20000 Leagues: Executable modded to run from any DIR - 3 pointers changed 2 bytes up. Academy: Gamexed. Advantage Tennis: Cleaned up, Falcon launcher. AGE: Gamexed. Alpha Waves: Fixed loader. Altair: Dropped out some crap. Needs Hole on TOS 2.06 and above (Falc). Another World: Gamexed. Added Falcon DMA sound init, as there is no sound in game after clean boot - TOS 4.02 . Aquanaut: Use Hole on Falc. Archipelagos: Gamexed.. B17 Flying Fortress: Floppies to Ramdisk - 2.5 M required. (~1991) Backlash: Repacked. Common launcher for 512K and 1M+ . First without Gamex. Take care about running GEMDOS proc variable if run very low ! Final updated with RAM tests, MSTE, Falcon settings. Barbarian (Psygnosis): Repacked. Timer C IR code changed (otherwise crash in TOS 2.06). Gamex version done. 2MB RAM min. Bards Tale: Repacked weird main exec. Done with Electronic Arts version. Batman the Caped Crusader: Repacked, Gamexed. Common launcher for 512K and 1M+ . First without Gamex. Final updated with RAM tests, MSTE, Falcon settings. Battle Chess: Changed exec to may work from any DIR. Battle Command: Floppy sides to Ramdisk - 2 M needed. (2008) PMMU moving for Falcon. Battlezone: Color/monochrome version used. Black Cauldron: Run from floppy images on hard disk. (as file access). Greetings to Axe of Delight :-)) Blockout: Works fine without mod. Bombclub: Uni launcher with settings for diverse HW. Bomb Jack: Uni launcher. Removed intro (protected one) as suspect for some troubles. Bombuzal: Too fast on Falcon, so launcher which sets CPU to 8MHz + caches off. Gamex. GOS. Buggy Boy: Works on everything. On Falcon too fast, so launch on 8MHz, caches off. Captain Blood: Only "Double sided" French ver. from 1987 works under TOS 2.06, Falcon. At least I didn't find English which works. Carrier Command: From original - 2 protections removed. (~1990) MSTE 16MHz, Falcon launcher. Added Sample playback (orig. on floppy side B) if 1MB or more RAM in machine. Final updated with RAM tests, MSTE, Falcon settings, gamex, cheats used. Castle Master: Gamex. TPA. Catch 23: Gamex, GOS. Chaos Strikes Back: Similar as with Dungeon Master. Only that here I had to struggle with Utility disk too, which is made pretty different than Game disk. So, by Util changed first VDI call from 1 to 100 etc... As latest improving repacked GRAPHICS.DAT with DMExtract. Now it loads much faster. Chuckie Egg: Gamexed. Chuckie Egg 2: Gamexed. Commando: Fixed bug in loader. Crafton and Xunk: Gamex. Final updated with RAM tests, MSTE, Falcon settings. Crazy Cars 2: Loader, gamex. Trying some decrease of mouse sensivity with setting scale for relative mode - works not ??? Crime City: Gamex. TPA. STC packing. Cruise of a Corpse: Gamex. Special TPA setting for exit code. Final updated with RAM tests, MSTE, Falcon settings. Damocles: Compressed. Gamex. Deep Space: Compressed, loader. Defender 2: Gamex. Defender of Crown: Removed backslashes, so works not only from ROOT. Game locked when start raid on STE with TOS 2.06 and Falcon. Problem was that some pics had palette with some colors with 4 bit values instead 3. On ST and older TOS versions it's beeing stripped to 3 bits by XBIOS function - not on Falcon and STE. Darkening rutine in game never gets 0-s with 4 bit palette entries, so it locks Problem is corrected by changing palette entries in 10 picture files (NQO). (2008) Launcher for Falcon due to speed. Still not works on TOS 1.62 (on 1.06 works). Deflektor: Fixed stoopid bug, so works in all TOS versions. Gamexed. Deja Vu: Gamexed. Dive Bomber: Gamexed. Special MSTE fix for sample playback. Driller: Gamexed. Dungeon Master: Hard disk runnable adapt. from unknown (with 4 gamesave slots) further adapted. Can be started right from Desktop (RAM allocation of game changed). Dropped out some dialogs about inserted floppy, floppy format replaced with Quit Game - to Desktop. Cheat option added. There was problem with Hddriver as game disables Timer C. Plus, some weird PSG Xbios call screwed up Timer C too at title screen, what is just dropped out. As latest improving repacked GRAPHICS.DAT with DMExtract. No plus packing (and depacking !), so it loads much faster. E-Motion: Uni launcher. ECO: Nothing to do. Eliminator: Changed loader, so works on higher TOS versions too. Gamex. Final updated with RAM tests, MSTE, Falcon settings. Elite: Gamex. GOS 4. Enchanted Land: Ramdisked version with trainer. Falcon ? - no way :-) Eye of Horus: Fixed loader, so works on TOS versions above 1.00 . Falcon launcher. F1 Tornado: Again unusual loading - 3 PRGs in order in AUTO folder. Making launcher with 3x PEXEC worked not, as first PRG is TSR. Solved with own launcher where is reloc, basepage setting. After first part some Mallocs... Formula 1 Grand Prix: Protections removed. 3 floppy to Ramdisk, so no need to change them during play. 2.5 M required. (1992) . Uni launcher. Sept. 2008 : made special version for work with hard disk gamecache. It can run on 512KB only machines too. Supports IDE and ACSI drives - only for properly partitioned hard disks. Febr. 2009 - added intro disk, runnable from hard disk. Repacked with C3. Later: gamexed. F16 Combat Pilot: Gamexed. F16 Falcon: Runs from low RAM, so Hole is required for TOS 2.xx, 4.xx . But there is other problem too on mentioned TOS versions: Timer C incompability. Solution with restarting Timer C when some TOS Trap is called. PMMU moving for Falcon. F19 Microprose: Special Ramdisk setting. (~1991). Falcon patch, new launcher (2008). Famous Five: Remade dumb launcher. Fascination: Reworked launcher. Falcon patch. Firestar: Reworked launcher. Packing. Flight of the Intruder: From same house as F16 Falcon, made little later. Already hard disk compatible, but there is same Timer C problem, so launcher for TOS 2.xx, 4.xx with Timer C restarts. Cache off for Falc due graphic bugs. Flight Simulator II: Works fine on everything - except when low memory is occupied. On Falcon and TOS 2.06 may need to start from AUTO, or with hard disk driver placed in high Ram. Gamex version made. Final updated with RAM tests, MSTE, Falcon settings. Flintstones: Stupid code prevented work in TOS 2.06 (expecting 0 in d1 after XBIOS call). Fred: Launcher for Falcon. Galdregon's Domain: Launcher reworked. Garfield: Gamex. Goldrunner: Gamex. Final updated with RAM tests, MSTE, Falcon settings. Gravity: Gamexed. GOS 4. Problems on Falcon .. Gunship: Removed simple protection (~1991). Instead removing vehicle recognition at start of game, suplied pictures of them with names (PNG file, 2008) . Hard Drivin' Uni launcher. Heartland 2000: Gamex. Helter Skelter: Fixed bad crack - in lack of other source. Trainer options added. Falcon PSG sound patch. Added 17 sec Beatles sample at start - playback with PSG or DMA sound if available. I Ludicrus: Reworked TOS version dependant launcher. Falcon patched Trap #1 depacker. Needs Hole, as runs very low. Impossible Mission II: Cracked version had problems on Falcon with Pexec. It is changed, and XBIOS patch against protection too - on 68030 there is 8 byte instead 6 at stack bottom. Infestation: Gamexed. On Falcon stucks when 3D should start. Also stucks by planet landing intro. Iron Lord: Gamex, GOS. Works now under TOS 2.06 too. Jet: Same as with FS II . Need Gamexing yet. JetSet Willy: Gamex. User mode exit ! Final updated with RAM tests, MSTE, Falcon settings. Jimmy White Whirlwind Snooker: Made universal loader for all machines ST, STE, Falc. For Falc. need to set bigger stack space... Jumping Jack'son: Silly protections - part of game loads via XBIOS from side B of floppy. It's imaged, and accessed via GEMDOS file access. Journey to the Centre of the Earth: Nice one. Karate Kid II: Worked fine on everything. Only compressed. Knights of the Sky: Gamex. Final updated with RAM tests, MSTE, Falcon settings. Removed esquadr. recogn. at start. Lemmings: Ramdisked. Floppy loader in all 3 stages separated, although same code. All loads encryp- ted, so some links were necessary. Lemmings 2: Very different floppy loader than in Lemmings 1. Will see yet for Gamepos Load/Save... Light Corridor: Falcon Launcher Llamatron: Repacked, Gamexed. Common launcher for 1M and 2M+ . First without Gamex. Locomotion: Fixed loader Magic Boy: Unusual floppy loader - Ramdisked after little more time. Fixed Falcon sound. Problem was that it uses DMA sound of 6.25KHz what works not on Falcon. Patched so, that by Falcon plays PSG sound as on ordinary ST. Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Magic Fly: Made to run from hard disk. Unfortunately on Falcon freezes when reach tunnel. Major Motion: Made Falcon launcher (stebuemu+slowdown). Marble Madness: Launcher with Trap #1 patch where some paths are corrected - to work from any DIR, drive. Masterblazer: Launcher with Trap #1 patch where some paths are corrected - to work from any DIR, drive. Mercenary 1-2 : Gamex. Final updated with RAM tests, MSTE, Falcon settings. Mercenary 3: Gamex. Problems with Falcon restore - timers - solved event. Mickey's Runaway Zoo: Removed protection. Millennium 2.2: Bad coding and protection prevents it to work on higher TOS versions. Original floppy A even can not be opened under TOS 2.06, 4.x ... . Game must be started from desktop as uses some VDI functions (AUTO is no good). After failing with system used by Elite - Ramdisk and GEMdos filesystem call bypass, I thinkered solution against low RAM conflict. As modifying game code made for fixed RAM location (in this case at $11E00) is too much work, I moved AES, VDI up - over 512KB. It is possible simple, but must be done before AES init, so from AUTO folder, or in case of hard disk usage - from bootable floppy. Later may sound stupid, but currently is only solution - RAM hole must be created before booting from hard disk. With special hard disk driver will be possible simpler, or with some TOS patch... It was very effective - unmodified game works fine from hard disk, even on Falcon. No problems with large hard disk caches. In archive is 2 hole creating prg. with sources. Latest version has automatic Hole install and AUTO run from Desktop - done with special adapted GEMDOS 0.15 running in RAM ! Mindshadow: Launcher with Trap #1 patch where some paths are corrected - to work from any DIR, drive. Minigolf: Patched for Falcon - removed direct write in video base reg. Monthy Python Flying Cyrcus: Use HOLE on Falcon, higher TOS if crashes. Moonfall: Removed absolute paths. Launcher with MSTE speedup, Falcon STE DMA sound init. Mouse Trap: Just skipped DIR change at start of PRG. Mission Elevator: Launcher with Trap #1 patch where some paths are corrected - to work from any DIR, drive. Nautilus: Made launcher. Version seems unfinished - only partially translated to English. Most of in game text is Hungarian. Nebulus: Packed, Falcon launcher. Gamex version. Final updated with RAM tests, MSTE, Falcon settings. New Zealand Story: Repacked. Gamexed, added unlimited lives option. No Buddies Land: Based on Fusion crack. Intro removed. No Second Prize: It was already RAMdisked (for 2MB min.), so made only Falcon launcher. No Excuses: Depacked Automation 'release' as others seems as incomplete, older version ? Removed idiotic pyrate protection (Was Not Was was a dumbass :-) (Hopefully grovn in meantime) ). Added trainer options for unlimited lives and shield. Obsession: Uni launcher. Some GF glitches on Falc, probably scroll related. OIDS: Removed absolute paths in exec. Changed VDI init, so now runs from Desktop. Reassembled whole launching with Swoosh intro. Finally fixed GF errors with Falcon - by setting screenbase to round address ($xxx000) in launcher . It seems that problem occurs when screenbase is not too round - like $DF8200 by 14MB machine, and direct write in video base registers ($8201,$8203) happens. Latest update: as Lemmings crack was bad cracked it myself from Pasti Image. Operation Wolf: RAMdisked. Works not on Falcon - I'm sure that your precious Falcon deserves something better to feed with ... Oxyd V3 color and monochrome, Oxyd 2 mono, Oxyd Magnum color: Changed level (landscape) selection - now entering landscape without secret codes, by typing in it's number (1-100). No marble loss by restart, fall, laser etc. No 'protection blocks' . Fixed running from hard disks. Problem was with illegal character in filenames. Sometimes visible as TM, CR sign. Code $BD and/or $BF. Changed to some standard letter. From floppy it worked though... Pacland: Launcher with title pic show (original locked on Falc). Trainer. Pandora: Made launcher with some Falcon settings. Pinball Factory: Packed in past Predator: Removed absolute paths in exec. Saw couple best games ... :-). Prince of Persia: Game was pretty poor coded - result: works not under TOS 2.06 or higher ones. There is some ROM dependent code for keyboard reading. There is a lot of move.b ... instead move.w ... commands before ..(An,Dn.w) commands. From some reason it worked well under TOS 1.0x . But not under higher ones - result of such coding was: not finding game files, damaging own code, bad room drawing by play... and who knows what other more... So, I disassembled it (was lot of work), and now can modify troublesome parts. Result so far is good work under TOS 2.06. On Falcon works, but freezes if go too fast under rising door.. But there is still lot of bad code, so will be better when catch some time to clean up it further... Finaly: Gamex + GOS 4. Note: Prince of Persia works on 512K machines too, but with reduced sound quality. Therefore there is now 2 gamex launcher: 1 for 1MB machines and other for 2MB min - with better sound. Protector: Launcher, some cov. pic added. Purple Saturn Day: RAMDisked. Made special GAC (game cache on hard disk) version. ACSI and IDE support. Pushover: Nice little one :-) Quadralien: SFX launcher with cov. pic . Quartz: Launcher, packed. Trainer options added. Works with any TOS, any RAM size, unlike older cracks. Raffles: Launcher, packed. Works with any TOS, any RAM size, unlike older cracks. Final updated with RAM tests, MSTE, Falcon settings. Resolution 101: Gamexed . Revenge of Mutant Camels: Repacked. Common launcher for 512K and 1M+ . First without Gamex. Final updated with RAM tests, MSTE, Falcon settings. Revenge of Mutant Camels STE: Repacked, Gamexed. Common launcher for 1M and 2M+ . First without Gamex. Road Runner: Needs AUTO run on TOS 2.06. Trainer added. Road Wars: Hole needed. Robinson's Requiem: Falcon patched. Robotz: Fixed Timer C stopping in gamecode, so works on TOS 2.06 and higher. Trainer added. Repacked. Robozone: From STX. Removed protection. Both floppies runnable from hard drive. Added trainer. Rockford: From STX. On place of simple protection inserted depacker. Added unlimited lives option. Rodland: Reworked Launcher Roller Coaster Rumble: Reworked Launcher, repacked. Rolling Ronny: Removed some silly code in executable. Sapiens: Loader, adapted soundplay for Falcon. Gamex version for state save/loads without floppy. Sentinel: Gamexed. She-Fox: Cracked from STX. Added trainer. Shufflepuck Cafe: Nothing. Sideways: Made launcher with all 10 DAT files preloaded, packed. Small Falcon fixes. Gamex version (first one). Final updated with RAM tests, MSTE, Falcon settings. Silent Service II: Already hard disk compatible/installable. Launcher for Falcon. Simulcra: Gamexed, and fixed for Falcon, TT (not easy). Skychase: Special Gamex with GEMDOS 0.15 in RAM. So, works with TOS 2.06 !!! Slightly Magic: Reworked launcher. Added trainer. Sooty: Launcher, Ramdisk. Space Fighter: Changed loader of cracked Empire vers. , so now works on Falcon. Space Harrier: Timer C problem - made launcher for TOS 2.06, Falcon... Space Racer: Reworked launcher. Space Rogue: No problemos. Spindizzy Worlds: Gamexed. Spitting Images: Ramdisked, packed floppy image. Spy vs Spy 2: Fixed loader/depacker. Spy vs Spy 3: Fixed loader/depacker - there was stupid usage of GEMDOS RAM space. Removed couple backslash in executable. Needs 1M and Hole or AUTO. Spy Who Loved Me: Very friendly :-) Starglider: Special Gamex version with GEMDOS 0.15 in RAM - so works on any TOS. Latest version monochrome compatible too. Starglider 2: Gamexed. Starquake: Gamexed. Star Trek: Patched for TOS 2.06 and Falcon. Small mod of sample player allowed to load it in high RAM. Instead jump in ROM - Vblqueue. Star Wars: Changed DIR name to SSHAPES, together with replacing backslashes to letters S in exe - so works not only from ROOT. Falcon launcher due to speed. Storm Master: Uni launcher. Strike Force Harrier: Uni starter. Hardest part was to find complete release :-) . Stunt Car Racer: Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Sundog: For the first time using image file of floppy in R/W mode, as game saves progress on it's floppy. Direct work with image file, so no extra RAM for RAMdisk needed, works with 512K too. Original launcher is disassembled, and changes added - for Falcon was necessary to replace game's Vblank rutine with more compatible one, using Vblqueue.. Super Cauldron: Bad keyboard scan code not compatible with TOS >1.xx (game is from 1993 !). Patched. Works on TOS 2.06, Falcon. Tau Ceti: On Falcon from AUTO or with hard disk driver in high RAM. Thomas the Tank Engine 2: Ramdisked Time Bandit: One of the most famous ST games. Fixed color palette load incompability with later TOS versions. Uni starter. Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Time Machine: Ramdisked, depacked code on flo #2, protection removed. Still stucks on Falcon. TNT: Falcon starter with slowdown. Top Cat: Launcher, packed. Toyottes: Repacked Tower of Babel: Filed, compressed. Gamex. Typhoon Thompson: From STX, repacked for faster start. Unlimited lives. Ultima III: Changed VDI init at start: 1 to 100. Changed main loader code - sp setting + cursor off. Falcon work solved with CPU settings. Ultima IV: Changed VDI init at start: 1 to 100. Unreal: 2 floppy ramdisked. Launcher with slowdown for Falc. Utopos: Corrected some paths to achieve work from any DIR. Vaxine: Repacked for speed. Virus: Filed (~1988), SFX compressed. 1M version by changing stack and screen pos. in executable, so will work on Falcon and others where low Ram is more occupied. (2009) Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Voyager: Removed protection, filed (~1991). Errors on Falcon... Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Vroom: Gamex, GOS 5. Warhead: Packed, loaders. Gamex version. Final updated with RAM tests, MSTE, Falcon settings. Weird Dreams: Another game not liking TOS 2.06 and higher - Timer C problem... Well Ard: Made launcher with Falc. settings and unlimited lives opt. Wicked: Repacked. Willow: From STX images. Game uses strange file loading via XBIOS 8. Converted to ST images, joined and made code for transferring calls to image file + reporting RNF for missing sectors at originals. What means deprotection. Xenomorph: RAMdisked. Some fixings, improving of Avengers code. Xenon 2: Ramdisk for levels (~1991). Sample player fixed for Falcon. Gamex version. 2MB RAM min. Final updated with RAM tests, MSTE, Falcon settings. PP