Atari ST was launched in 1985. As next generation (for that time)
home/business computer, with GUI (graphical user interface), mouse as
standard equipment, floppy drive, hard disk support in HW and OS. Atari
ST's OS is called TOS, and consists from 2 main parts: GEMDOS -
responsible for boot, HW, disk/file handling. And GEM - graphical
environment manager , + Desktop as part of it, where most common tasks
can be performed.
Atari's disk operating system is very similar to DOS, what is no
wonder, since is developed by Digital Research. So, floppies are using
FAT12 filesystem, what was standard already in that time. And Atari/DR
made it pretty much flexible - unlike DOS and Windows, format is not
rigid, so it will work well with 800 KB floppies, 400 KB (single side)
and even 880 KB or little more. In Desktop there is floppy format
option, but it can produce only 360 or 720 KB formats. And only at TOS
1.04 it is really DOS compatible (earlier versions had wrong start
What today (2019) is relevant is that work with floppies is everything
but not easy. Mostly because disks and drives are very old, so it is
unreliable. Considering access of Atari floppy disks on some PC: that
was problem already some 15 years ago, mostly because Windows
inflexible floppy driver. And now there are no floppy drives in PCs,
and no floppy connector at all, so you can not connect it to newer PC
internally. Only way is USB floppy drive, if there are such still in
shops. But that way is very limited. Such drives will not work with
formats like 800 KB. Some will work with only 1.44 MB format, so pretty
Hard disks, mass storage with Atari ST family:
There is FAT16 support in TOS, what is just another
standard filesystem type. And it is DOS compatible, but only up to 32
MB partition size. Well, such partitions are compatible, but not MBR
(master boot record) too - so, DOS, Windows, MAC will not be able to
access hard disks, or now rather Flash cards with Atari type (AHDI)
partitions. The solution is to use DOS type MBR, and there is nothing
bad in it, since TOS self doesn't deal with MBR, that's on hard disk
driver SW. + TOS/DOS compatible partitions - and they can be of max
size of 512 MB on TOS 1.04 and higher. With 1.00-1.02 max size is 256
MB. Max count of partitions what TOS can handle is 14.
TOS/DOS compatible partitioning means very easy data transfer with some modern computer, especially in case of Flash cards.
What mass storage in 2019 ?
Indeed some Flash card based one. Most popular is UltraSatan - it uses
SD cards, speed is good, and is well supported. With IDE adapter can
use CF cards, which are now little harder to find, are more
expensive. In any case is recommended to use brand cards, from
reliable source. There is lot of crap on market. Cheaper can be just
mouse, pull down menus (WIPM) - that's is key of it. Usage is really
not hard, and can get familiar in short time. Actually, there is no so
big diff. between it and some new OS. Of course, there is much less to
Limited choice of features can be expanded with so called Desktop
Accessories. They are special programs with extension ACC, and will
load automatically from bood drive after power on, reset or resolution
change. For instance CONTROL.ACC serves for time setting/read. Setting
colors, mouse speed ... Accessories are nice thing, but they eat RAM
and may slowdown computer, so use them when it is really needed. Bad
practice is to install 'everything available' .
If there is some program with extension PRG in folder in ROOT named
AUTO, it will be executed after GEMDOS initialisation, and before GEM
start. It is used mostly with games - and most of them doesn't need
GEM, so will have more RAM available.
AUTO start is used too, to install some resident SW like diverse
drivers, extensions, fonts, etc. Same stays as for accessories - do not
install everything, just what really need.
Why it starts not, why need to wait about minute that Desktop appear ?
It needs formatted floppy in drive.
One of most frequent questions is: why I don't see hard disk partitions D, E ... on Desktop ?
TOS 1.xx will put only partition (logical drive) C:
icon on Desktop if it is mounted by hard disk driver. Others need to
add there 'by hand'
Icon for C: will not appear too, if Desktop is saved without it.
Select one of drives (A, B, C ...), then Options, Install Disk Drive.
Type in drive letter (capital) and may give label by wish. Of course
Install to finish it .
To save self from doing it every time again, use Save Desktop option. Options, Save Desktop.
That will save current resolution too, so you may start in medium resolution without need to change.
Atari ST SW compatibility:
Will focus here mostly on games. This is very complex problem, and to
judge reliably why some SW, game works not with certain configuration
is really hard, and needs lot of experience.
Most common cause of problem(s): TOS version . Espacially early
games, from 1985-87 can have problems on later TOS versions. Like
joystick or mouse works not (properly) .
Here need to write little about TOS versions:
1.00 - there is even disk based version of it, so only small part is in
ROM, most loads. Pretty much useless, and hard to find such - most is
upgraded long time ago. 1.00 is really not recommended, especially with
hard disks. There are few games which work only with it, but you can
find updated/fixed version of them for higher TOS versions.
For Atari ST TOS 1.04 is recommended. For STE 1.62 (bugfixed
1.06). There is TOS 2.06, with much better Desktop, and worse
compatibility, especially with games. Still, can play a lot, almost
all, since quality games are fixed for. But you can not just put TOS
2.06 EPROMs in some ST - it needs little + HW that it work.
Some games will fail on STE, and common cause is TOS version, but there
are few with silly bugs (STE is very compatible in HW with ST) - and
they are fixed for STE.
Probably most stupid cause is bad code in games considering RAM size in
machine: some will crash with 1MB or more, and work only with 512 K.
Some will crash with 4MB RAM . The reason is lack of testing - RAM was
very expensive in those early years, so even SW developers had no
machines with lot of RAM . Most of it is fixed.
Some will not work because regional restrictions - game (SW) code will
check for TOS language/region version, and if don't like it, to say so
- like region is USA, and SW is intended for Europe, it will simply not
work. Usually will write nothing on screen. Because it stays in manual,
and pirate copies have no manual :-)
Running Atari ST(E) games from hard disk:
Another complex problem. In short: most of it will not work from hard disk without changes, fixes, and that is work for expert.
Only small count of games has option to install on hard disk, and even
then may need original floppy to check is it original or pirate copy.
Or just whole hard disk install is obsolete now.
In 2019 we can say that basically all quality games are already adapted for work from hard disk.
Will add here some useful links in next days ...
PP, May 2019.