                            DOCNO from FUZION
                            ~~~~~~~~~~~~~~~~~
                                presents:
                              ARMOUR-GEDDON

ARMOUR GEDDON
-------------
Devoid  of emotion - unlike the six strong crew - the computer onboard MSS
Orestruck plots a perfect orbit around its hone planet, Earth.
Having to remain onboard Orestruck for another twelve hours-for decon reasons
while being within spitting distance of home does little for the crew's morale.
They've been manning the deep-space mining vessel for the last 2 years and
want nothing more than to get off the thing. In fact the crew are so pre- 
occupied with preparations for going home that they fail to notice the
"Attack Threat"indicator franctically flashing on the command console.
Orestruck's computer goes into standard "Panic Mode" when under attack and
automatically makes ready the escape craft. Unfortunately, it fails to detect
a lack of human life on the small craft at the time of its launtch. The crew
remain onboard, ignorant of the fast-approaching nuclear warhead. As the small
craft reaches maximum velocity the crew are otherwise engageds, anticipating
happy home-commings. They don't feel a ting as a missile blows the ship apart.
Pleased with the successful test firing of its weapon,the power-hungry nation
responsible for the destruction of MSS Orestruck now feels confident enough to
turn its weapons against the rest of the world.

While the super powers negotiated, bargained and greased palms in an effort
to overcome their differences and achieve world-peace,a small,previously all-
but-ignored nation decides to take over while attention was elsewhere. As the
world's peace-seekers strived to ban the bomb they were given an untimely
reminder of the destructive powers of nuclear weaponry.
Retaliation-of what was later described as unreasonable strenght - against
the agressor swiftly followed; it seemed that every country with nuclear capa-
bilities had itchy fingers: Death and destruction became the norm for the next
few years, so-called civilisation collapsed, cities were razed, countries were
wiped out and nations were destroyed.Unsurprisingly however,some were prepared
...

Man is a resilient creature : what he can 't survive naturally he attemps to
overcome by syntethic means, if he has the resources . While most of the human
race were left to experience nuclear hostilities and post-holocaust Mother
Earth, the privilegied few entered purpose-built structures to exist safely
therein. The rest of the world struggled to survive outside.

However , the Sheltered Ones , as they came to be known , concluded that if
conflict continued, there would be nothing left on earth to return to.Thus,as
they didn' t relish the idea of spending the rest of their lives in shelters,
they ventured out to bring the fighting to an end . They succeeded and slowly
began reconstructing the one small, habitable area left of the world.

A civilised society existed once again...However:a large sector of those left
on the surface to face of the holocaust were not impressed with the way they'd
been treated : they formed a silent resistance movement , secretly worked for
themselves while all the time feigning subservience...until they were ready to
strike.

Using their limited resources, the resistance movement construct a powerful
laser cannon whose beam,when aimed at an antediluvian tran-satellite,currently
orbiting earth, will be upsurged many times so that when bounced back down to
earth it will be powerful enough to fry anything and anyone not protected. Of
course the resistance movement has its protective shelters already prepared.

Human nature being what it is -and man being the trustworthy creature HE is-
the Shelter Ones soon hear of the movement and its plan to fricassee them,they
begin making plans to stay cool.

They learn of the existence of an ancient Neutron Bomb , the only weapon with
sufficient power to destroy the beam cannon. The bomb was dismantled some time
in the past, for security reasons and is now in five sections,all of which are
hidden about the landscape.

THE GAME
--------
Armour Geddon features a massive play area of over 80 Km by 80 Km made up of
fast,filed vector graphics which creatively represent mountains,lakes,weapons,
buildings and vehicules. You are free to scout the play area in any or all of
your vehicules - your exploration is only hindered by the fuel limitations of
each vehicule and possible (or rather very probable) attack by ennemy forces.

From your headquarters deep in the bowels of the earth , you have at your
disposal an arsenal of sophisticated vehicules and weapons with which to find
the five sections that make up a Neutron Bomb. This bomb is very important to
you as it is the only weapon powerful enough to destroy the ennemy's beam
cannon.Unfortunately , some time in the past the five sections that make up
the bomb were scattered throughout the area , for reasons of security . You
must find the sections then build and use the Neutron Bomb on the beam cannon
it is charged to full power and ready for firing.

A grid of power-lines feeds the beam cannon . To give you time to find the
cannon and destroy it you must delay its reaching firing strength by destroy-
ing the power-line generators.

Controlling up to six different vehicules ( simultaneously if you think you
can cope !) you must survey your environnement, discovering natural -and very
unnatural- hazards and utilising your resources to best deal with both.How-
ever, not only have you to find and destroy the power-lines and beam cannon
but also you have to survive the aggression of the heavily-armed enemy.

To assist you in this daunting task you have at your disposal some highly
advenced equipment, including :

YOUR HEADQUARTERS SCREEN from where you can access all other screens - and
any of your six vehicules. It also displays a grid map of the game area and
vehicule positions ( both enemy -shown in red- and your own -shown in white)

AN INTELLIGENT SYSTEM which displays areas of the game surveyed by your 
vehicules and which also enables you to select waypoints for your vehicules
-a waypoint is a marker placed on the map and designated to one of your six
vehicules , the selected vehicule can then home in on that point via its
cockpit display.

A SOPHISTICATED RESEARCH AND DEVELOPMENT TEAM of scientists and engineers:
Given the appropriate resources your scientists can develop virtually any
hitherto undeveloped weapon that exists in the game ( including the Neutron
Bomb ) and, once developed, your engineers can build the device.

Resources in stock are displayed in your STORES screen ( as are all devices
and vehicules). You may replenish depleting stocks of resources by pillaging
destroyed enemy vehicules and installations.

To destroy the beam weapon you need to find the five sections of the Neutron
Bomb , use your Research and Development team to construct it , load it on
to your most suitable vehicule (the hovercraft would not be the good choice)
and drop it on the building harbouring the cannon . Your Stealth Bomber and
Heavy Tank are the only two vehicules capable of collecting sections of the
Neutron Bomb.Once a section has been picked up it is automatically
transported to your stores.

'Clicking on vehicule icons' is a fonction mentioned in this manual that may
be achieved by pressing F1 to F6 on the keyboard.

CONTROL SCREENS
---------------
* MISCELLANEOUS SCREEN:
This is the initial screen from which you select basic game options:
START SINGLE GAME: click on this icon if you wish to play alone.
START MULTI GAME: click on this icon to play with a friend;connect 2 machines
( any combination of amiga and/or atari st ) using a null-modem serial link.
Armour Geddon has to be loaded in to both machines for a Multi Game.
TRAINER MODE: click on this before starting a game ( it is not accessible
during an active game ) to explore the Armour Geddon map with a good stock of
vehicules, weapons and devices at your disposal. This mode renders it impos-
sible to wn,lose,save or load a game or to enter your name in the high score
table.
SURRENDER: click on this icon to ad}it defeat.
LOAD GAME: this option only works if there is no game currently in progress.
A |wo player game requiers both players to load the saved game position in to
their respective machines before starting a game.
SAVE GAME: to save a game, you should have a formatted disk in drive 0.Press
ESC to abort the Save Game option.
FORMAT DISC: click on this icon to save your game position to format a blank
disk ready to save a game position.
GO TO HEADQUARTERS (HQ) SCREEN: the following screens are only available when
a game is in progress:

* HEADQUARTERS SCREEN :
This is you central command screen from which all other screens are accessed
MISC: Miscellaneous Screen. R and D: Research and Development screen.INTEL:
Intelligence screen.EQUIP:Equipment screen. STORES.This scren also displays
your SCORE, the TIME elapsed in the game, the estimated power of the enemy's
beam cannon (ECL-when the reading fills this metre the cannon fires and earth
is destroyed) and Vehicule Icones with which you make take control of any of
your vehicules currently on the road - click on the relevant icon to access a
selected vehicule . The Main Window can be alternated to display either mes-
sages or a grid map of the play area - click on MAP icon for map and MESSAGES
for messages . The grid map shows the positions of your vehicules , enemy
vehicules and in-fight weapons ( as dots ) . The grid map may be rotated if
required and it may also zoom in on selected vehicules(position cursor over
the selected icon and click the right mouse bouton or press space bar ).
From this screen, pressing 'shift satellite view' on the keypad accesses a
Tower View of surface activities.

* RESEARCH AND DEVELOPMENT SCREEN :
From this screen you can engage your scientists to work on undeveloped
devices, then -should you have sufficient of the appropriate resources- have
your engineers construct them.
PREVious: device icon , NEXT: device icon ( used to scroll through devices
available ) and RECYCLE device icon.Recycle breaks down selected devices into
their component resources which are then automatically returned to Stores.
Holding down the mouse button on this icon increases the recycling speed.
Partially manufactured devices take recycling precedence over complete items
held in store. Any vehicle destroyed whilst in the elevator is automatically
sent underground for recycling.
Graphic Display of chosen vehicle or weapon with Device Number, Device Name,
how far device is DEVeloped, the percentage of each unit MANufactured, TOTAL
number of units in stock. Unit WEIGHT, the number of Scientists currently
working on development, the number of Engineers currently manufacturing,icon
to Icrease and Decrease manpower. Number of Available SCIENTISTS, number of
Available ENGINEERS. HQ icon -click on this,or press HQ Screen,to return to
the HeadQuarters Screen.

* INTELLIGENCE SCREEN (only displays areas surveyed):
Survey the game area and fix waypoints for your vehicles.
ZOOM IN for greater detail of surrounding area-click on the icon until the
magnification is at the required strength.
ZOOM OUT for a more overall view - click on the icon until de-magnification
is at the required strength.
Move your viewpoint UP (north),DOWN (south),LEFT (west) and RIGHT (east)-
click on the icon until you're at the required position.
Setting waypoints: To set a waypoint, first select a vehicle by clicking on
the appropriate Vehicle Icon to highlight it then move your cursor to the
required area on the map and click the left-hand mouse button - a crosshair
confirms that this area is now a waypoint and a number (1 to 6) confirms the
selected vehicle.Placing the cursor in the map area then clicking the right-
hand mouse button will scroll the map. Clicking the left mouse button on a
selected vehicle icon centres the map on that vehicle and selects it for a
waypoint, clicking the right mouse button on a selected vehicle icon selects
it for a waypoint without having the map centred on it.
BASE Icon: click on this to centre the map area on your base.
HQ Icon, to return to HQ screen.

* EQUIPMENT SCREEN :
Select a suitable vehicle for the task at hand then load it with the appro-
priate equipment:
ROSTER of active vehicles-icons highlight when a vehicle is actived-click
on an icon to select a vehicle for arming or piloting.
VEHICLE GRAPHIC Window - to select a vehicle for piloting,display your chosen
vehicle in the Accessory Graphic window(click on the arrows above this window
to scroll through available vehicles) then click on the vehicle,hold down the
mouse button and drag its icon to the Vehicle Graphic window. The Accessory
Graphic window now displays devices available for your selected vehicle.
To arm your vehicle , use the arrow above the Accessory Graphic window to
scroll throught the devices available in stock then,when a suitable device is
shown in the window , click on it and drag its icon to the Vehicle Graphic
window. One of the three payload areas displays the device icon to confirm it
has been successfully loaded on to your vehicle.
Selected vehicle's Playload (maximum of three items).
Next and Previous device ARROWS - click on these to scroll through devices
currently in stock.
PILOTE VEHICLE Icon:click on this to transport your selected vehicle,by
elevator, to the surface, ready for piloting.
You can return individual devices to your stores by clicking on its playload
icon and dragging it back to the Accessory Graphic window.You may also return
vehicles complete with all playloads to your stores in a single move by
clicking on the Vehicle Graphic window and dragging the vahicle icon back to
the Accessory Graphic window.

* STORES SCREEN :
See what's in store...
PREVious and NEXT item icons - click on these to scroll through devices cur-
rently in stock.
NAME of selected device/vehicle
WEIGH of selected device/vehicle
Amount of selected device/vehicle currently in stock and information on it.


GROUND VEHICLE CONTROLS
-----------------------
JOYSTICK:                             MOUSE:
Forward   increase throttle           Push Forward  increase throttle
Back      negative throttle           Pull Back     negative throttle
Left      turn left                   Move Left     turn left
Right     turn right                  Move Right    turn right
Fire      engage highlighted playload Left Button   engage highlighted pl.
                                      Right Button  toggles between ctrling
                                                    yoke and cursor.
KEYS:
Cursor up        Increase throttle
Cursor down      Negative throttle
Cursor left      Turn left
Cursor right     Turn right
Carriage return  Engage highlighted playload
Spacebar         Toggles between controlling Yoke and Cursor

OTHER RELEVANT KEYS:
Start/stop engine    Starts your engine
Throttle up          Increase throttle
Throttle down        Decrease throttle
Shift Throttle up    Instant maximum throttle (or 0 throttle if in inverse)
Shift Throttle down  Instant max. throttle (or 0 throttle if in forward)
Raise Gun Turret     Raise gun turret
Lower Gun Turret     Lower gun turret
HQ Screen            Return to HQ screen

Damage taken to your vehicles is indicated by yellow lights alongside equip-
ment in your cockpit - minor damage is indicated by a constant yellow light,
device inoperative indicated by flashing yellow light.

AIRCRAFT CONTROLS
-----------------
STEALTH AIR VEHICLES:
JOYSTICK:                              MOUSE:
Forward   Dive                         Push Forward  Dive
Back      Climb                        Pull Back     Climb
Left      Bank left                    Move Left     Bank left
Right     Bank right                   Move Right    Bank right
Fire      Engage highlighted           Left Button   Engage highlighted pl.
                                       Right Button  Toggles between ctrling
Yoke and Cusor
KEYS:
Cursor up        Dive
Cursor down      Climb
Cursor left      Bank left
Cursor right     Bank right
Carriage return  Engage highlighted playload
Spacebar         Toggles between controling Yoke and Cursor
Left rudder      Left rudder
Right rudder     Right rudder

OTHER RELEVANT KEYS:
same as ground vehicles.

HELICOPTER :
JOYSTICK:                               MOUSE:
Forward   Lower nose                    Push Forward  Lower nose
Back      Raise nose                    Pull Back     Raise nose
Left      Blank left                    Move Left     Blank left
Right     Blank right                   Move Right    Blank right
Fire      Engage highlighted playload   Left Button   Engage highlighted pl.
                                        Right Button  Toggles between ctrling
Yoke and Cursor
KEYS:
Cursor up        Lower nose
Cursor down      Raise nose
Cursor left      Blank left
Cursor right     Blank right
Carriage return  Engage highlighted playload
Spacebar         Toggles between controlling Yoke and Cursor(keybord and joy
                 mode only)
'Left rudder'    Left rudder-only effective below 40 mph
'Right rudder'   Right rudder-same

OTHER RELEVANT KEYS:
Same asground vehicle.


THE END !

I (Docno) ' d like to say hello to great guys i know:
Zine,Antares,Judge Dredd,Iki,Dardevils,Bilbo,ZX81,Dragon,Squat,Macdos,BVCA,
Kelvin,Spy3,TPD,Cameo,Maxi,Onixus,Flossy,pacemaker,Hutch,Kid,Xray,TDA,Will,
Sunset,Toxic,Helrizer,Psy,Mr40,Azilkaput,Oxygene,Judi,Poy,The Duke,Axiom,Tls,
Jinx,The sergent,Titanium,Petit Lu,Goliath,MC,Zoch,Kzy rex,Mit,Dbug2,Skaven,
and all i forget .......... (sorry for them!)
Special thanx to Poy from TFH for the original and the doc,and to BVCA for
the crack and file version....
Special hello to Pompey Pirates and Sewer Software for their nice doc!
Message to all the coders who have made a DocDisplayer: Sent it to me!!
To contact Fuzion, Write to:
FUZION (Docno)
BP 66
59420 Mouvaux
Or on RTEL in bal DOCNO and in club Fuzion pass Fuzion.
If you want other nice docs (most of them in french),write to our BP,Zine
will copy you the TSB DOC MEGACOMPIL.

See you soon !
DOCNO 30.06.91

Note from B.V.C.A.:arg! I manage to do it  !! pfffuuiii what a hard work.
Just a few words, we you select the options LOAD SAVE & FORMAT put the good
disk on the drive or you can have strange effects, that because I've removed
the change disk test. When the 3 options return to menu the front color stay
8 secs in green for let you the time to swap disk.

This is all guys, I go to bed. wwwhhaaaaa booom.
