
                          BABY JO IN "GOING HOME"
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BABY JO ... THE STORY
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Baby Jo is lost in the countryside, far from town, far from his home and
far from his mother. Luckily Baby Jo is a resourceful child. First of all,
his innate sense of direction will always lead him home. What's more, his
friendly nature will help him make a lot of friends.

But above all, he's a baby like any other; he cries when he is hurt, smiles
when he finds his favourite things, screams when he gets burnt, shows his
satisfaction after a good meal, is sad when he falls and sucks his thumb
when he is bored.


HOWEVER, MANY OF BABY JO'S ATTRIBUTES MAKE HIM A BABY NOT LIKE THE REST
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The Super Diaper......... This is a temporary power. It gives Baby Jo
super speed and enables him to cross huge distances in a single bound.

The Protective Cape...... Also temporary it gives Jo protection from
everything

The Throwing Rattle...... Each rattle discovered equals 5 throwing rattles.
This weapon is effective against most but not all of the villians Baby Jo
will come up against. Some villians only disappear after 2 direct hits.


BUT BABY JO WILL COME ACROSS OTHER ITEMS
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The Baby Bottle.......... Essential to the baby's survival to prevent
starvation.

Bonuses/Sweets/Lollipops..These fruits and sweets are also worth points.
Extra lives are won at 20.000 points, at 40.000 points and every 40.000
points thereafter.

First Aid Kit............ If Baby Jo gets hurt this first aid kit will
help heal him.

The New Diaper........... After eating so many fruits and sweets, Baby Jo
gets heavier and heavier, moving anywhere becomes difficult. He can no
longer run, he can't jump as high or as far as usual. A clean diaper would
be a welcome relief.

Surprise Packages........ These are opened when they are passed over or
when a rattle is thrown at one. They have one or more of the objects
already described inside and other surprises too. Warning: all objects
other than bonuses disappear as soon as they touch the ground.

Balloons................. These balloons inflated with helium can easily
lift the feather weight Baby Jo. They are essential for climbing certain
steps, or crossing ravines.


DURING HIS ODYSSEY BABY JO WILL MEET MANY CHARACTERS. MOST OF THEM NASTY!
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The Trees................ Things fall from trees, but beware, as they can
either help Baby Jo or hurt him.

Jack in the Boxes........ In each one is either a jack or a bonus. They can
also be used as trampolines.

The Flowers.............. The flowers are very sensitive. They hate being
crushed and can hurt by spitting.

The Black Clouds......... You have to hit these twice to eliminate them.

The Shooting Dwarfes..... These also have to be hit twice to be eliminated.

The Mosquitoes........... Same as clouds and dwarfes.

The Sun.................. Indestructible, so try to avoid it.

Baby Jo is a crafty one, so he can avoid some of his enemies and use others
to his advantage. Of all his aquiantances, his meeting with 'Jock the Duck'
are the most fruitful. Jock, although a practical joker, gives important
clues. Beware though, some of his clues are only jokes.

Don't forget that Baby Jo is very clever. Besides finding his path, he can
also locate mysterious caves, secret passages and master all the bizarre
ways of getting into them. Faced with such a miscevious yet loveable imp
you've just got to help him find his way home.


KEY SUMMARY
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ESC - abort game
P   - pause / unpause game
S   - commit suicide

