Blinky's Scary School - Manual

THE STORY

The long faces on the portraits looked down disapprovingly at he old man as
he climbed into bed. His tame pet haggis was already contentedly asleep at
the foot of the bed dreaming of faraway Scottisch Glens, Laird Hamish
McTavisch plimped up his pillow, blew out his candle, and fell into a
deep sleep

Outside the walls glistened with lighting as a storm settled down for the
night over Drumtrochie castle. A barn Owl hooted miserably and, somewhere in
the distance, a click struck twelve.

Throughout the castle came the sound of ancient clicking into operation.
This was the ghost expelling machinery invented by the late Red Lair McTavisch
was more than a touch peeved having become a ghost himself, to find himself
kicked out of his own home by the machinery he invented! It was this machinery
that ensured that the McTavish Clan had a long and happy night's sleep.

WELL UNTIL TONIGHT THAT IS

it is not easy being a ghost, the hours are long, the place of work cold and
 dark, and the promotion prospects, in all honesty, are fairly limited.
However, the major problem for a prospective ghost is training.

Altn hough the qualifications to become a ghost are fairly simply (being dead
is usually the only requirement), the actual haunting part is a lot more
tricky than most people realise.

So, the famous school for Spactres and Spooks was set up, to educate and inform
prospective ghost in the ways of haunting. At the end of the school year,
the star pupils are sent to haunt there pupils are to haunt the more exclusive
nightspots

And so it was Blinky, the school's star pupil,arrived at Drumtrochie Castle ready
y to put in a solid night's haunting totally unaware of the deadly machinery
ticking quietly in the bowels of the Castle.

 Let the fun begin !?!!

 GAMESPLAY
BLINKY'S SCARY SCHOOL allows the player to control the loveable ghost with
eyelid flutter using a JOYSTICK connected to the relevant port on the 16 bit
machine.

Blinky moves quickly through the maze of rooms in Drumtrochie Castle on
the look out for various artefacts that will help him to put the spooks
up Laird Hamish McTavish.

But beware! There are various traps and creatures that will sap Blinky's
energy if they manage to get their hands on him.

Happy haunting..........

                  JOYSTICK CONTROLS

                        JUMP
                                _
                               / \
                   JUMP LEFT    |    JUMP RIGHT
                             \  |  /
                              \ | /
                 LEFT  /_______\|/_______\ RIGHT
                       \        |        /
                                |
                                |
                               \_/

                               DOWN

                          FIRE-Picks up an object
                          Freeze- 'p'
                          Quit-  Press 'Q' when on pause
                          Unfreeze-Space

CREDITS

Program     :  Ian Copeland
Graphics    :  Richard Beston
Game Design :  Rik & Tink
Music & FX  :  Billy Middlemas


The program code,graphics,music and artwork of this game are the copyright
of Zeppelin Games and may not be reproduced,stored or hired without the
written permission of Zeppelin Games Limited.

copyright 1990 Zeppelin Games Limited, PO Box 17, Houghton-le-Spring,durham
DH4 6JP England.

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Typed by -=Tdb=-. Presented by VISION.

