CAPTAIN BLOOD DOCS
==================

Game Control: Mouse in port 1 controls hand as well as flying! When flying,
right button to accelerate and left button to decelerate.


The Story:

You are trapped in a universe of your own creation that is populated by
strange creatures in unlikely scenarios and of your own mind. As
Captain Blood, you are in a predicament. The hyperspace warp that
sucked you into the game also fragmented your genetic structure
creating five exact duplicates of you that are now hiding somewhere in the
galaxy of Hydra. You must find the clones and assimilate them to
replenish the vital fluids you so desperately need.


Playing The Game:

When the game begins you will see the inside of the ship followed by the
view of the nearest planet. The arm you see on the screen is yours!
Because of your lack of fluids, YOU ARE DISINTEGRATING! As you continue to
disintegrate throughout the game, your arm will shake making it more
difficult for you to control. The on board clock keeps track of the elapsed
time. You have 2 1/2 hours to find a clone to get the fluids you need
before your arm becomes totally uncontrollable. If you find a clone,
you get 2 1/2 more hours to continue your quest. The 1st planet that comes
up each time you begin a new game is always inhabited. After that, you are
on your own!


Planet Vision Screen:

Several things can be done on the Planet Vision Screen. They are:
Geo Photo, Planet Destruction, or Landing Mission.

Control Panel:

There are 6 buttons on the control panel and only a few are active at any
one time on the panel. The buttons will be called 1-6 (left to right)

GeoPhoto Vision:

Used to get a closer look at a planet. Select button #6. Flashing
light will indicate enemy missiles on the surface. Select the button again
to get a closer view. Select button #2 for planet vision again.

Planet Destruction:

To destroy the planet, select button #5. You may exit a destruction at any
point by pressing the DEL key.

Landing Mission:

Select button #4 from the planet vision screen and you will be
transported immediately to the planet surface and a vector image of the
surface will appear.

Landing Sites:

Each planet has a landing site located at the end of a long narrow
valley. If you are headed in the right direction, the sight will appear as a
flashing diamond shape. If you are off target, an arrow will appear in the
direction that you must turn. When you reach it, your ship will land and if
there is an alien then he will appear. (If there is one that is!)

Avoiding Missiles:

If there are missiles on the surface they will home in on you. A beep noise
will let you know that you have been sighted by them. To avoid missiles, you
must fly as low as you can to the surface without crashing. When missiles
have locked on you, arrows appear on either side of the screen and move
towards the center. The closer the arrows get, the closer the missiles are
to you. When and if they meet in the center of the screen, Your spaceship
is destroyed and you will be returned to the main ship.

The UpComm:

To talk to the aliens you need to use this icon system. Once you land, it
will appear on the screen.

Receive A Message:

As the alien speaks, icons will appear on the left side. Just point to
the icon in question to get the translation on the screen. If the
mouth is moving then it means that the alien isn't done speaking, Click on
the mouth to get more of the message.

Sending A Message:

You may respond to the alien by using any of the highlighted icons in the
window. The window shows only a small selection of them and you can scroll
selections with the selectors on the right and left of the window or scroll
quickly with the scroll bar at the bottom of the window. Select the icon
you want to use and press the button. It will appear on the right side which
holds 8. (8 for each sentence.) When your message is ready, hit the mouth
to send. The left-arrow shaped button on the right side will let you delete
or insert an icon.

Teleporting:

If an alien agrees to be teleported, the icon will appear on the bottom of
the screen. To return an alien to the surface, press the icon button after
you land. Use the triangular shaped button to return to the ship.

The Ship's Interior:

Button #1 is used to save the game or load a game.
Button #2-Planet Vision Screen if active.
Button #3-Galaxy Map

Selecting any inactive button will return you to the ship's interior.

The Fridgitorium:

If you teleport a clone or an alien onto the ship, it will appear in the
fridgitorium on the left side of the screen. You will not be able to talk
to whatever is in there. To disintegrate a creature or clone,
select the button below it. When a creature is gone, you will recover its
vital fluids. However, only the clones fluids are compatible with your system.

Spaceship Reactivation:

If you already landed on a planet, you will have a (?) mark appear. If
you choose that, it will reactivate your spaceship on the surface.

Hyperspace:

From the galaxy map, select the hyperspace button to travel to that
picked location. You may abort the sequence at anytime with the delete
key.

YOU CAN ONLY SAVE A GAME AFTER THE FIRST 5 MINUTES HAVE BEEN PLAYED!
YOU CAN ONLY LOAD A SAVED GAME DURING THE FIRST 5 MINUTES OF PLAY!


The Finale:

Find the five clones. The last clone will give the coordinates of the
planet Torka, where the beautiful Alien Ondoyante is waiting. Once you
go there and teleport her to your ship, you've won. (Note: She will not
stay in the Fridgitorium.)


DOCS TYPED IN BY ROBOCOP!
-------------------------

Taken from the 64 docs written by eaglesoft and altered for the amiga
by ROBOCOP!


Snaffled from the Amiga by SEWER SOFTWARE.Alterations and corrections
by SEWER RAT.
