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*ZOC
A unit may not move from one square^
adjacent to an enemy unit to another^
square also adjacent to an enemy unit.^
Exception: Diplomats, Caravans, Naval and^
Air units; entering and exiting a city.^
See pg. 34 in the manual for more details.^

*TRIREME
Your trireme has been lost at sea.^
A trireme may be lost if it does not^
end its turn close to land.^

*FUEL
Your air unit has run out of fuel.^
Fighter/Nuclear units must return^
to a city or Carrier at the end of^
each turn. Bomber units must return^
at the end of their second turn.

*AMPHIB
Ground units must be put ashore before^
they can engage in combat.^

*FIGHTER
Only FIGHTER units may attack AIR units.^

*OCCUPY
Only GROUND units may occupy an enemy city.^

*PILLAGE
City squares may not be pillaged.^
Diplomat, Caravan, Fighter, and^
Naval units may not pillage.^

*SETTLERS
This function may only be performed^
by Settler units.^

*NOWATER
This square has no access to water.^
An irrigated square must be adjacent^
to a RIVER or OCEAN square or a pre-^
viously irrigated non-city square.^

*NOMINE
This terrain type cannot be mined.^

*NOIRR
This terrain type cannot be irrigated.^

*ADDCITY
Settlers may not be added to cities^
with a size of 10 or more.^

*END
