Cloud Kingdoms - Manual

INTRODUCTION
Terry was a small, green, eight-way rolling, rubber bottomed
ball. In this hands was a note. It read "Ha Terry! I have
all of your magic crystals and I have taken them to the land
of the Cloud Kingdoms so that I can use their magic powers
to enslave the Cloud Fairies. Goodbye Terry. You shall never
see your crystals again! Signed the really very nasty Baron
von Bonsai."
There was only one thing for Terry to do. He would have to
go and get them back himself. He climed into his super-giant
green skycopter and flew up into the Clouds to the once
happy land of the Cloud Kingdoms. But the evil Baron von
Bonsai had used the magic of Terry's crystals to turn all of
the Happy Clouds Fairies into Bad Insect Monsters and Giant
Rolling Blackballs. The Baron had known that Terry would try
to get his magic crystals back and had laid many traps to
stop him. Can you defeat the evil Baron's traps? Will you
ever be the winner?

HERO WANTED - APPLY HERE!
You must help Terry to collect all the crystals hidden in
each Kingdom. As you start the game you will be given a
choice of which Kingdom to go for first, there are
thirty-two. To select a Kingdom, press FIRE whilst pointing
at a Kingdom. Four Kingdoms surround you at the start on the
Cloud Kingdom to get into the swing of the game.
Note that when you have completed a Kingdom, you will return
to this part of the game to select a new Kingdom. Kingdoms
that have already been completed by you will be marked with
a flag or a cross depending on which version you are
playing. It is possible to select one of these Kingdoms and
you will be repositioned at that Kingdom as if you had just
completed it. Using this method it is possible to backtrack
through the Kingdoms and change your route through them.
When you start each Kingdom, Terry will materialise on
screen in front of you. By pressing fire you can make him
bounce. Each computer version has a different status panel:

The two digit number above the Cloud Kingdoms text is the
clock which counts down. Below this is your score
(the eight digit number). To the right of your score are
the number of crystals that are left to collect in the
Kingdom. At the bottom of the panel is your energy level
bar. If this ever runs out, you're dead! As you collect
keys, these will be shown in the bottom-right hand corner of
the status panel (this is allways reset to zero at the
beginning of each Kingdom).
The clock will start on ninety-nine Manukas (a time unit of
about four Earth seconds) and will count down. If the clock
reaches zero, the game will end. Every time you complete a
Kingdom you will gain twenty Manukas. You can also top-up
your time limit by collecting clocks - each one of these
will add five Manukas to the clock. Every time you die, from
either falling down a hole or having your energy drained,
you will lose ten Manukas on the clock and you will
rematerialise at the beginning of the Kingdom.
Scattered around the Kingdoms you will find keys. These may
be used to open a door by simply looking at a locked door
and -providing you have a key - pressing fire.
Insects and Blackballs (these vary between computer formats)
will drain your energy if you come into contact with them
and they should be avoided at all costs. This can be done by
jumping over them. Some levels have acid pools on the floor
which also drain your energy if you touch them. It is best
to jump over these as well - if you can!
There are various other objects lying around each Kingdom
which can be collected to help you. These are:

FIZZY POP BOTTLES
That reach your energy bar to maximum.

PAINT POTS
That enable you to draw magic bridges across huge gaps and
holes in the ground. You can only make bridges in the
direction that you are looking and this ability only lasts
whilst Terry is covered with magic dust.

WINGS
Enable you to fly above the ground for a split Manuka. This
is very useful as it enables you to fly over walls and large
holes in the ground. Be careful that you don't get cought in
a room without an exit or you will have to reset the level.
Don't run out of wings as you pass over a wall either, or
you will lose a life. Wings are the only collectables  which
don't disappear when you use them.

SHIELDS
Will make your eyes close and you will be impervious to
attack from monsters that inhabit the Kingdoms. However, you
will not be able to open doors in this state. The shield's
effect wears off after about four Manukas, so be quick!

FRUIT
Can be collected for bonus points.

XX BEER BOTTLE
Will make you 'Super Drunk', so don't pick it up or you will
wander out of control.

THE SECRET DOORS

Must be found if you wish to enter the magic crystal chambers
for more bonus points.

There are various other landscape features that will affect
you in each Kingdom, including floors that fall out from
beneath you  (you will just have to find out where these
are), slippery icy floors, repelling pinball bumpers,
directional thruster tiles, magnetic suction tiles and more
to discover.

THE CONTROLS
Use a joystick in port 2 for movement and press FIRE to jump.

PAUSE GAME: press P.
When in pause mode, use the R key to reset a Kingdom back to
how it was when you first started it. It will cost you five
Manukas to use this function and is best used only when you
are totally stuck.
You can also quit from the game in Pause mode by pressing Q.

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Typed by MR.THOMPSON of TRIPPLE H. Edited by PARASITE.