                      C O D E N A M E : I C E M A N 
                             (Sierra On-Line)

You  start  on  the  beach  in Tahiti: READ PAPER - GET UP - (don't get the
shirt  yet)  - WALK LEFT - TALK LADY - PLAY BALL FOR A FEW TIMES - WAIT FOR
GIRL TO GO IN WATER - GO AFTER GIRL.

Type in the following numbered commands, in order:

             1. LAY VICTIM ON BACK (Head must not be above heart)
             2. SHAKE AND SHOUT (To establish responsiveness)
             3. CALL FOR HELP
             4. ESTABLISH AIRWAY (Open mouth & sweep with fingers)
             5. LOOK, LISTEN, FEEL (Chest rising, breathing)
             6. GIVE 2 BREATHS
             7. LOOK, LISTEN, FEEL
             8. CHECK PULSE (For 5 to 10 seconds)
             9. BEGIN COMPRESSION

After  all  this  is  done,  go  to your bungalow: GO LEFT, THEN UP - ENTER
BOTTOM  BUNGALOW  -  (Number  6) - OPEN DRAWER - GET ID - GET CHANGE - OPEN
CLOSET  -  GET  BOOK  - (a phone book in your pocket) - GO BACK TO ORIGINAL
SCREEN AT THE BEACH.

GET SHIRT - GO UP A SCREEN - DEPOSIT CHANGE IN PAPER STAND - OPEN DOOR NEXT
TO  STAND  -  ENTER  - TALK LADY - (Receptionist) - GET KEY - GET MESSAGE -
(after  she tells you she has a message for you) - READ MESSAGE - GO TO THE
SIGNPOST  BY  THE  UPPER  RIGHT PLANT - READ SIGN - (write the number down:
555-8000).

ENTER  CHI-CHI  BAR  (right  door)  - GO TO BRUNETTE AT TABLE - TALK LADY -
DANCE  -  SIT  - TALK LADY - ORDER GIRL DRINK - SIT - SAY YES WHEN SHE ASKS
YOU TO GO BACK TO HER PLACE - KISS - SAY YES WHEN SHE ASKS YOU TO GO INSIDE
-  KISS - (until the scene changes and you see fireworks!!.......after that
night of 'work', you awake) - STAND UP - READ NOTE ON DRESSER.

EXIT  HOUSE - LOOK GROUND - GET EARRING - (just to the left of the steps to
the Hut) - LOOK EARRING - OPEN EARRING - LOOK IN EARRING - GET FILM - (this
is  a  secret microfilm which will enable you to decode CIA 'offsets' later
on  in  the  game)  -  GO  TO  YOUR  BUNGALOW, LEFT, LEFT, LEFT, UP, BOTTOM
BUNGALOW  -  DIAL  GENERAL  BRAXTON - (number in book) - (1-202-555-2729) -
(sometimes  you  have  to  dial  several  times) - SAY HI WHEN HE ANSWERS -
REMEMBER THE NUMBER 134 - (after he hangs up, dial the number from the sign
by the Chi-Chi bar door) - SAY HI WHEN THE GUY ANSWERS - GO TO THE ORIGINAL
SCREEN ON THE BEACH WHERE YOU STARTED - (you must move FAST to get there in
time!) - GET ON DINGY - (now sit back and relax for the plane ride).

AT THE AIRPORT
GO  OUTSIDE  AND WAIT FOR THE LIMO - SAY YES WHEN THE DRIVER ASKS IF YOU'RE
COMMANDER JOHN - SHOW ID.

AT THE PENTAGON
TALK  MAN  - (at the desk) - SHOW ID - PUSH BUTTON NEAR THE ELEVATOR - TALK
MAN  - (the guard) - SHOW ID - OPEN DOOR - (upper right) - (watch the scene
and  right  info  down, especially that relating to numbers) - GET UP - GET
ENVELOPE  -  SALUTE FLAG - LEAVE - GET ID FROM GUARD - (you must CHECK your
ID  as the guard will sometimes give you the wrong one!) - PUSH BUTTON - GO
BACK TO LIMO.

AT PEARL HARBOUR
TALK MAN - SAY YES WHEN HE ASKS IF YOU'RE COMMANDER JOHN - SHOW ORDERS.

AT U.S.S. BLACKHAWK
GO  TO  OFFICER  -  SALUTE  FLAG  - SALUTE OFFICER - TALK TO MAN - (at your
cabin)  - OPEN SHELF - GET BOOK - ("US NAVAL INTELLIGENCE DECODING BOOK") -
OPEN DRAWER - GET CALIPER - OPEN DOOR - (left side).

                            PILOTING BLACKHAWK

         (Always wait for the Captain to say it before you do it)

        CLOSE HATCH - (you can now use the keyboard instead of the mouse)
        SHIFT + F1........(Closed Circuit Monitor)
                 +........(Engine lever ONCE)
        RIGHT Arrow.......(Turn 180 degrees - look under map display
                           for DEGREES)
        LEFT Arrow........(Turn wheel back to centre)
        RIGHT Arrow.......(270 degrees)
        LEFT Arrow........(Turn wheel back to centre)
        UP Arrow..........(Hold her steady until the GREEN sub in
                           the ATTITUDE INDICATOR is centred with
                           lines)
                +.........(Engine Lever ONCE)

        "Green Board Acknowledged", prepare for dive sequence.

        UP Arrow
        DOWN Arrow.....(Level off 200ft, display is at upper right
                        hand corner....LINE 1)
        "DEPTH ATTAINED"....(When depth is attained)

        RIGHT Arrow.....(360 degrees)
        LEFT Arrow......(Turn wheel back to centre)
                 +......(Twice)
        LEFT Arrow......(355 degrees)
        RIGHT Arrow.....(Turn wheel back to centre)
                  -.....(Four times)

GET UP - (WAIT until the sub is at a complete stop.....upper right hand
corner...LINE 4)

AT THE CAPTAIN'S ROOM
134  -  (YOUR  part  of the combo at the Pentagon) - GET COMBINATION - (the
Captain  will give it to you and you will write it down) - (23448803   762)
-  LOOK CASE - GET ENVELOPE - OPEN ENVELOPE - READ ORDERS - (write the info
down) - LOOK CHART - (follow Captain).

CHART IN SUB
GO TO MAP - LOOK MAP - PLOT COURSE - (to plot course, use cursor and enter)
-  PRESS  ENTER  TWICE  WHEN  DONE  -  TYPE  'CHANGE COURSE' TO GO BACK ONE
WAYPOINT. THE CO-ORDINATES ARE:

                               LAT          LONG
        WP 0       =           30           170
        WP 1       =           72           170
        WP 2       =           86            86
        WP 3       =           83             2
        WP 4       =           65            23
        WP 5       =           36            12
        WP 6       =           00            00

LEAVE  MAP  -  GO  BACK  TO  SEAT  TO GET RADIO MESSAGES - FOLLOW CAPTAIN'S

INSTRUCTIONS TO RADIO CONTACT.

IN THE CONTROL ROOM
TALK  TO  RADIOMAN  -  (he'll give you codes from Washington and CIA) - USE
DECODING.

TO DECODE MESSAGES
GO TO CAPTAIN'S QUARTERS - OPEN SAFE WITH COMBO - 23448803 - OPEN CASE WITH
COMBO  -  762134 - INSERT ID - INSERT FILM - (write the offsets down, yours
will be 'N' = 3 because you are Navy).

     WASHINGTON
     1. Your message will consist of TWO GROUPS of THREE LETTERS.
        Write them down. LOOK DECODER BOOK IN YOUR INVENTORY.
     2. Replace FIRST GROUP of THREE LETTERS from the code with
        the corresponding number from the Decoding Book. Those
        THREE NUMBERS represent PAGE NUMBER, LINE and
        WORD.
     3. Look at the MANUAL for the PAGE INDICATED.
        Find the LINE and WORD. That is your PRIMARY WORD.
     4. Repeat steps 1 - 3 for the SECOND GROUP of THREE
        LETTERS. That is your SECONDARY WORD.
     5. Enter PRIMARY and SECONDARY words into the computer
        in your quarters.

     C.I.A.
     1. Your message will consist of TWO GROUPS of THREE LETTERS.
        Write them down. Read the decoding book in your possession.
     2. Replace the FIRST GROUP of THREE LETTERS from the code
        with the corresponding numbers in the decoding book. Add the
        C.I.A. offset to the number you get from the decoding book
        (be sure to select the 'N' for NAVY offset).

        (Anytime you get a number greater than 10, subtract 10 and
         the remaining number is your TRUE number).

        Those THREE numbers represent PAGE, LINE and
        WORD.
     3. Look at the MANUAL for the PAGE indicated. Find
        the LINE and the WORD. That is your PRIMARY WORD.
     4. Repeat steps 1 - 3 for the SECOND GROUP of THREE LETTERS.
        That is your SECONDARY WORD.
     5. Enter PRIMARY and SECONDARY words into the computer in
        your quarters.

(Shortly, it means ALWAYS. For the C.I.A. codes count PLUS THREE)

TORPEDO ROOM
After you have finished decoding your message, go to the Control Room. DOWN
-  (the  stairs) - LEFT TO TUBE - CLIMB DOWN - GO RIGHT - INSPECT MACHINE -
(at  first  they'll  say  nothing)  -  CYCLE MACHINE - (after scene.....) -
INSPECT MACHINE (Again) - GET CYLINDER - MEASURE CYLINDER - GO TO MACHINERY
ROOM - (UP Tube and LEFT).

MACHINERY ROOM
OPEN  CABINET - GET PIN - GET NUT - 1/2" - GET WASHER - 1/2" - GET CYLINDER
-  6"  - GO TO LATHE - (centre, towards the back of the room) - USE LATHE -
SET  LATHE  -  1"  -  TURN  ON LATHE - USE DRILL - (the machine next to the
grinder)  -  SELECT  BIT  -  1/4" - TURN ON DRILL - USE GRINDER - (the last
machine)  -  GO  TWO  SCREENS  LEFT  - OPEN DRAWER - (in Engine Room) - GET
HAMMER  -  GET  WRENCH  - (this is for later) - 1/2" - GO TO TORPEDO ROOM -

(THREE SCREENS RIGHT) - DOWN TUBE - RIGHT.

TORPEDO ROOM
PUT  IN  NEW  CYLINDER  - PUT IN PIN - CYCLE MACHINE - GO TO CAFETERIA - UP
TUBE - RIGHT.

AT THE CAFETERIA
GET  BOTTLE  -  (before you can get drunk, a man appears) - SAY YES when he
asks  you  if  you  want  to play - (You can only RESTORE twice when you're
playing before he calls you a cheater).

How to play the game.
You  are  trying  to win the BOTTLE OF RUM, all of his MONEY and a MAGNETIC
DEVICE.
                               C = CALL
                               R = ROLL
                               N = NEW GAME/ROLL AGAIN

                BOSS = PLAYER with HIGHEST HAND on FIRST roll
               HORSE = PLAYER who WINS the ROUND
              WINNER = PLAYER that WINS TWO ROUNDS
             COME UP = BOSS PLAYER calling OPPONENTS hand

                         HANDS IN DESCENDING VALUE

                               5 of a kind
                               4 of a kind
                               Full House
                               3 of a kind
                               2 pairs
                               1 pair

After  the  FIRST  ROLL,  the player with the best poker hand is called the
'BOSS'  and  gets  the  next roll. the 'BOSS' has the option of CALLING the
game based on the strength of his hand. If at anytime your OPPONENT becomes
the 'BOSS', you will not be able to see his second roll. This is to prevent
you from knowing the strength of his hand.

EXAMPLE ROLL: (FIRST ROLL) YOU:- 4, 4, 4, 1, 2
                           HIM:- 4, 4, 6, 3, 5

In the example roll, you would be 'BOSS',the 3 of a kind (4's) in your hand
beats the pair your opponent is holding. The next obvious move would be for
you to pick up the 1&2 from the table and roll them again. After the second
roll,  the  'BOSS'  player  has the option of either calling the opponent's
hand  (by  asking  him  to  'COME  UP') or starting the round again. If the
'BOSS'  chooses to start the round again, BOTH players begin the next round
even.  If  the  round continues, the player with the highest hand wins. The
winner  then  earns  a  'HORSE'. The player who earns two 'HORSES' wins the
game.

If  a  player is the 'BOSS' and he has 2 pairs, he cannot roll for the FULL
HOUSE.  He  must  roll  3  dice. If both players have 2 pqairs on the first
roll,  or one player has a pair and the other has 2 pairs and they match on
the high pair, then it's a 'PUSH' (ROLL AGAIN).

(After you win ALL three items, go upstairs to the HELM)

HELM & DESTROYER

(The trick here to sinking the Russian Destroyer is to run silent and run

deep. Don't attack too soon and give your position away. When the destroyer
is within range, begin launching decoys for their incoming torpedoes.
Lock-on and Fire your missiles).

Do the next sequence so that you only use ONE Decoy.
       BRING DOWN WEAPON CONTROL PANEL
       TURN OFF ACTIVE SONAR, F3
       TURN ON SILENT RUNNING, F4
       DIVE TO BELOW 600 FEET
       SLOW DOWN TO 5 KNOTS
       (Don't attack too soon and give your position away!)
       SHOOT DECOY, SHIFT + F6 TO LOCK
       SHIFT + F8 TO FIRE TO GET RID OF TORPEDO
       (Try to use only ONE!)
       (When a WHITE LINE appears and gets to the MIDDLE of the
        CLOSE CIRCUIT MONITOR......)
       SHOOT YOUR HARPOONS ONLY
       (You have to hit him at least THREE times before he sinks)
       GET UP
       GET CODE AND DECODE IT
       GO BACK TO THE HELM

HELM & ICEBERGS
       Navigate it so that you are always going NORTH, 350 - 15
       Try not to hit anything
       CONTACT THE ICE STATION
       Once you're through and your Sonar Man tells you that
       it's ICE STATION.......
       GET UP - GET CODE AND DECODE - GO TO HELM.

HELM & ALPHA SUB
       (You're now fighting the Alpha Sub)
       DIVE TO 1200 FEET
       STAY THERE
       TURN OFF YOUR ACTIVE SONAR
       TURN ON YOUR SILENT RUNNING
       Do not shoot your decoys for the the first group
       of about six torpedos.
       After the first six pass, DIVE quickly and
       TURN ON YOUR ACTIVE SONAR
       Use your decoys to get rid of the torpedos.
       DECREASE TO 0 KNOTS
       Shoot your decoys immediately after the torpedos appear
       on the screen.
       Once you see the BOTTOM on your ACTIVE SONAR SCREEN...get
       it so that you're as close to it without breaching your sub.
       TURN OFF YOUR ACTIVE SONAR
       TURN ON YOUR SILENT RUNNING
       WAIT
       Watch the sub on your CLOSE CIRCUIT MONITOR
       WAIT until the WHITE LINE goes all the way across the
       screen and almost all the way back to his screen, about
       2 or 3 centimetres from leaving the screen.
       SHOOT TWO OR THREE STINGERS
       INCREASE SPEED
       TURN
       (Try not to get hit by the torpedos that the sub will launch)
       WAIT until your Sonar Man says that he hears irregular pings.
       Then...
       TURN ON ACTIVE SONAR and TURN IT OFF QUICKLY
       You then follow the Coontz, which will be the cross on your

       screen.

       Imagine your screen as a compass with 0 degrees being NORTH,
       90 degrees being EAST, 180 degrees being SOUTH and
       270 degrees being WEST.

       As the Coontz moves, follow them right into Tunisia.
       (you can turn faster if you are moving faster)

DIVING
GO  TO  TORPEDO ROOM - OPEN CABINET - GET FLARES AND EXPLOSIVES - LEAVE AND
GO  TO THE MACHINERY ROOM - GET KEY - GO RIGHT TO TUBE - DOWN - LEFT - OPEN
LOCKER  -  GO TO MACHINERY ROOM - RIGHT - RIGHT - PUSH BUTTON - GET DIVER -
INSPECT  DIVER  -  EXAMINE  VIBRATION  -  CHECK SHAFT - MEASURE SHAFT - PUT
WASHER ON SHAFT - PUT NUT ON WASHER - TIGHTEN NUT - CLIMB - OPEN DOOR - PUT
ON GEAR - (you now get to control the Diver).

Move  close  to the heading, displayed at upper right of screen and then go
in  a  direction  so that the distance decreases. Go EIGHT SCREENS LEFT and
THREE SCREENS UP.

OIL RIG
SET  EXPLOSIVES  -  (you then manoeuvre to the Harbour.....ONE SCREEN LEFT,
TWO SCREENS UP then RIGHT until your heading is 35 DEGREES and 150 YARDS) -
(Repeat  as  before to get as close to the correct heading as possible, and
then go in a direction so that the distance decreases).

HARBOUR
SWIM LEFT - USE DEVICE - SWIM UP, RIGHT, RIGHT, RIGHT - TIE DIVER TO PILLAR
- SWIM LEFT, LEFT - WAIT - (for the NET to come down) - PUT BOTTLE IN NET -
WAIT - (for the NET to come down, then go UP).

ISLAND
GO  TO  OLD  MAN  - SAY 'ICEMAN' TO MAN - GET FISH - LOOK FISH - GET LINE -
LOOK  LINE  -  LOOK WEIGHT - OPEN CAPSULE - LOOK MAP - FOLLOW MAP TO ROOM -
GET DISGUISE - (Try to avoid the Guard) - GO RIGHT, UP, LEFT TO OASIS - SAY
'ICEMAN'  TO  LADY  -  (which  happens  to be Stacy) - GET MAP - LOOK MAP -
FOLLOW MAP TO ROOM, RIGHT, RIGHT, UP, LEFT, through door 84.

ROOM
GET SUGAR CONTAINER - (on counter on left) - OPEN CONTAINER - EMPTY SUGAR -
REMOVE BOTTOM - REMOVE FOAM - GET GUN - LOOK OUT WINDOW - OPEN REFRIGERATOR
-  GET  BUTTER  -  REMOVE LID - GET PAPER - READ PAPER - GET CARD - (by the
phone)  -  READ CARD - DIAL (03-120-1204) - TALK MAN - DIAL (13-555-8097) -
ORDER  FOOD  - GET TAPE - OPEN DOOR - (when the caterer knocks) - USE GUN -
GET CLOTHES - USE TAPE - LEAVE ROOM - (After Stacy comes and goes).

VAN
GET FOOD - HIDE GUN - (in the food) - OPEN DOOR - GO TO GUARD AND FOLLOW.

ROOM WITH AMBASSADOR
GIVE  FOOD  -  REMOVE  LID  -  (enter  the following commands as QUICKLY as
possible,  or  you  die!!)  - GET GUN - SHOOT GUARD - (Press F3 immediately
after  the  first  guard  is shot) - SHOOT GUARD - FREE AMBASSADOR - WAIT -
(for him to finish talking) - DISGUISE AMBASSADOR - LEAVE.

VAN
You  can  either  drive  through the screen, going FAST on straightways and
SLOW on turns, or you can skip with 'F8'.

                              ---- END ----