      Colonel's Bequest - Things to do in various rooms

THE PARLOUR
You can overhear private conversations going on in the Parlour.
Notice the DECANTER OF COGNAC on the Bar. Later in the play, you
will notice that it is missing. Clarence drinks alone here. Also,
Polly is here.

THE BILLIARDS ROOM
You can overhear private conversations here. Gloria likes to sit
in here and listen to the victrola.  At a certain time during the
play, you may discover evidence of a struggle in this room.
Closely examining some of the evidence could give you a clue as to
who the murderer is. There is a BROKEN RECORD on the floor. Use
the monocle to examine the fingerprints.

THE LIBRARY
You may notice Wilbur reading alone in here. At a certain time
during the play, you may discover evidence of a struggle in this


room. Closely examining some evidence could give you a clue as to
who the murderer is.

THE STUDY
The Colonel keeps his weapon collection in the cabinets and his
DERRINGER on the desk. Take note of what weapons he has. Later in
the play, take note again of what's missing.  At a certain point
in the play, you discover Lillian searching through the cabinets.
You cannot do anything with the globe.

THE KITCHEN
You see Lillian talking to Celie in the Kitchen. You can also
attempt to talk to Celie. Get the SOUP BONE from the icebox.

THE DINING ROOM
Private conversations sometimes occur in here. If you are able to
eavesdrop you'll learn some interesting facts.  At one point you
find Rudy eating alone.

THE ATTIC
There are TWO ways to get into the Attic. When the Colonel's not
around, you can find the KEY to operate the elevator controls and
ride up to the Attic.  Look through the trunk of old Army clothes
and READ THE NEWSPAPER.  In the EIGHTH ACT, you will find another
KEY on a dead body. Use THAT key to enter the Attic through the
door at the top of the stairs.

THE BASEMENT
Towards the end of the play, you discover a Secret Passage in the
Hedge Garden that leads to the Basement. Locate the SMALL METAL
PLATE on the wall (In the Laundry section). INSERT THE CRANK into
the METAL PLATE (take the CRANK off the BELL). TURN THE CRANK to
discover another hidden passage. To know which vault to open in
the big grave, READ THE LIST of names from the Bible and check
which name DOES NOT exist.

UPSTAIRS BATHROOM
At the beginning of the play, you are able to watch Lillian
putting on perfume in here. Later in the play, SEARCH THE
WASTEPAPER BASKET. Closely examine the medicinal bottle you find -
the contents are poisonous!

COLONEL'S BEDROOM
You can see different people having conversations with the
Colonel. Fifi talks with him and even kisses him. Lillian also has
a conversation with him.  You can search for the ELEVATOR KEY when
the Colonel is away from his room.  It is hidden inside the barrel
of the miniature cannon on the mantlepiece.  Notice the Colonel's
CIGAR. Try to spy on him when he doesn't know that you're
watching.

LILLIAN'S ROOM
Towards the end of the play, you will see Lillian hiding something
in her suitcase.  When she's not around, you discover that it's
her DIARY. Still later, you can catch Rudy searching the room.

ETHEL'S ROOM
There is not much that occurs here. You can talk to her at the
beginning of the game.

GLORIA & GERTIE'S ROOM
In the early evening, you'll find Gertie napping in her room.
Later, you will discover signs of a struggle in this room.

DR. WILBUR'S ROOM
Notice his bag on his bed. Later you will notice that it is
missing.

CLARENCE & RUDY'S ROOM
Rudy and Clarence argue in their room. Later, Clarence naps in his
room.  Later in the night, you see Clarence writing at the desk.
When he's not around, you are able to READ his DIARY. You will
also see signs of a struggle and a bloodstain on the floor.

FIFI'S ROOM
At first, you notice nothing suspicious here (except when Rudy's
around).  Later in the play, however, you discover a murder here!
Search carefully for any clues or evidence. Thoroughly examine the
DECANTER OF COGNAC.

JEEVES' BEDROOM
This is in the Cellar. Get the CRACKERS that are on the table.

CELIE'S HOUSE
Visit Celie more than once during the play. When she invites you
in for a chat, get the CARROT.

THE CHAPEL
USE the CROWBAR (that you find in the Carriage House) to PRY UP
the loose floorboards and find an old BIBLE. The bible holds the
clue to the missing treasure.  Copy the names from the Bible of
people who used to live in the house. Come back later and PRAY
with CELIE.

THE CEMETERY
There is something in the Tomb, but you can't get to it through
the Cemetery.  You must take the Secret Underground Passage
through the Hedge Garden.

THE PLAYHOUSE
Twice you discover Lillian in here with her dolls, acting in a
very bizarre manner! Notice the tally marks on the chalkboard!

THE STABLE
You need to get the LANTERN. First, you must FEED BLAZE the CARROT
that you got from Celie's house.

THE CARRIAGE HOUSE
You need to GET the OILCAN and the CROWBAR. You can sometimes
discover a dead body here.

THE BELL TOWER
CLIMB the LADDER and OIL the BELL - not while directly under it!
(Find an OILCAN in the Carriage House). If you can't reach the
rope, USE the CANE that you find in the Secret Passage. (PULL THE
RING with the cane). After the Bell falls, GET the CRANK from the
BELL, you'll need it!

THE HEDGE GARDEN
You will see a SMALL SQUARE SHAFT on the STATUE of the DANCING
NYMPH.  INSERT the VALVE HANDLE into the SHAFT (you can find the
VALVE HANDLE in the SUIT OF ARMOUR). TURN the VALVE HANDLE, then
TURN the STATUE. Towards the end of the play, you will find a dead
body in the Hedge Garden. SEARCH the BODY to find a KEY. GET the
DERRINGER and the BULLET. LOAD THE GUN.  Near the end of the play,
you will also discover a Secret Underground Passage in the Hedge
Garden that leads to the Basement.

Source: SynTax Issue 16