    

        Cool World - Manual

                             The Story
                             ---------
Source; Harris the policeman
Re; The Cool World Doodles and the exploding universe.

Copies to; all the department heads

The Facts
---------
The Doodles are using connecting Vortexes between Cool World and the real
world to transfer objects from one side to the other, this is seriously 
disturbing the cosmic balance. The direct result of these actions will be
destruction of the universe... goodbye tommorrow - hello oblivion.

The Solution
------------
Based upon much careful study of information received and the `good
policemans handbook`, (section 47, paragraph 12) what to do when the
universes is about to explode due to doodle interference with the cosmic
balance) I plan to use the Vortexes in a similar manner and restore all
objects to their rightful places. The direct result of this action will be
normal continuation of the universe.

Requirements
------------
A handy pen

                             Loading
                             -------
Atari ST...
This game requires a double sided disk drive. Switch on the power to the
computer and insert disk into the drive. The program will load
automatically. Follow on screen instructions.

Amiga...
Insert disk into drive and switch on computer, the program will load
automatically.

PC...
Installing the game onto hard disk; insert disk 1 into your floppy drive.
Type the drive letter folowed by; (eg, if you insert the Cool World into
DF1, the type B followed by <Return>).
Type install and follow the on screen prompts.

You will be asked to select the drive/path for installation.
If you choose a non-existent path, one will be created for you.
Press Enter to accept the currently displayed drive/path for installation.
Press ESC to abort installation.
Press F1 to view readme file whilst the game is being installed
a batch file will be written to drive C. To play the game simply type Cool
and press Enter. You will find a file named `Read.Me` in the Cool World
directory. This file contains additional info to that in the printed
manual.

                             Controls
                             --------
ST and Amiga
------------
This is a one player game controlled by joystick in Port 0

Joystick up		Jump
Joystick down	Duck
Joystick left	Run left
Joystick		Run right
Fire			Shoot ink
Fire & hold		Suck ink blob
P			Pause on/off
Q			Quit game
M			View street map

Pull down on the joystick when near a vortex in order to enter it.

PC...
-----
This is a one player game which may be controlled by a joystick as above or
by the following redefineable keys;

Q			Jump
A			Duck
O			Run left
P			Run right
Space			Fire
H			Pause on/off
M			View street map
Space & Hold	Suck with pen

                             Gameplay
                             --------
Harris must first travel the Cool World streets to the disturbance,
shooting Doodles, and collecting coins to bribe his way past the door 
to the level.

In the level itself the Doodles are moving objects from the real world into
Cool World, if they are not stopped the universe may explode.

If you complete all 16 levels you will then have to battle with the evil
holi disguised as a clown.

On each level the Doodles will try to enter the real world through
Vortexes. If they succeed they will push objects back to Cool World and
create a cosmic imbalance.

The more Doodles that make it through to the real world, the more objects
they will be able to push back to Cool World. The danger bar counts up as
the number of Doodles in the real world grows. When the bar is full the
imbalance is too great and you will not survive.

In order to complete a level you must destroy the Doodles by shooting and
sucking them up with your handy pen, return the objects and maintain the
balance for the duration of the time limit.

Sucking bubbles into your pen destroys Doodles, however, shooting the
bubbles or leaving them means they become wooden nickel baiters! Sucking
bubbles into your pen will decrease your time limit and if you lose a life
your time limit will be increased.

                             Levels
                             ------
Level 1; The House/urchin place
-------------------------------
This is the home of Jack, creator of Cool World comics. The street urchins
from urchin place are stealing jacks household objects.

Level 2; The school/gargoyles watch tower
-----------------------------------------
Gargoyles from Cool World watchtower are invading the school in Jack`s
town. They are stealing school objects.

Level 3; The comic shop/craps alley
-----------------------------------
Yes you`ve guessed it... Doodles from craps alley are stealing comics and
causing havoc ect...

Level 4; The Ocean casino/slashes night club
--------------------------------------------
Those nasty and devilish Doodles from slash`s night club in Cool World are
overturning the Ocean casino. It`s all happening at the club and on the
casino roof.

                             Status Panel
                             ------------
The status displays the following information...

Items		The number of objects in Cool World

Doodles	The number of Doodles in real world

Danger 	Indicates the size of the disturbance

Score		Current score

Life		The number of energy segments remaining (out of 3)

Lives		The number of lives left

Time		Time remaining on current level

                             Hints & Tips
                             ------------
1.		Don`t stay on either world too Long, use the Vortexes to
		move between the two.

2.		Keep an eye on the danger meter, Don`t let it get to high.

3.		It`s no good clearing objects from Cool World if real world
		is full of Doodles - they will immediately push them back.
