Crime Wave - Instructions

CRIMEWAVE  - ATARI ST/AMIGA INSTRUCTIONS - 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SYSTEM REQUIREMENTS:
 
512 K RAM
COLOUR MONITOR
1 OR 2 DRIVES

PLAYING CRIMEWAVE
~~~~~~~~~~~~~~~~~
INSERT DISK 1 INTO DRIVE A,IF YOU HAVE 2 DRIVES INSERT DISK 2 INTO DRIVE B.
SWITCH ON THE COMPUTER.THE GAME WILL LOAD AUTOMATICALLY.

INFORMATION
~~~~~~~~~~~
IF YOU'RE RUNNING CRIME WAVE FOR THE FIRST TIME,BE SURE TO SELECT THE INFO.
OPTION FROM THE TITLE SCREEN.THIS WILL ACQUAINT YOU WITH THE FEATURES AND
CHANGES THAT MAY NOT BE CONTAINED IN THIS MANUAL.

STORY SCENE CONTROLS
~~~~~~~~~~~~~~~~~~~~
DURING THE STORY SEGMENTS,THE FOLLOWING CONTROLS ARE ACTIVE:

FUNCTION                                         KEY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FINISH TEXT BUBBLE                              SPACE BAR

SKIP TO NEXT ACTION SCENE                       S

REPEAT ANIMATION                                R

PAUSE/UNPAUSE                                   P

QUIT GAME                                       Q


GAME OPTIONS
~~~~~~~~~~~~
FOR ST/AMIGA

SOUND ON/OFF: TURNS SOUND EFFECTS ON/OFF.

50-60 HZ: SHOWS CURRENT DISPLAY MODE,ST ALLOWS TOGGLE.

# OF DRIVES: ALLOWS USER TO CHANGE THE # OF DRIVES INSTALLED.

SHORT LONG-PLAY: THIS ALLOWS USER TO SKIP ANIMATION SEQ. AND JUST PLAY THE
                 MORE ACTION SCENES.

SCENARIO
~~~~~~~~
A POWERFUL CRIME SYNDICATE HAS TAKEN OVER LARGE AREAS OF OUR MAJOR CITIES,
TURNING THEM INTO VAST CRIMINAL WASTELANDS.

ARSON,EXTORTION,DRUG DISTRUBUTION,MURDER AND NOW...TERRORIST ABDUCTION!
YOU HAVE JUST LEARNED THAT THEY HAVE TAKEN THE PRESIDENTS DAUGHTER AND ARE
HOLDING HER AND OUR COUNTRY HOSTAGE.

*YOUR PURPOSE*: TO WIPE OUT THIS CRIMINAL ORGANIZATION AND RESCUE THE 
PRESIDENTS DAUGHTER.EVEN WITH THE MOST SOPHISTICATED ASSAULT TECHNOLOGY
AVAILIABLE IT WON'T BE EASY.YOU ARE THE ONLY ONE THAT CAN SAVE THE COUNTRY
FROM THIS SINISTER INFESTATION.

GAMEPLAY
~~~~~~~~
YOU START WITH 5 LIVES.THE GAME IS OVER ONCE ALL OF YOUR LIVES HAVE BEEN LOST
OR YOU HAVE RESCUED THE PRESIDENT'S DAUGHTER.EXTRA LIVES ARE AWARDED ON 
ACHIEVING A PRE-DEFINED NUMBER OF POINTS.LIVES CAN ALSO BE FOUND THROUGHOUT
THE PLAYFIELDS AS U PROGRESS THROUGH THE GAME.WITH EACH LIFE COMES A SHIELD.
THIS SHIELD LEVEL IS DRAINED AS YOURE HIT BU ENEMIES.WHEN THE SHIELD IS GONE,
A LIFE IS LOST.

YOURE EQUPPIED WITH THE MOST ADVANCED TECHNOLOGY.YOUR WEAPON IS A COMBINATION
MACHINE GUN AND ROCKET LAUNCHER.YOU CAN ALSO OBTAIN OTHER WEAPONS IN CERTAIN
PLAYFIELDS AS YOU ADVANCE THROUGH THE GAME.THESE WEAPONS CAN BE USED FOR A
LIMITED AMOUNT OF TIME.YOU HAVE A LARGE VARIETY OF MOVEMENTS THAT ALLOW BOTH
OFFENSIVE AND DEFENSIVE TACTICS.SEE ACTION SCENE CONTROLS FOR DETAILS.

OBJECTS
~~~~~~~
YOU CAN PICK UP OBJECTS THROUGHOUT THE GAME.OBJECTS ARE DROPPED BY THE ENEMY
AND CAN BE FOUND UNDER CRATES,BARRELS,ETC.OR CAN BE ACTIVATED BY SHOOTING
SECRET SWITCHES.

THE FIVESHOT MACHINE GUN: FIRES OFF 5 SHELLS AT ONCE.

BALL BLASTER GUN: FIRES SINGLE BURST THAT EXPLODES AND SENDS OUT SMALL
                  PROJECTILES COVERING 360 DEGREE RADIUS.

DRUGS AND MONEY: RECIEVING POINTS FOR THESE.THESE ARE ADDED TO THE TOTALS
                 ON THE COMMAND CENTRE.AT THE END OF PLAY YOU RECEIVE 
                 ADDITIONAL BONUS FOR THESE.THE GOAL IS TO KEEP THE MOB OF.

MACHINE GUN AMMO: PICKING UP AMMO INCREASES YOUR SUPPLY.

ROCKET LAUNCHER AMMO: PICKING UP ROCKETS INCREASES YOUR SUPPLY.

ENERGY: PICKING THESE UP WILL RESTORE YOUR SHIELD LEVEL TO FULL.

LIVES: EXTRA LIVES TO GET ARE FOUND ON DIFF. PLAYFIELDS.
       YOU WILL NEED MANY TO COMPLETE IT.MEMORIZE WHERE THESE ARE.

BONUS ROOMS
~~~~~~~~~~~
BONUS ROOMS START APPEARING IN THE GHETTO,THEY CAN BE FOUND IN ALL PLAYFIELDS
BETWEEN THE GHETTO AND THE DRUG FACTORY AND ARE INDICATED BY A FLASHING GREEN
ARROW ABOVE THE DOOR.BONUS ROOMS WERE DEVISED BY A MENTALLY UNSTABLE 
SCIENTIST WORKING FOR KING PIN.THEY CONTAIN LETHAL LASER BEAM SEQUENCERS AND
KINETIC DEATH PADS.THEY ARE ESSENTIALLY PUZZLES TO SOLVE.MANY NEEDED SUPPLIES
CAN BE FOUND HERE AND YOU WILL BE AMPLY AWARDED WITH POINTS FOR THE RISK.
BE CAUTIOUS THOUGH,IT WILL TAKE SOME PRACTICE BEFORE THESE ARE MASTERED.

SCORING
~~~~~~~
EDDIE THE LUMP                                500 POINTS
CRACK MACK                                   1000 POINTS
THE EVIL NINJA                               2000 POINTS
TINY                                         2000 POINTS
MOUNTED WALL CANNONS                         2000 POINTS
MONEY AND DRUGS                              2000 POINTS
CRATES,BARRELS,BOXES                     500-2000 POINTS
BONUS ROOM SEQUENCES                         3000 POINTS
K909                                         5000 POINTS
KING PIN                                    25000 POINTS

+ BONUS POINTS ARE AWARDED FOR EACH LEVEL COMPLETE.
+ EXTRA LIVES ARE AWARDED FOR ACCUMULATIVE POINTS.

HINTS AND TIPS
~~~~~~~~~~~~~~
CROUCHING IS THE MOST EFFECTIVE WAY TO MANOUVER AND SURVIVE.

IF YOURE HAVING TROUBLE STAYING ALIVE,SHOOT BARRELS,CRATES ETC.
WITH YOURE ROCKET LAUNCHER OR MULTIPLE TIMES WITH YOUR MACHINE GUN TO UNCOVER
THE OBJECTS UNDERNEATH.THERE ARE EXTRA LIVES,ENERGY,AMMO TO BE OBTAINED.

THE EVIL NINJAS WEAPONS ARE HOMING CAPABILITIES AND ARE EXTREMELY DEADLY.
YOU CAN GUIDE THEM INTO SURROUNDING OBJECTS OR AVOID THEM UNTIL THEY GO AWAY.

LOOK FOR WEAPONS WITH EXTENDED CAPABILITIES IN THE HIGHER LEVELS.
THESE WILL INCREASE YOUR OFFENSIVE CAPABILITIES.

BE CAUTIOUS OF ENEMIES SHOOTING FROM TRAIN WINDOWS AND FROM THE TOP OF SUBWAY
CARS.THEY CAN BE DESTROYED BY MOVING AS CLOSE TO THE WALL AS POSSIBLE,THEN 
JUMPING AND SHOOTING.THE SAME TACTIC SHOULD BE USED ON THE WALL MOUNTED
CANNONS IN THE FACTORIES AND BONUS ROOMS.

ACTION SCENE CONTROLS
~~~~~~~~~~~~~~~~~~~~~
DURING THE ACTION SCENES,THE FOLLOWING CONTROLS ARE ACTIVE:

FUNCTION                                    KEY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIRE LARGE WEAPON                         SPACE
FIRE SMALL WEAPON                         ALTERNATE
CROUCH                                    LEFT SHIFT
JUMP                                      CONTROL
WALK RIGHT                                ARROW RIGHT
WALK LEFT                                 ARROW LEFT
WALK UP                                   ARROW UP
WALK DOWN                                 ARROW DOWN
PAUSE/UNPAUSE                             P
QUIT GAME                                 ESC

IN ADDITION TO THESE CONTROLS,IF YOURE USING JOYSTICK:

TAPPING THE JOYSTICK UP ALLOWS JUMP.
TAPPING THE JOYSTICK DOWN ALLOWS CROUCH.
TAPPING THE JOYSTICK DOWN AGAIN ALLOWS YOU TO STAND UP(AFTER CROUCHING)
A LONG PRESS ON THE BUTTON WILL FIRE SMALL WEAPON.
A TAP ON THE BUTTON WILL RELEASE A LARGE WEAPON.

---
Typed by THE ELRIC of AGILE