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CYBERDROME: THE CYBERSPACE SIMULATOR - FOR ATARI-ST,MEGA-ST,STE,TT and FALCON
CYBERDROME SHAREWARE VERSION 1.2 RELEASED ON NOVEMBER 11, 1998
CYBERDROME was created By: W. Joseph Rhea and David J. Rhea of RHEA-FX 
Copyright 1992-1998 RHEA-FX, CYBERDROME is a Registered Trademark of RHEA-FX
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REQUIRES: MINIMUM 1-MEGABYTE RAM, COLOR MONITOR, AND DS DISK DRIVE
OPTIONAL: RS-232 NULL MODEM CABLE OR 1200-9600 BAUD MODEM FOR 2-PLAYER MODE
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CyberDrome is now published exclusively by RHEA-FX
To find us on the World Wide Web, visit the Rhea-Fx Web Site at www.Rhea-Fx.com
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This is the Shareware Version 1.2 of CYBERDROME Cyberspace Simulator,
for the Atari line of personal computers.  This program may be freely 
distributed as long as all text files accompany it unchanged.
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If you enjoy playing CyberDrome, please help support the practice of
shareware by sending cash, check, or money order for (US)$10.00 to;
RHEA-FX
P.O. Box 3512
San Dimas, CA 91773 USA
Thank you for your support!
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FILES THAT SHOULD BE SUPPLIED
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3 PRINTABLE TEXT FILES:
  README.TXT	Introduction to CyberDrome (this file)
  KEYS.TXt	Keyboard layout for Atari Computers
  COMM.TXT	Communications listing for 2-player mode 

16 BINARY FILES:
  CBD_V12.PRG	CyberDrome Shareware Version 1.2
  CBD_A11.V12	CyberDrome file
  CBD_A12.V12	CyberDrome file
  CBD_A13.V12	CyberDrome file
  CBD_A14.V12	CyberDrome file
  CBD_A15.V12	CyberDrome file
  CBD_A16.V12	CyberDrome file
  CBD_B11.V12	CyberDrome file
  CBD_B12.V12	CyberDrome file
  CBD_B13.V12	CyberDrome file
  CBD_B14.V12	CyberDrome file
  CBD_B15.V12	CyberDrome file
  CBD_B16.V12	CyberDrome file
  CBD_B17.V12	CyberDrome file
  CBD_B18.V12	CyberDrome file
  CBD_B19.V12	CyberDrome file

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LOADING INSTRUCTIONS
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Copy all supplied binary files on to one 720-K diskette.
Insert diskette into drive A and turn on computer or perform a cold-boot.
Leave diskette in drive for duration of game, it will be accessed periodically.

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INTRODICTION
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WELCOME TO CYBERDROME

CYBERDROME is the name of a Virtual Universe existing inside a permanent 
Memory-Matrix that houses thousands of growing and evolving "Artificial Life" 
programs.  It was designed to be a place where humans could interact directly 
with these intelligent programs using Virtual Reality (VR) Simulators.  This
once peaceful space is now under attack by rogue programs built by a virus-
infected Supervisor Program called the CyberDrome Jurisdictional Enforcement 
Routine, or CJER (pronounced "SEE-jer").  All of CJER's army of mutated 
programs have been contained within a small area of protected Memory that is 
now designated as the Infected-Program Zone (IPZ).  The mission of the 
CyberForce has been to prevent these programs from escaping the IPZ, and if 
possible, delete all programs controlled by CJER.  You can help us do this by 
running the program CYBERDROME on your personal computer.  
This program will build a realistic scale-model of CyberDrome's IPZ inside 
your computer's RAM, and allow you to "enter it" using a 3-dimensional program
construct called the Cyberjet.  Your Cyberjet Construct is modeled after a 
light-armored magnetic-lift vehicle.  It is equipped with the latest in 
program-deletion weaponry, as well as some of the most advanced defensive 
subroutines ever made.  It is can alter its physical configuration between 
Armor Mode (double shielding) and Hyper Mode (maximum speed of 400 mph!).

CYBERDROME is a real-time interactive training simulation and was designed to 
develop team strategies between two pilots.  To achieve this, this simulator 
will link with any other computer running CyberDrome, using a direct-connection 
(with an RS-232 cable) or by 1200-9600 baud modem.  This will allow both you 
and another person to enter the same sector of CyberDrome, and take on CJER's 
program army as a TEAM.  Since most of you will not be able to find a Team-
partner right away, we have provided a computer-controlled Cyberjet Pilot 
(designated "Cyber-3") who will "keep you company" when you are in SOLO Mode, 
by cruising around the main Memory-Grid serving as your Power re-supply ship. 

Today the Academy is in desperate need of skilled computer pilots.  Patrolling
the growing boundaries of the IPZ will require hundreds of Cybernauts, and the
skills required to operate a Cyberjet, as well as fight intelligent attack 
programs for extended periods, are not found in everyone.  It is hoped that 
by giving away free Shareware simulators like this one, future pilots will be 
incouraged to purchase the full CYBERDROME Cyberspace simulator so that they can 
begin their training early, and perhaps one day be selected to join the ranks 
of the CyberForce.
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MISSION PROFILE
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You have been assigned a number of memory Clusters along the Eastern Boundary 
of the Infected-Program Zone.  CJER has modified the IPZ Clusters to operate on 
a Charge/Attack Cycle.  During the Attack Cycle, large Predator-Class Programs
will be attacking your CommPort Base.  The Charge Cycles are used to recharge 
the Predators, and this is when you will be able to go after the Memory-Mine 
which has been established in one of the outer Sectors.  This Memory-Mine will
contain a Transmitter which must be deleted in order to complete your Mission.

As you are digitized into the Base of your CommPort, you will see another 
Cyberjet transport in, directly in front of you.  If you are in SOLO Mode 
(single player), this other pilot will be Cyber-3; a computer-controlled Power
re-supply ship.  If you are in 2-Player Mode, this will be your partner.
To exit the CommPort, head "south" down the central passage to the flashing
blue-white wall; this is an Exit-Gate which will take you up to the main Grid.
Right now this Cluster is in its "Charge" cycle, which means that you have 
about 30 minutes before a Predator Program begins it's attack on your Base, 
so use this time to go out and locate CJER's Memory-Mine.  The entrance to the
Memory-Mine will be located in one of the outer Sectors; look for it's bright 
RED Data-Beam and follow it to the source.  To enter the Memory-Mine, just 
pass into it's Data-Beam and you will be dropped down into the Sub-Grid mining
tunnels.  During the Charge Cycle the Mine entrance will be protected by 
Seekers Missile Programs and Raider Pursuit Programs, so make sure your 
shields are on and try using your Cannon Pulsars to delete them.

Within each Memory-Mine, the Transmitter will be located somewhere within the 
maze of tunnels.  It will be protected by Security-Gates.  There will be Gate-
Access Keys located in the nearby passages; it is a cube-shaped object and can 
be located by the increasing pitch of your key-locator beeper. Passing over the
Access-Key cube will load it into your inventory.  Now place your Cyberjet 
directly in front of the Security-Gate and press your Gate-Access key (see 
your keyboard Layout); this will open the Gate.  In front of you now will be 
the Transmitter.  Firing your Vertical Pulsars at it up close will delete it
and cause the entire base to begin a self-destruct cycle.  Turn around and 
quickly head down the passage to the Exit-Gate (flashing blue-white wall) and
leave the Mine before it blows up.  If you make it out before the Mine deletes 
itself, return to your own Commport and drive into the Transmitter inside.  This
will transport you to the next sector of your mission.

To view the On-Line Users Manual, visit the Rhea-Fx Web Site at www.Rhea-Fx.com.
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