
                   FULL DOCS TYPED AND ORIGINAL SUPPLIED BY:
                  ____    ____        ____        ________
                  |   \  /   |       /    \       |       \
                  |    \/    |      /  /\  \      |  |\  \
                  |          |     /  /__\  \     |  |   \  \
                  |  |\  /|  |    /  ______  \    |  |   /  /
                  |  | \/ |  |   /  /      \  \   |  |__/  /
                  |__|    |__|  /__/        \__\  |_______/

                         OF THE ALTERNATIST MOVEMENT.

     ********
     * EPIC * 
     ********


Some of the missions in Epic do not work on half meg machines, so for this
reason I have listed all the mission ('special entry') codes at the end of
this doc. When the game asks you to type in your name, callsign and entry
code, it uses your name in the highscores, your callsign during combat and
the entry code is for accessing other levels without starting at the beginning.


                         FEDERATION STARDATE 12-6-6014
                         -----------------------------

All regular particle-video broadcasts are suddenly interrupted....

SUB-TROPIC NEWSFLASH - FARRAN DYSAL - FED-TEL Newspaper.

"We have just heard that the long awaited Maganellic report by the emergency
Maas-Neotek committee has finally been released. As we all know, Maganellic,
our orange sun, is a class 12 magnitude star. Rumours have been spreading at an
alarming rate that the lifespan of Maganellic is rapidly coming to an end. The
new report states that Midtern built probes have unconvered unusual layering
within the sun's core. A discovery that, the experts say, may affect our very
existence upon the planet. According to... ah, and I believe we can go live to
Jarl Refneck who is at the Midtern Science Laboratory..."

The scene shifts to the laboratory which stands black, monolith like, in the
centre of 143 acres of glass smooth tecrete-paving. A crowd of journalists,
particle-video converters and voice-shift detectors are positioned in front of
the opening clamshell door area. A chaotic blend of media collectors jostle
for position as Dr. Yakam Zeng emerges from the besieged building. Frequency
station, Fed-Tel reporter, Jerl Refneck elbows his way to the front of the
group, particle-video operator in tow.

REFNECK:

Thank you Farran. With me here, at the Midtern Science Laboratory, is chief
scientist Dr. Yakam Zeng. Doctor, can you explain the results of your findings?

Voice shift detector beams dance around the mouth of Zeng as he draws himself
to his full height in preparation.

ZENG:

Yes, I would like to read a statement prepared by the Maas-Neotek committee.
Following a series of exhaustive tests by 38 Midtern Danbala AG probes over a
27 year period the collected data, according to the Maas-Neotek committee,
indicates that the division of elements within the Maganellic sun has now
reduced to dangerous levels. Specifically, the sun's elements have reduced to
titanium, only, in the division of the core. Only Vanadium, Chromium and
Manganese remain within the core itself before elemental deterioration results
in a final and rapid nuclear fusion of iron. Immediately after that the star's
mass will become critical. (Raising his head from the draft, scanning the raft
of faces, Zeng continued.) The conclusion of the Midtern probe mission is that,
once nuclear fusion occurs, our sun will turn SuperNova.

The resultant clamour of questions and exclamations is dimmed by a half-shouted
question by Refneck.

REFNECK:

Are you saying that our planet is doomed Dr Zeng?

ZENG:

Ultimately... yes. Once the sun reaches a state of supernova the resultant
explosions and shock-waves will rip apart the entire fabric of our atmosphere
and the planet itself.

Voices erupt as one. Firing questions to the doctor, reporting back to central
news areas, complaints from jostling bodies merging into one audible cloud of
noise. Eventually, Zeng speaks above the clamour in response to a question
nobody but the speaker managed to hear.

ZENG:

We can't... we... gentlemen, please! We can't be certain of the time scale.
Deterioriation of the essential core elements will vary in their speed
depending upon many factors, however, we think that 20-30 years is a realistic
timeframe.

Refnec breaks away from the hotbed of noise and activity to face the particle-
video convertor.

REFNECK:

Thank you Dr. Zeng. Fed-Tel will be staying close to Midtern laboratories in
case of any further developments. However, for now, this is Jarl Refneck at the
Midtern science laboratory handing you back to Farran in the studio.


                        FEDERATION STAR-DATE 19-7-6014
                        ------------------------------

The Mass-Neotek comittee have recommended that plans be put into motion to
evacuate the surrounding systems to a place of safety as soon as possible. To
ensure safety any evacuation convoy must reach a minimum distance of 260 light
years away from the centre of the eventual supernova.

EVACUATION COMMENCES.

EXERT FROM THE INITIAL REPORT FROM THE CENTRAL PLANETARY EVACUATION COMMITTEE:

"...There a seven evacuation areas, but these are widely dispersed across the
galaxy. Analysis suggests that the ideal location is Ullyses VII in the Tajbor
system, approximately 560 light years away. At optimum speeds it should take
approximately 4.25 years to reach it. The envoys of the Human Federation have
been dispatched to warn and brief the Galactic worlds of the imminent danger.
One noticeable factor following the report and confirmation of the imminent
Supernova is the ceasing of hostilities between different races and planets.
All ships capable of warp propulsion have been requisitioned, and all space
yards are working to full production. Extra manpower and materials have already
been provided. Thousands of evacuation barges, Agriculture ships, Fuel and Ore
Carriers and recreational liners are being prepared..."


                        FEDERATION INTELLIGENCE BUREAU
                        ------------------------------

                         SURVEILLANCE AND HISTORY SEC.
                          SUBJECT: THE REXXON EMPIRE.

Isolated from the rest of space since the reign of Johannzar IX and the great
battle of Virekl, the largest and most powerful force known in the universe,
lies within the grasp of the Supernova shockwave. This war-like race appears to
hold life in disdain. Death holds no fear for them. They have fought and
conquered, over a period of several eons, vast areas of space. It is only the
great gulf between the Rexxon empire and the Federation that dissuaded the
Rexxons from attacking federation territory. The federation has had few
diplomatic meetings in the last 410 years (See Databank BATTLE OF VIREK). The
incident involving the unfortunate federation diplomat whose head was bitten
off due to an accidental breach of protocol will be recalled as a significant
diplomatic incident. Since that time all transmissions and broadcasts to Lizar
have been blocked.

The final attempt to communicate with the Rexxon empire was launched with the
assistance of commander Turner Lite in starship heavy cruiser "Invincible". The
Invincible had transported the most senior Federation diplomat under an
official flag of peace to the Rexxon home planet Lizar. Neither the diplomat,
nor indeed the Invincible ever returned. An unmanned recue buoy was picked up
floating in space four months later. Data recovered shows contact was made. The
Rexxon leaders were informed of the Supernova situation. The official audio
response to the warning was almost unrecognisable. However, the gist of the
message discounted any federation warning as "a plot by the humans to launch an
invasion force". Federation officials later proclaimed that the entire
diplomatic mission was missing presumed destroyed. The federation evacuation
convoy must pass through the Rexxon neutral zone, there are no other options
due to time constraints with the unstable sun about to turn supernova.
Federation officials assumed that safe passage through the neutral zone will be
denied. Subsequently, Federation violation of Rexxon territory will be AN ACT
OF WAR AGAINST THE REXXON EMPIRE.

1. Many historians believe the humiliation of defeat in this battle nearly 300
   years ago, against human forces, resulted in this self-inflicted isolation
   and mass rearnament over the centuries, so in a way the human race created
   the war-like Rexxon empire.

2. Scientific and medical research evidence has concluded that the Rexxon mind
   cannot conceive thoughts of "death" or an "afterlife". Ancient Rexxon texts
   known as "Gjuun" (which contain both religious, medical and rule-making
   knowledge) reveal that the Rexxon warrior is a mere stage in a long, looping
   life-cycle of development that begins with the "egg" that does not hatch but
   rather, breaks down as sub-atomic particles do to reveal the next stage. The
   "nymph" stage. This is where the Rexxon energy sac develops all major bodily
   and mental functions, continues with a brief immature period where the
   Rexxon is at its most vulnerable, until the mature hardened "shell" is
   formed over the soft, pliable sub-glutinous, immature interior. Once the
   leathery shell has mated and soldified with the interior body the Rexxon, as
   we know it, is immediately trained as a warrior. According to the Gjuun, the
   Rexxon will, upon voluntary or involuntary re-saturation (ie - "death" in
   human terms), reverts to the "egg" stage to, as it where, recharge the body.
   However, all conscious thoughts and knowledge are retained for future
   development. The Gjuun states the only a limited amount of Rexxons are
   produced during this time - to continually re-saturate. That is until
   additional living space is found whereupon more Rexxon "eggs" are saturated
   from a selection of Rexxon males who, temporarily, convert to females, mate,
   and revert back to the male status.


                       THE PANIC OF THE MASSES COMMENCES
                       ---------------------------------

 LIGHT-VIEW BROADCAST: EXCERT FROM "THE GALAXY TODAY" - CYBERNETIC PERSONALITY
                     "RUDY BOGOTA" INTRODUCES THE PROGRAM.

"...and so many civilians are already panicking at the news, complaining that
they are not prepared to wait the scheduled 14 years necessary for the convoy
to be completed and ready to be escorted by the battle fleet to the new colony.
As was reported on last week's broadcasts, fearing a premature explosion of the
sun, many citizens have boarded freight liners and private transports and have
already fled the solar system into deep space. Despite dissuading advice and,
ultimately, emergency laws prohibiting such actions, many citizens have paid
enormous sums of money to pirate traders to escort them through the secret
trade routes. Thus, by-passing federal troop space-blocks. Analysts and eye-
witnesses report that these ships were ill-provisioned for such a journey. It
is sure they lack protection, and likely that they lack fuel and food. Due to
their random and varied destinations across the cosmos, it is feared that these
ships will be easy prey for pirates and Rexxons. It is because of such actions
that the federal council has taken desperate measures by decreeing that it is a
capital offence for any star pilot or ship owner to undertake unauthorised
evacuation via the solar system. Any unauthorised space vehicle flying within
the solar system will be liable to on-the-spot inspection. Free-Rights for
space flight and other pressure groups however, have condemmed what they
describe as opportunism by the federation to restrict freedom and remove
opposition groups under the pretence of an evacuation emergency. Free-rights
for Space Flight section leader, Glenn Dore spoke to the galaxy today... "This
action is plainly a conspiracy against our civil liberties..."


                         FEDERATION STARDATE 12-6-6014
                         -----------------------------

                 MEMO TO TEHE FEDERATION COUNCIL HEAD OF WAR.

The legend of "Hederain" (see archive ref 120:756:1247/he).

Report from Ambassador: Derek Rayas.

Apparently, the original concept of the legend of Hederain was passed down by
the monks of the solinar planes. The legend speaks of a cataclysmic disaster
and the day of judgement for the human race. The monks say that, four thousand
years ago, scripts were written by an aged monk named Luther, a brilliant
scholar who was later pronounced a saint. Luther's scripts are reportedly
emtombed deep within the monastery. The legend tells of the young Luther
succumbing to the "fever", although I have not been able to discover what
ailment this general term refers to. Luther drifted into a coma, remaining in
this condition for over thirty years. The monks say that, while Luther "slept",
he was given a vision by god and was supposedly, transported to another
dimension. Again, details are blurred and non-distinct. Enquiries are frustated
by the lack of scientific evidence as to the exact location as it does not
refer to any of the six dimensions theorised by Dr. Hugo Demdon.

The monks say that Luther's visions told of the creation of this world, and the
creation of life itself, generated from the young sun which cast "beams of
fire" across the newly formed oceans. We think this phrase may refer to the
normal chaotic planetary formation containing the usual bout of meteor showers
and so on. However, as the monks continue their story they mention, the "beam
of golden splendour". A confusing description which we, initially, thought was
the dawning of the sun upon a newly formed world. However, the monks continue
their description by describing how the "beam of golden splendour penetrated
the mother that is our world impregnating her with powers of strength and
wonder". This section of the Hederain took a little thought but we concluded
that the planetary crust had been breached by interstellar material. The monks
continue to describe how the "inner strength was revealed to aid her children".
Plate-Tectonics? Maybe the material floated up the molten planetary core to the
surface to be pushed up through the crust again. Returning to the Hederain and
to Luther who was supposedly offered a prophecy from god, the prophecy stated
that the "day of reckoning" was near. This is the sort of thing we hear every
day on the more extreme frequency broadcasts. However, the Hederain's
exclamation may bear examination regarding this point. The legend said that the
"divine metal" should be sought for it would guard us against evil, although
the definition of the word "evil" remains a mystery. The text tends to waffle a
bit becoming confusing. Then the prophecy hits an interesting bit. It says that
the "beam of golden splendour will take flight once more" to "serve and
protect".

Eventually Luther came out of his coma. However, his body, not having the
benefit of our tropo-scan equipment, had aged. He was old and weak. Yet, he
reportedly told his story to his friends and the high monks who had cared for
him over the years. Luther commenced recording his visions and attempted to pin
a precise location on this "beam of golden splendour" or "divine metal". After
several months he died in his sleep, his work apparently embraced to his chest.

The legend continues saying that the scrolls lay buried with Luther for three
hundred years, deep within the catacombs of the monastery. We then see another
significant figure appearing with the main text of the legend. A monk named
Icul was appointed as the guardian of the sacred burial chambers. There, either
by command from the high monks, by chance or by guidance, we know not what,
Ical found the scripts. It is said that Ical took over the direct involvement
within the legend itself from Luther. It is written that Ical commenced an
expedition to the massive peaks of Solinar. Following the details provided on
the scripts, as a sort of textual map, the monks excavated a designated piece
of ground. It was after three days that their cutting tools were said to have
been blunted by a resistant material forty metres below the surface.

This is where the texts and interviews become vague again. From what we can
fathom, something was taken from this area. According to the following clues we
suspect that it was a metallic ore of some sort. The only reference that has
been discovered by my investigators was the mention of the word Epical. Again,
the text becomes confusing and clouded. After this Epical material was
excavated it must have been transported to a monk-held enclosure. What action
was taken after that we cannot be sure.

SUGGEST FEDERATION AGENTS ARE DISPATCHED TO SOLINAR, IN ORDER TO ASCERTAIN IF
THERE IS ANY TRUTH BEHIND THESE CLAIMS, MAYBE THE EPICAL MATERIAL COULD BE OF
SOME STRATEGIC USE.


                        FEDERATION STARDATE 20-13-6014
                        ------------------------------

                  MEMO TO THE HEAD OF THE FEDERATION COUNCIL.

RE: The Legend of Hederain.

From: Agent DRACEY.

Agents report finding an extremely advanced religious society which has shown a
marked eagerness to assist the federation in the coming exodus to Ulysses VII -
the proposed future colony area. Intriguingly,t he incumbent monks wish to
provide all plans and technical support towards a new class of space vehicle
they term as the "epical spacefighter". The whole suggestion is probably
another religious attempt to take advantage of those poor innocent souls who
find themselves looking for guidance from any quarter in these troubled times,
alongside the "coming of the dreaded Xathoth" from the Belith tribe and the
serial murder sequence from the Secret Orange Church. However, the novelty of
this report may be worth a brief investigation.

SUGGEST TECHNICIANS COMMENCE FULL ANALYSIS OF DATA FOR POSSIBLE FEDERATION
USAGE.


     A SECRET VERBAL REPORT RECORDED WITHIN THE FEDERATION COUNCIL FEDERAL
          INNOVATION LABS (FIL), RESTUS, ATLANTIS, ENGINEERING REPORT

RE: THE EPICAL CRAFT.

From: Chief Engineer Montgomery Scott.

We are pleased that the construction of an Epic class prototype will commence
immediately. Unfortunately, with the short supply of epical material available
we can only produce 3 craft as we cannot duplicate Epical at any atomic level,
the first ship will be ready for completion in nine years.

However, one or two strange aspects about the design should be reported. The
Epic Class ship could not have been completed without the aid of a type 5 Plus
computer. The type 5 has only been in service for 8 months and is still under
trial. However, even the FIL are finding that this new 1024 giga terrabit
machine is struggling with the complex data that the Epical demands. The Epic
craft appears to be far ahead of anything the federation has ever developed.
Yet carbon dating analysis shows that the original plans have an age of over
1000 years.

In addition, the plans comment on other, integrated systems that cam be
utilised by the Epic. One system-type utilises Photoplasms. However, the
federation has been experimenting on this process for some years now without
much success. The FIL have almost created a final molecular pattern but it
won't be available for another 18 months or so.

There are only two problems with the federation version of the epic. The fuel
source suggested will not be ready on time, so we would have to use
conventional 'CY' crystals. This means that we have less fuel than we bargained
for, so we would have to eject auto fuel scoops on or near waypoints of the
craft's trajectory to guarantee a constant fuel source. The other problem is
far more serious. After the recent Lorien Spy-Ring scandal I have reason to
believe that design copies have been duplicated and may have found their way to
the Rexxons. They have no 'epical' metals but if they could adapt and modify
the flight avionics to their present fighters then we may have a problem.

NOTE: As chief engineer of the FIL, I have to express, on record, the confusion
and disbelief of the treatment, by federation authorities, of myself and my
fellow engineers. According to Federation overseas services the plans and
technical advice for the advanced epic fighter originated from a colony of
monks on the planet Solinar. We at the FIL find this information degrading to
out intellectual standing. How can you expect us to believe that such advanced
techniques and procedures emerged from a backward, underdeveloped religious
outfit living on the edge of poverty, by all accounts, with apparently, just
enough technical expertise to put food in their mouths is beyond myself and my
colleagues.


                   Full Technical Report: SOLINAR EPIC CLASS
                   -----------------------------------------

Name         : Epic Solinar
Type         : All Regime Multi-Role Battledeck.
Number       : 3
Dimensions   : 24.5 * 6.8 * 19.5
Displacement : 45
Maximum      : 185
Critical Mass: 325
Engines      : TWO CY drivers producing 1500 trillotons.

PERFORMANCE
-----------

Max Velocity : 0.62 past transwarp (warp 12)
Turn Rate    : 42m curve factor
Acceleration : 4.97 Secs 0 to 1 Million KM
Ratings Scale: 0-10
Firepower    : 100
Combat       : 100
Endurance    : 100 (offscale)
Crew         : 1 Star Pilot.

1. Cockpit Display systems
~~~~~~~~~~~~~~~~~~~~~~~~~~
The cockpit utilises the latest in bio-electronic circuits, and
superconductive transfer systems to provide a mass of data to the star pilot.
Information is provided on a holographic display system directly in front of
the pilot's line of sight for target acquisition and fire control systems (a
HUD) and on three display units in the front of the cockpit, with an auxiliary
defence unit on the side view of the cockpit.

2. The system display unit
~~~~~~~~~~~~~~~~~~~~~~~~~~
This console is situated on the left hand side of the front cockpit view. This
display provides vital system data for the pilot. The top display bar shows the
ship's forward velocity. The second display bar is a fuel indicator and the
final display bar shows the current score of the operational starpilot.

3. X-Particle Wave Combat Scanner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This display is located on the right hand side of the front-facing cockpit and
provides the pilot with accurate scans of the vicinity around the spaceship and
will locate and position on these scanners any enemy targets. PRIMARY TARGETS
would appear as a large white dot on this display, all friendly forces would be
identifiable as a small blue trace. Some craft (usualy civilian) have an
x-trace friend or foe device.

4. Shields and Deflector System
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All round non-regenerative shield with a 5.16 second lead time. Has full atomic
generated shields fed by the epical metal bodyshell, with nuclear fusion points
aft, left and centre-line, which is able to withstand direct hits of over 2
megatons on full strength shields. The Epical is able to withstand 6,000,000
pounds per cm squared so all current laser beams are deflected. The epic class
is a one man starfighter only 24 metres in length and has transwarp capability,
the smallest previous craft was 90 metres in length.

The epic class has the fastest acceleration of any starfighter with zero to one
million kilometres in 4.687 seconds from a static start. It has a transwarp
factor of 0.34 which is thirty four times the speed of light during critical
mass. The Epic class fighter has full atmospheric capabilities, with its
primary role a ground attack starfighter.

ARMAMENT SYSTEMS
================

The Epic clas has an awesome variety of weapons available. It is fitted with
auto-recharge laser rifles on both wing tips, provision also for ion cannons,
photon guns and cobalt weaponry. The craft has a tractor beam system which
allows collection of fuel scoops.

WEAK POINTS
===========

Due to the lack of some materials during the design stage the epic craft has
some minor disadvantages and faults:

- The craft consumes a large amount of fuel and engines are very noisy.

- It requires a regular clean ion stream as the photonic cells on the fuselage
  are damaged due to the massive electronic fluxes across the fuselage.

- The cabin is heat-shielded but the titanium engine sections cannot stand the
  sheer heat passed through the Epical shell. So engine failure is probable if
  force-field absorption disks fail.


                         FEDERATION STARDATE 12-6-6014
                         -----------------------------

           FEDERATION ENGINEERING UNION LOG - ENTRY NO. 4685/FSDF/45

                                   SECTION 1

                           THE BATTLESHIP DESTROYERS
                           ~~~~~~~~~~~~~~~~~~~~~~~~~

Construction commences:

"The greatest feat of Human Engineering"
The construction of battleships YM1 and YM2 commenced, after advice from the
internal security services, under the tightest security, deep within the
Asteroid Ring of Payne. The construction took place in the specially built
docks covering a total area 140 squares kilometres of free work space. The
principle problem during construction was the irregular, random movements of
the surrounding asteroids (hence the reinforced dock walls). Due to the
constant threat of asteroid collision a unique track-map was calculated to
predict the movements of each and every asteroid. This was how a pathway was
devised through the asteroid field. However, unfortunately, collisions still
took place although, admittedly, at much reduced frequency. Hundreds of
construction workers lost thier lives during the perilous journey to the
construction sites via the track-map when individual transporter craft were hit
by huge asteroids. What price secrecy?


            AGORA PUBLISHING HOUSE - THE EXODUS: BIRTH OF A COLONY.
                   AUTHOR: ANGIE GOTH DIARY ENTRY 565/A/5-A

Hidden away from the enemy probes and spies, the gargantuan starships took
form. The battleship 'Redstorm' took the lead and an incredible sight it was.
Its mass was over half the present star fleets mass combined, its hulk faded
into the darkness, the glare of arclamps danced through the void. An awesome
sight it looked, ready to lead an army. Nine years later it was ready and two
years after that the "Battle Axe" joined its comrades and blasted its way
through the asteroid field into secret test runs in deep space.


                         FEDERATION STARDATE 12-6-6014
                         -----------------------------

                   REPORT: "DESTINY" MARSHALL - HEAD OFFICE.

No human has ever had to decide the fate of the entire human race. It appears
to be too rash and naive to rest our hopes on one gigantic convoy. So, I can
tell you with the strictest confidence that we have guaranteed the survival of
the human race. Four months ago, in utmost secrecy. three starships set out in
different directions to three locations across the universe, the on-board
databanks were enlarged and most of the history of the human race and its
knowledge was stored there. Approximately 600 females and 400 males consented,
some of our finest athletes, engineers, scientists and genetically perfect
humans among them. All to be stored in a cryogenetic state for several years
while their automated ships travel for millions of light years to their pre-
arranged destination. With enough stores for around 140 years survival, tools,
weapons and shelter.

Starship DESTINY ONE to the galaxy ANDROMEDA 2,700,000 light years.
         ETA - 132 years.

Starship DESTINY TWO to the galaxt system ROLTAN which is 43,000 light years.
         ETA - 13 years.

Starship DESTINY THREE to the third arm of the milky way galaxy which is
         260,000 light years. ETA will be 29 years.

We will be monitoring them until they move beyond the range of our scanners,
high range space frequency transmissions will...


           THE UNITED FEDERATION BATTLE FLEET: RECORDS LAST UPDATED.
              CLASSIFICATION LEVEL 27 AUTHORISED PERSONNEL ONLY.

The federation battle fleet has grown 600% in the last 14 years since the news
of the imminent supernova. Research and development has learned more towards
technological advancement than numeric superiority. The principle technological
aim has been to perfect the medium class starfighter and the heavy cruiser. The
entire federation battle fleet now consists of more than six million personnel
and over nine thousand fully armoured battle craft and support. Exact details
follow:

FEDERATION BATTLESHIP DESTROYERS : 2 ships

FEDERATION HEAVY BATTLE CRUISERS:-
  Admiral HenWright Class   - 12 ships
  Admiral Rigby Class       - 8 ships
  Admiral Allsop Class      - 5 ships
  Admiral Bracey Class      - 3 ships (recommisioned)

FEDERATION DESTROYERS AND FRIGATES:
  SS Hollywood Class        - 42 ships
  SS Warrior Class          -  8 ships
  SS Ossical Class          -  2 ships
  SS Invincible Class       -  4 ships

FEDERATION ATTACK FIGHTERS (MKX CLASS)    - 6000

  Attack Fighters Long Range Interceptors - 80
  Epic Class Combatant Star Fighters      -  3
  Fleet Auxiliary Ships                   - 40


               ATTACK AND DEFENCE SYSTEMS FOR THE EPIC COMBATANT

                         Section 1 Non-strike Systems
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tractor Beams
-------------
A superconducting NIOBIUM TITANIUM device. This has a strength of 2900
kilogauss (290 Testas - magnetic field strength) and can pick up any object
within 50km. The object can be 32 times the mass of epic and will need an
escape velocity of 300,000km per second to break the beam.

'Atomics' Force Field Generator
-------------------------------
The epic class fighter is without doubt the smallest starfighter to possess an
atomics generator. Two source reactors forward and aft of the ship produce a
field of electromagnetic energy (which wraps around the vessel) while an
invisible nuclear shell is perfectly angled to create energy deflection, as
opposed to being impact retardant to absorb the energy of attacking weapons.
However, the force field will weaken if constant bombardment occurs. In
addition, the field can only repel firepower up to a destruction threshold of
seven megatons per cubic metre.
! WARNING !
Once activated the force field will take 4 to 6 seconds to achieve full
strength.

Weaponry Battery Override Unit
------------------------------
This device, when activated, can override all fuel, energy and weapon systems
to divert all power towards the laser batteries. This, in turn, will allow
simultaneous firing of ALL lasers (not torpedoes as they have an independent
energy source). Using the energy from this nuclear battery can allow up to 10
seconds firing of all weapons in several different directions without using the
vessel's own energy reserve.

                 SECTION 2 - Unguided Light Radiation Weapons
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Laser Rifle
-----------
Triple firing. This weapon (which is also known as the amber gun) uses light
amplification by stimulated emission of radiation (LASER). A laser beam is
focused into a liquid nitrogen cooled amber crystal. Its chromium atoms are
excited into a high energy state so that they produce a yellow light which is
only allowed to escape in the desired direction. The flash, lasting one
thousandth of a second, can bore a hole through diamond by vaporisation at
20,000 degrees centigrade produced by 2 * 10 power of 25 photons.
The rifles can emit nearly 400 bursts of energy per second and each amber
crystal provides enough energy for over 60,000 bursts with a range of over
several kilometres. The beam would be almost useless against larger craft with
shields, but are deadly against fighters.

Proton Pulse Cannon
-------------------
Twin fire. This is a standard air-to-ground, air-to-air combat weapon for
larger frigate class starships and long-range fighters. It can fire up to 80
rounds per minute but it has only enough power for 120 rounds per cannon, with
a range of over 20 kilometres. THe beam has a plasma energy bank which feeds
off to a main coil, attracting the positive protons. In one square millimetre,
86,000,000,000,000,000,000 watts of energy are concentrated. The cannon has
around the same strength as a low yield nuclear device of 0.7 kilotons and
could destroy a medium sized starship with several well placed slots.

Ion Beam
--------
Twin fire beam system. This is a powerful energy beam which has been specially
modified to fit on small craft, as it is only normally found on a cruiser.
Direct visual contact will result in retina damage. Only 12 rounds can be fired
from the battery unit. The range is over 80 kilometres and has a punch of
nearly one megaton per second, enough to bring down any small or medium size
ship even with shields up.

The Neutron Epical Blaster
--------------------------
This is the most powerful laser system to be fitted to a starship (with the
exception of mother ships and the new prototype Warbird II). A massive single
emittance of energy with the power of nearly 100 megatons could wipe out a
city, mountain or Starship on a single blast. However, it has only a short
range of less than 60km. The weapon was constructed along with the Epic class
fighter. The laser beam passes through an epical isotope producing an almost
indestructible epical plasma stripped of all neutrons, creating a five metre
beam of controlled anti-matter.

              SECTION 3 - GUIDED WEAPON SYSTEMS AND SMART UNITS.
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Photon Torpedo
--------------
Four only. An advanced guided missile with a photon nuclear detonator and
photon light stream drive which hurls device at high speed. This light stream
gives the torpedo a bright glow. This can give the enemy time to raise shields
and and brace for impact because it is easily visible during combat. The
torpedo device the epic craft is fitted with has eight multiple warheads that
can airburst and then select several closely grouped targets. Each warhead
carries 3 megatons. The torpedo will not activate until it can seek and destroy
its target.

DEFENCE TORPEDO SYSTEM
----------------------
This defence system is exclusive to the Epic fighter, the system fires bright
blue multiple homing torpedos simultaneously in four different directions.

COBALT SALTED ANTIMATTER DOOMSDAY DEVICE
----------------------------------------
This weapon design was brought to the federation council only 15 years ago and
has only recently been constructed. Controlled experiments have shown
devastating results. Its firepower magnitude is tenth scale - a nuclear
explosion of 1,000,000 megatons. A blast range in excess of 200,000 kilometres
is enough to wipe out an entire planet and its surrounding moons. The device
creates a nuclear reaction within a nuclear reaction. Cobalt particles are
obliterated in a hydrogen explosion. The cobalt atom is split in one billionth
of a second. The energy level of the hydrogen detonation increases by a factor
of one million. The cobalt is then turned into anti-matter and everything
within 200,000 kilometres is destroyed.


            MAXIMUM VERTICAL SECURITY DOCUMENT - RESTRICTED VIEWING
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  IMPERIAL REXXON COMMAND DATABANK RECOVERED FROM THE WRECKAGE OF A CRIPPLED
WARBIRD FLOATING IN THE RETREN MINEFIELD BEFORE THE AUTO SELF DESTRUCT SEQUENCE
 WAS ACTIVATED BY THE ON BOARD COMPUTER. ALL DATA HAS SINCE BEEN CLASSIFIED TO
                                   LEVEL 7.

BRIEF
-----
The data recovered suggests that the Rexxon fleet is technically less advanced
than our present generation of starfighters but the sheer number of Rexxon
craft provides them with a far greater advantage in the combat arena.
Federation statistical analysis teams predict that the federation pilots will
need to destroy EIGHT starfighters for the loss of ONE federation ship.

A variety of combat simulations has resulted in positive kill ratio of 5-1 in
favour of the federation. However, this figure is not good enough to predict an
overall victory. In addition, the combat simulator results do not take into
account the difficulty of fighter protection of the fleet across several
thousand kilometres of open space. Let us not forget, this operation is not a
gladiatorial fighter-v-fighter mission. Convoy ships will be easy prey for the
enemy fighters.


                                THE ENEMY FLEET
                                ===============


NAME               : Mothership.
ORIGIN             : Tarrun Space Docks, Tarrun.
TYPE               : Imperial Rexxon Star Dreadnought.
NUMBER             : Two Ships (plus another under construction)
DIMENSIONS         : 26000 * 15000 * 10000 METRE UNITS.
DISPLACEMENT EMPTY : 47000 Trillo tons.
MAXIMUM            : 52000 Trillo tons.
CRITICAL MASS      : 686,000,000 tons per metre cubed.
ENGINES            : Two Vulvan ion streams producing 7988828 Tallo tons
                     thrust.

PERFORMANCE
-----------
MAX VELOCITY       : 0.25 past transwarp.
TURN RATE          : Curve Factor 29.436km
ACCELERATION       : 0 to 1,000,000km 19.371 seconds.
RATINGS SCALE      : 0-100 GROUP A
FIREPOWER          : OFF SCALE at 100
COMBAT             : 100
ENDURANCE          : 100
ARNAMENT           : Classified but approximately 1,200 laser batteries.
Long range photon torpedo system. 12 Halinhar neutron blasters. Two ion
cannons. Possible anti-matter type weapon. Two terror legion starfighter
groups, comprising 800 fighters, 16 frigates and warbirds. Atomic shields
forward, aft.

CREW : 430,000 Rexxon command crew. 200,000 Terror troops.

HISTORY: The enemy mother class starships "Henon" and "Martor" are the names of
two legendary Rexxon demigods from ancient Rexxonic history.The two ships are
now eighty years old and have enforced the rule of the Rexxon empire across
space with each ship on a 20 year tour of duty across the Rexxon empire, as
each ship is fully self supportive and have star cities within them with nearly
two thirds of a million Rexxons on board.

NAME               : Rexxon Warbird.
ORIGIN             : Lizar Industrial Centre.
TYPE               : Imperial Cruiser.
NUMBER             : Ninety Ships (plus ten under construction)
DIMENSIONS         : 600 * 40 * 190 METRE UNITS.
DISPLACEMENT -
EMPTY              : 4.6 Trillo tons.
MAXIMUM            : 5.3 Trillo tons.
CRITICAL MASS      : 4095 trillo tons.
ENGINES            : Twin drum single phase ionic beam drives producing 10
                     million trillo tons thrust.

PERFORMANCE
-----------
MAX VELOCITY       : 0.45 past transwarp.
TURN RATE          : 1.2 HM-MIN
ACCELERATION       : 0 to 1,000,000km 9.28591 seconds.
RATINGS SCALE      : 0-100
FIREPOWER          : 20
COMBAT             : 60
ENDURANCE          : 60

CREW : 850 Rexxons.

HISTORY: First sighted over thirty years ago. They are now the main workhorses
of the Rexxon terror legions, enforcing the Rexxons rule across their empire.
The warbird is a fast and heavily armoured battlestation easily outclassing
similar sized federation cruisers in terms of firepower.

NAME               : Krinder CLass.
ORIGIN             : Taragan Industrial yards.
TYPE               : Long range attack frigate.
NUMBER             : 214 Ships
DIMENSIONS         : 125 * 80 * 45 METRE UNITS.
DISPLACEMENT -
EMPTY              : 26,000 Trillo tons.
MAXIMUM            : 28,000 Trillo tons.
CRITICAL MASS      : 168 trillo tons.
ENGINES            : Propulsion magneto driver producing 3000.

PERFORMANCE
-----------
MAX VELOCITY       : 0.35 past transwarp.
TURN RATE          : 800M/MIN
ACCELERATION       : 0 to 1,000,000km 16.7102 seconds.
RATINGS SCALE      : 0-10
FIREPOWER          : 8
COMBAT             : 6
ENDURANCE          : 5

CREW : 165-190 Rexxons.

HISTORY: The Krinder class is somewhat outgunned and out manoeuvred by the
Hollywood class attack frigate but numerically it outnumbers the similar
Federation vessel by a factor of three. It is derived from the old style space
destroyers from the last century but with enhanced weapons and armour.

NAME               : Crabblitic Assault Ship (Crab Fighter)
ORIGIN             : Deggron Research Institute.
TYPE               : Long range attack and stand off Interceptor.
NUMBER             : 900 Ships
DIMENSIONS         : 30 * 28 * 16 METRE UNITS
DISPLACEMENT -
EMPTY              : 110 Trillo tons.
MAXIMUM            : 140 Trillo tons.
CRITICAL MASS      : 12 trillo tons.
ENGINES            : TRAGINOWA lean burn atomic combuster.

PERFORMANCE
-----------
MAX VELOCITY       : 0.38 transwarp.
TURN RATE          : 100M/MIN
ACCELERATION       : 0 to 1,000,000km 14.7 seconds.

COMBAT             : 2
ENDURANCE          : 2
ARNAMENT           : 2
CREW               : 3 Rexxons.

HISTORY: Tactical lessons learned from the previous century showed the Rexxon
forces how valuable stand-off capability is. The result is this effective long-
range interceptor from Deggron R.I. Analysis suggests that this craft may
suffer from lack of manoeuvrability due to its engine configuration, so is easy
prey to smaller predators in a close range combat scenario.

NAME               : XION Fighter
ORIGIN             : Tragan Industrial yards.
TYPE               : Short range attack/Intercept fighters.
NUMBER             : 8000 Ships
DIMENSIONS         : 18 * 8 * 7 METRE UNITS
DISPLACEMENT -
EMPTY              : 24 Trillo tons.
MAXIMUM            : 31 Trillo tons.
CRITICAL MASS      : 3 trillo tons.
ENGINES            : TRAGINOWA triple photon jet Mk4.

PERFORMANCE
-----------
MAX VELOCITY       : 0.20 transwarp.
TURN RATE          : 9M/MIN
ACCELERATION       : 0 to 1,000,000km 9.34 seconds.

COMBAT             : 2
ENDURANCE          : 1
ARNAMENT           : 2
CREW               : 1 Rexxons.

HISTORY: A formidable dog fighter. In large numbers they are effective as the
Rexxons can muster wave after wave of attack formations into an assault. This
combined firepower can cripple larger starships due to sheer numbers.

                      REXXON GROUND BASED DEFENCE SYSTEMS
                      ===================================

The following data excludes all low level weapon systems as they pose no threat
whatsoever to the Epic combatant.

NAME: T-99 BATTLE AMTRAX
TYPE: ARMOURED LAND SHIP
DESCRIPTION: Very large ground crawlers over 250 metres long and 150 metres
wide. Very heavily armoured with defensive cladding throughout. Close range
laser cannons forward and aft and multiple missile launchers. Usually found in
hostile environments. Some have been modified as mining and construction
labourers.

NAME: MIUZ: - P65 GUIDED LASER SYSTEM.
TYPE: INFRARED GUIDED LASER BAT SYSTEM.
DESCRIPTION: Usual low energy laser, very capable of penetrating standard
armour. Easily repelled by Epical deflectors, however, several direct hits
could be dangerous if deflectors are non-operative.

NAME: MIUZ - P1 GUIDED CANNON.
TYPE: HIGH ALTITUDE ANTISKY WEAPON.
DESCRIPTION: SINGLE SHOT PHOTONIC LAZER COMPUTER GUIDED. A direct hit would
destroy any ship without shields. The P1 is far more potent than the P65 and
should be treated with due care and respect.


             FEDERATION RECORDS SECTION 45679214-4658-PLANETOIDS.
             ====================================================

NAME              : Amragan Nine.
LOCATION          : Local galaxy CELEST, quad12b, BOURDINAMIC system.
TYPE              : Class M (Earth type life sustaining)
PARENT STAR       : LEX MINOR
DISTANCE FROM SUN : 196.46 Million Km.
YEAR              : 1.46
ROTATION PERIOD   : 28 hours
NUMBER OF MOONS   : NONE
GRAVITATIONAL FORCE:0.91
DIAMETER          : 19,389km
ATMOSPHERIC GASES : Nitrogen 63%, Oxygen 29%, Others 8%
TEMPERATURE RANGE : -15 to 61 Centigrade.
PLANETOID ZONES   : Dry Barren planet. Little precipitation.
PRIMARY LIFE FORM : Indigenous HRANIEN vertebrates. IQ - 50
POPULATION        : Negligible (below 1 million).
GENERAL TECH LEVEL: Grade 3.
POLITICAL CLIMATE : Ruled by the Rexxon Empire.

DESCRIPTION  : A primitive planet which is on the furthest point of the Rexxon
empire due to its location. Also of great strategic importance and forms part
of the Rexxon's complex defence network. The Rexxons  took control over eighty
years ago with no opposition. The local inhabitants were forced into
construction gangs. The Rexxons constructed the massive tracking station which
now forms part of a vital link of the Deep Space Network, scanning across
several light years of space. In the likelihood of territory violation, a star
destroyer squadron could be launched instantaneously from local star bases.


NAME              : Tarrun.
LOCATION          : Local galaxy CELEST, quad41c HIGHREC.
TYPE              : Class MR (Semi life sustaining articifially supported)
PARENT STAR       : UNA HYDRA
DISTANCE FROM SUN : 203.9 Million Km.
YEAR              : 4.56
ROTATION PERIOD   : 74 hours
NUMBER OF MOONS   : ONE (STATILLICA)
GRAVITATIONAL FORCE:1.47
DIAMETER          : 32,452km
ATMOSPHERIC GASES : Nitrogen 73%, Oxygen 9%, Sulphur Dioxide 3.1%
                    Carbon dioxide 5%
TEMPERATURE RANGE : -15 to 68 Centigrade.
PLANETOID ZONES   : Mild polar regions, stormy temperature zones with high
                    pollution levels (major greenhouse effect problems).
PRIMARY LIFE FORM : No indigenous life.
POPULATION        : Migrant workers (approximately 175 million).
GENERAL TECH LEVEL: Grade 3.
POLITICAL CLIMATE : None. Rexxon empire controlled.

DESCRIPTION: A major atmospheric pollution problem caused by the production of
fuel sources for the Rexxons over the last 200 years. Tarrun was uninhabited
until the discovery of vast fuel resources. Large numbers of Balkan slaves work
in these dreadful conditions with a high mortality rate.

RECORDS LAST UPDATED FOR THIS PLANETOID ON: 15th January 1992.


NAME              : Statillica.
LOCATION          : Local galaxy CELEST, quad41c HIGHREC.
TYPE              : Class MR (Semi life sustaining articifially supported)
                    Only moon of planet Tarrun.
PARENT STAR       : UNA HYDRA
DISTANCE FROM SUN : 205.9 Million Km. - 600,000km
YEAR              : 86days
ROTATION PERIOD   : 18.5 hours
NUMBER OF MOONS   : N.A.
GRAVITATIONAL FORCE:0.71
DIAMETER          : 5756km
ATMOSPHERIC GASES : Nitrogen 82%, Sulphur 8%, Oxygen 6%, Carbon dioxide 4%
                    [frozen], Viredieln 1%
TEMPERATURE RANGE : -125 to -14 Centigrade.
PLANETOID ZONES   : Carbon ice planet. No temperature zones.
PRIMARY LIFE FORM : No indigenous life.
POPULATION        : Migrant labour force, 21 million.
GENERAL TECH LEVEL: Grade 8.
POLITICAL CLIMATE : Annex of Tarrun (Rexxon empire).

DESCRIPTION: A geologists utopia! This small planet contains an abundance of
precious minerals, ores and crystals and is exploited on a grand scale by
Rexxons, Orthbrals (arctic dwellers) and mass numbers of press-ganged Balkans.
The moon is bleak and barren with large tracts of the planet excavated.

RECORDS LAST UPDATED FOR THIS PLANET ON: NO INFORMATION AT THIS TIME.


NAME              : POTEAD (Poteadcaqaunous Vergume - Rexxon name).
LOCATION          : Local galaxy CELEST, quad64g, Lizar system 7th planet.
TYPE              : Class NN (No life indigenous to planet)
PARENT STAR       : RANDOM
DISTANCE FROM SUN : 3.5 Billion Km.
YEAR              : 91.7 YEARS
ROTATION PERIOD   : 4.3 hours
NUMBER OF MOONS   : NONE
GRAVITATIONAL FORCE:5.6 -3.6 at polar regions
DIAMETER          : 38,254 km
ATMOSPHERIC GASES : Hydrogen 98%, Metallic traces.
TEMPERATURE RANGE : -120 to -160 Centigrade.
PLANETOID ZONES   : None. Planet is cloaked by dense turbulent storm clouds of
                    liquid hydrogen at high altitude.
PRIMARY LIFE FORM : None.
POPULATION        : 1200 Rexxons stationed here.
TECHNOLOGICAL LEVEL:none.
POLITICAL CLIMATE : none.

DESCRPIPTION: A hostile planet the Rexxons once called Verguma. (A personal
reference to the lack of energy of life-force and comparable to the human
reference of Hell). It is the largest and the outmost planet in the Lizar
system. A massive red planet with a violent, deadly atmosphere. Due to its
rapid planetary rotation its gravitational pull is nearly ten times that of
Earth. The powerful counter-currents of gases in the upper atmosphere cause
cyclones and liquid waveforms of crystals. While beneath this is a relatively
calm zone up to several kilometres above the planet's solid surface.

RECORDS LAST UPDATED FOR THIS PLANETOID ON: NO INFORMATION AT THIS TIME.


NAME              : GRAND LIZAR
LOCATION          : Local galaxy CELEST, quad64g, Lizar system 4th planet.
TYPE              : Class M (fully life sustaining)
PARENT STAR       : RANDOM
DISTANCE FROM SUN : 139.34 Million Km.
YEAR              : 0.89
ROTATION PERIOD   : 29.5 hours
NUMBER OF MOONS   : NONE
GRAVITATIONAL FORCE:1.25
DIAMETER          : 19,945 km
ATMOSPHERIC GASES : Oxygen 24%, Nitrogen 74%     
TEMPERATURE RANGE : -15 to 55 Centigrade.
PLANETOID ZONES   : Polar, tropical, desert and temperature zones, a warm and
                    humid planet.
PRIMARY LIFE FORM : Rexxon.
POPULATION        : 3.9 Billion.
TECHNOLOGICAL LEVEL:10
POLITICAL CLIMATE : Totalitarian. Ruler Emperor Vorgon.

DESCRIPTION: The third largest planet in the Lizar system. It lies between the
barren planets of Trigar and Omirex and is the home planet of the Rexxon
civilisation. It has been greatly transformed into a high level of
sophistication with enormous population centres. Yet still has regions of dense
vegetation landscape similar to Earth of Jurassic period of three hundred
million years ago.


                          TOP SECRET MISSION BRIEFING
                          ===========================

       SECRET MEMO TO THE CHIEF OF WAR, ADMIRAL AJAX, STARSHIP REDSTORM.

The following missions have been preplanned using the Rxt1000 computer to
assimilate each individual mission. The missions here are vital for the safety
of the federation fleet. Some missions may seem to have a "no-win scenario" to
the incredible demands exerted on the pilot, but repeated simulation suggests a
2.7854 percent probability that all missions will be successful... Three Epic
class starfighters are available, and in the result of one being destroyed the
other two will be on standby. With the three craft available this gives us a
one in ten chance of success.

- For commander of Epic fighters only. Classification level 24 - Exact launch
  time and date to follow. Commence time zero hours from this point.

                               MISSION NUMBER 1
                               ~~~~~~~~~~~~~~~~

                       MISSION CODE NAME : BREAKTHROUGH

OBJECTIVES:

1. To clear a path through the ionic mine belt - the boundary of the Rexxon
   empire. Engage and destroy any hostile fighters before your presence is
   detected.
(What you actually have to do is knock out enough mines to get a 100% 'C'
reading, then fly past the minefield towards the planet -Alien.)

2. Proceeed directly to Amragan nine and destroy the primary target of the deep
   space tracking station within 122 seconds of entering the planet's
   atmosphere.

LOCATION AND MAP: The tracking station is located in sector ynj-836????? it is
visible for nearly 400 kilometres.

WEAPONS AND STORES: Only standard laser cannons can be fitted to reduce fuel
consumption and also to enhance performance in atmospheric conditions. A
tractor beam is also fitted for fuel pod collection along your proposed
trajectory.

MISSION BACKGROUND: This mission is vital in the escape from the Supernova. We
are in one of the remotest parts of the galaxy, far away from the massing
Rexxon fleet waiting near anchor point, the closest point of the Rexxon empire
to the federation. The enemy has made a critical error in  believing that the
area, along the trajectory the fleet will take, is impassable due to the large
mine belt in this vicinity and the automated long range scanner located on
Amragan Nine. They have left the scanner relatively undefended. The Rexxons
have also overlooked a blind spot in their defence shield. Every 42 days,
Amragan Nine moves behind Amragan Eight and a solar eclipse of its sun occurs.
So for 421 seconds the tracking station is blinded and cannot make contact with
the rest of the Rexxon Empire. A small one man fighter can destroy the tracking
station before the eclipse ends and create a corridor for the fleet to safely
pass still undetected by the enemy. Failure to destroy the tracking station in
time will result in the Rexxons massing a force and easily finding the civilian
fleet before it can escape into deep space.

REXXON DEFENCES / FORTIFICATIONS / SQUADRONS:

Planet Assault data and probable Rexxon defences: Latest intelligence at this
stage suggests the 7th Strarous was fleet is on a tour of duty in this system.
The total firepower consisting of three fighter squadrons and two command
warbirds with a Frigate escort. Ground Ion cannons, ground aerial burst
defence systems, possible force field generator around the tracking station and
the primary force field generator.

TIME: 34 hours 30 minutes.


                              MISSION NUMBER TWO
                              ~~~~~~~~~~~~~~~~~~

                          MISSION CODE NAME: WIPEOUT

OBJECTIVES:

1. To destroy the central processing Unit and/or the four intergalactic space
   ports in the industrial centre of planet Tarrun.

2. Obliterate the mining complexes on the Moon of Statillica concentrating
   firepower on main mine shaft entrance points and the collection port and
   space docks in the central planet zone.

WEAPONS AND STORES: Two T40 laser cannons, tractor bean unit, a new weapon
fitted is a powerful twin photon gun.

MISSION BACKGROUND: Tarrun is the most industrialised planet in the Rexxon
Empire, with large scale production of enemy fighter craft and defence systems.
However, the main use of Tarrun is in the production of brinzerctronic crystals
used by the Rexxon fleet for trans-warp capability. Destruction of these
production sites will remove the Rexxon's only source of this crystal, thus
preventing them from engaging the federation in a long term chase across the
universe, until their stocks are replenished.

PROBABLY REXXON DEFENCES / FORTIFICATIONS / SQUADRONS:
Intense ground batteries around all key installations including multiple laser
turrets and guided missile installations. Warning! Several crack sqaudrons of
enemy fighters are based around the CPU on Tarrun and the space ports, expect
thirty plus bandits over Tarrun and Stallica.

TIME: 37 hours 12 minutes.


                               MISSION NUMBER 3
                               ~~~~~~~~~~~~~~~~

                           MISSION CODE NAME: GLORY

OBJECTIVE:

A Rexxon attack legion had massed around the massive outer planet Elan and is
now enroute to Tarrun. This force is perhaps not enough to destroy the fleet
alone, but tactics suggest that they will do their utmost to slow the
federation fleet down. Priority protection will be given to the following
starships:

- Agriculture and food producing ships.
- Fuels tankers and Mineral Fuel Barges.
- Primary ordnance ship "Mars"

If the Rexxons have already received a transmission from Amragan nine then this
attack may consist of most of the Rexxon battlefleet.

WEAPONS AND STORES: All weapons armed, available and ready at this time.

MISSION BACKGROUND: After the assault on the industrial centre in the Tarrun
solar system the fleet will not be able to commence warp drive until they are
out of the system, leaving it vulnerable to attack for three hours. Mission
control on the Battleaxe has intercepted coded transmission from the Rexxon
Fleet.

 EMERGENCY COUNCIL MEETING, THE FEDERATION STARSHIP BATTLEAXE. THIS ATTACK HAS
 SHOWN HOW VULNERABLE THE CIVILIAN FLEET IS. SEVERAL THOUSAND PEOPLE HAVE LOST
 THEIR LIVES ALREADY AND THE ENEMY HAS YET TO LAUNCH A FULL SCALE ATTACK ON US

          COMMANDER AJAX HAS FORWARDED THIS PROPOSAL TO THE COUNCIL:

In view of the worsening situation with the Rexxon forces fully aware of our
position and perhaps our heading, the fleet is now facing its greatest peril
since entering Rexxon territory. Our fighter squadrons have suffered heavily in
attempting to protect the civilian ships, which are open to the threat of
Rexxon interceptors. It is my belief that we cannot guarantee the safety of the
civilian fleet with the high quantities of enemy fighters approaching us.
Therefore, I propose a plan to the council. I propose that the battle fleet
draw the enemy's attention away from the convoy fleet. Many of our fighters and
frigates have been lost attempting to defend the fleet. They are not designed
to defend but to attack, with their inherent advantage of speed and surprise.
It is my intention to go on the offensive against the heart of the Rexxon
empire using our attack squadrons to launch a decisive blow to the Rexxon
forces. The intention is for the federation battle fleet and its support ships
to leave the civilian fleet with a skeleton defence, changing course towards
the Rexxon capital world of Lizar. With the reports of the enemy fleet massing
near Torky five they are within striking distance of the civilian fleet. If we
employ a bold manoeuvre heading towards the Lizar system to launch an all-out
assault on the Rexxon high command, the Rexxon battle fleet, I believe, will be
compelled to come to the aid of its mother planet. The Rexxon solar system has
been left relatively undefended as an attack has, more than likely, been
considered an improbability. This may be the Rexxon's undoing. Consequently,
the civilian fleet can escape into deep space as the enemy launches all of its
forces against our battle fleet. Members of the council, the plan that I put
forward to you is, granted, a high risk venture. The conclusion of any action
may result in the total annihilation of the federation battle fleet. However,
it may also give sixty million people the chance to escape from the wrath of
the Supernova and the Rexxon empire.


                               MISSION NUMBER 4
                               ~~~~~~~~~~~~~~~~

                           MISSION CODE NAME: BLAST.

OBJECTIVE:
To neutralise the magma cannon on the planet of Potead, the seventh planet of
the Lizar system.

LOCATION AND MAP: The cannon is situated on the volcanic ridge on the edge of
the Hydrogen sea 3.254 kilometres north east of your planet landing point.

WEAPONS AND STORES: You will be provided with a new weapon on this mission: A
neutron Epical blaster, to penetrate 200 metre thick titanium and half a
mountainside.

MISSION BACKGROUND: The infamous magma cannon is perhaps one of the greatest
engineering feats of the Rexxon Construction Corp designed as part of an inner
defence ring for the capital planet of Lizar. A massive dome over 14 kilometres
in height towering way above an enormous volcanic mountain range. Within it a
giant electron gun protrudes upwards into the atmosphere of the planet. The
Magma Cannon feeds off the energy deep within the planet's core producing
enough power from its natural power plant to generate a ninth scale powerbeam.
Punching a hole into the dense atmosphere, reaching out far into space across
the width of the Lizarian solar system, hitting its target with the power of
several thousand megatons which no starfighter could ever repel. The monstrous
weapon could rip apart the federation battle fleet before it reaches the edge
of the Lizar solar system unless an attack squadron led by an Epic class
fighter could disable the magma cannon before the fleet is in range.

PLANET ASSAULT DATA: Potead is impenetrable to all conventional craft. The Epic
fighter will be able to sustain flight in the lower atmosphere with full use of
flight modes. Its gravitational pull will drag the craft through 8,000
kilometres of dense atmosphere reaching temperatures of 100,000 degrees C. All
landings by the Rexxons have been made by massive heat shielded Rocket Pods on
a calculated and precise trajectory to a destination point. The Epic fighter's
main computer will be assigned a similar autoroute.

PROBABLE REXXON DEFENCES / FORTIFICATIONS / SQUADRONS: Due to the heavy
atmospheric conditions no Rexxon fighter craft can operate in this hostile
environment, so the primary Rexxon defences are ground based with various
aerial defensive systems including multiple rocket and laser batteries. The
planet also has a terror legion of Amtrak fighters which will be ever-present
around the vicinity of the Magma Cannon. After this mission, it is expected
that the Rexxons will mount a major offensive towards the battle fleet. At
this point we will be only seven hundred millions kilometres away from Lizar.
All fighters are to be put on red alert as soon as the Magma cannon is
disabled.


                              MISSION NUMBER FIVE
                              ~~~~~~~~~~~~~~~~~~~

                       MISSION CODE NAME: GALACTIC STORM

OBJECTIVE:
To neutralise the remaning space forces of the regional Lizar battlefleet.

LOCATION AND MAP: Local Galaxy Celest. Quad 64g.

WEAPONS AND STORES: Dependent on stocks.

MISSION BACKGROUND: It is anticipated that after the assault on the Planet
Potead all regional forces will be scrambled and will mass on our trajectory
towards Lizar. The battlefleet will encounter a considerable number of Rexxon
Warbirds, Frigates and very large numbers of one-man fighters (exact numbers
are unobtainable at this time). It is also believed that the imperial guards
may also be used for the first time. These are the elite starfighters that
protect the Rexxon council and have maintained the tradition of invincibilty
over the last few hundred years. The battlefleet will launch a direct assault
upon the main enemy fleet with the Epic class fighter and three squadrons of
starfighters will launch a three pronged attack on the enemy's flank. The
federation crusiers will engage the Warbirds. All firepower will be
concentrated on crippling the enemy motherships. We will have to eliminate
over 60%  of the enemy to ensure total and final success.

PROBABLY REXXON DEFENCES / FORTIFICATIONS / SQUADRONS.
The enemy will scramble every available starfighter in the solar system.
Analysis suggests that the combined number of enemy fighters will exceed 100,
interceptors 40, Rexxon Warbirds and frigates 10.

WARNING - The enemy space fleet may catch us at any point. Time is critical.
To ensure success we must quickly eliminate the regional enemy space fleet,
before the arrival of the main Rexxon battleforce.


                               MISSION NUMBER 6
                               ~~~~~~~~~~~~~~~~

                        MISSION CODE NAME: RETALIATOR.

OBJECTIVE: To effect the final and total annihilation of the Grand Imperial
Rexxon command centre and the government complex of Grand Lizar.

LOCATION AND MAP: The imperial Rexxon command centre is located in the central
metropolis of Lizarico City. The target is easily identifiable as the city's
communication links originate from this central location.

WEAPONS AND STORES: Depandent on stores.

MISSION BACKGROUND: To ensure a swift and total destruction of the enemy
command and all its governing body, preventing a long term Rexxon vendetta and
an extended conflict across the gulf of the universe. When the human race
settles on Ulysses VII, a new order will exist across the galaxy as the human
race rebuilds a more tranquil existence.

PROBABLE REXXON DEFENCES/FORTIFICATIONS/SQUADRONS.
Not known at this time.


                               MISSION NUMBER 7
                               ~~~~~~~~~~~~~~~~

                   MISSION CODE NAME: MOTHER OF ALL BATTLES!

OBJECTIVE: Save the human race from total destruction in the largest space
conflict in recorded history.

LOCATION AND MAP: The grand Moons of Hydraden 12 billion Km cosmic East of
Lizar.

WEAPONS AND STORES: Dependent on stores.

MISSION BACKGROUND: The arrival of the enemy is imminent. The combined battle
strength of seven armies across the entire Rexxon empire have joined forces to
outgun federaiton forces to a factor of 3, spearheaded by two gargantuan Rexxon
dreadnoughts and their assault ships. We are not expecting victory but perhaps
this valiant battle may save the remnants of the human fleet who have skipped
to safety through this torrid war zone. Maybe in the future of mankind this
battle will never be forgotten.

PROBABLY REXXON DEFENCES / FORTIFICATIONS / SQUADRONS.
2    Imperial Dreadnoughts.
40   Rexxon Warbirds.
140  Battle Frigates.
200  Long range interceptors.
1000 Short range interceptors.


   PROVISIONAL MISSION- ON THE SUCCESSFUL OUTCOME OF THE "MOTHER OF BATTLES"

                               MISSION NUMBER 8
                               ~~~~~~~~~~~~~~~~

                       MISSION CODE NAME: THE NEW ORDER.

OBJECTIVE: To escort and protect the human fleet en-route to the far side of
the Rexxon empire.


                               GLOSSARY OF TERMS
                               =================

MAGNITUDE - A measure of stellar brightness and the scale for weapon
            destruction.

TRILLO TON - This unit is used to describe the relative mass of an object in
             space. One trillo ton is equal to 100,000 metric tonnes (Earth
             scale).

TRANSWARP - This is the speed level attained at or beyond the speed of light.
            The absolute velocity of anything can never exceed .99 transwarp or
            the universe would then transform into anti-matter and the universe
            would, at this point, cease to exist.

PHOTON    - A unit of measurement for light intensity.

PLASMA    - The fourth state of matter. This is the form which the beam of
            energy takes.

ION       - is a particle of *FILL IN LATER* (Well that's helpful -Alien)

PROTON    - A unit of positive electricity found in the nuclei of all atoms.

COBALT SALTED DEVICE - Doomsday weapon.

LIGHT SPEED - 299,734 (approx) km per second.

ONE LIGHT YEAR - The distance it would take a beam of light to travel in one
                 solar year.

AEON GIGA YEAR - Period of one million years.


            THE CD DATABANK OF THE UNIVERSE: REF HISTORY 68732.1556
            -------------------------------------------------------

                             THE BATTLE OF VIREK:

First human encounter with the Rexxons. An unfortunate occasion which resulted
in the most famous strategic engagement in the history of the human race. It is
now of great relevance due to the fact that Rexxonic doctrine in war planning
and battle factors have changed very little over the last few centuries and
therefore lessons learned from this may help the fleet in guessing Rexxon
tactics.

Four hundred and ten years ago, before the emancipation of the united
federeration, the human space fleet has colonised many planets cosmic east of
Atlantis halfway toward the planet Lizar including ALTAIRA ONE - a life
sustaining, ore rich planet, of no strategic importance. At that time nobody
knew it was an ancient incubation planet, and therefore, a sacred centre of
worship to the little known race called the Rexxons. It was unfortunate for the
human race because unscrupulous human profiteers found the incubation chambers,
stealing artifacts stored from the Rexxon's past lives, in preparation for the
next. All of these sites were, eventually, destroyed by the profiteers.
ALTAIRA ONE was subsequently attacked with complete surprise by a Rexxon
battleforce. All colonists were captured or killed. The several thousand
hostages were to pay for the crime.


    THE CD DATABANK ENCYCLOPEDIA GALACTICA OF THE UNIVERSE: REF 24,47,24901

                                SUPERNOVA FACTS
                                ~~~~~~~~~~~~~~~

1. A Supernova is a rare type of star which explodes with great violence and
   then fades (a supernova is a star? Wrong guys, a supernova is part of the
   lifecycle that some stars go through... -Alien)

2. A Supernova is a result of nuclear synthesis (so what's that meant to mean?)

3. A Supernova occurs on average every one second somewhere in the universe.
   E.G. - The Crab Nebula exploded in 1064AD. It measured one hundred thousand
   billion KM across. The star has to be a twelth magnitude star, usually a
   giant red or blue sun.

The star expands, the surface becomes cooler. It then seperates into layers
within its core (which consists of an iron compound). When it explodes the
shockwave energy is 10 to the power of 53. Imagine the total energy burned in
ten million years multiplied by 100 - dissipated in one second. This is ten to
the power of 20 megatons. The sun is now a neutron star (12 million tons per
cubic inch) at 19km across weighing the same as the sun.


              SUMMARY OF KEY COMMANDS - NON 3D GAME SECTION AREAS
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SPACE - TO SKIP TEXT AND GRAPHIC SCREENS.
ESC   - TO SKIP TEXT AND GRAPHIC SECTIONS.

3D GAME SECTION AREA VIEWS
~~~~~~~~~~~~~~~~~~~~~~~~~~
F1    - FRONT COCKPIT VIEW.
F2    - REAR COCKPIT VIEW.
F3    - LEFT COCKPIT VIEW.
F4    - RIGHT COCKPIT VIEW.
F5    - EXTERNAL INTELLIGENT CAMERA VIEW
        (SET ANGLES TO YOU AND TARGET)
F6    - EXTERNAL REAR TRACKING VIEW.
F7    - FULL FRONT VIEW.
F10   - REMOTE TARGET VIEW.

IN GAME FLIGHT CONTROLS
~~~~~~~~~~~~~~~~~~~~~~~

MOUSE
-----
LEFT BUTTON   - INCREASE SPEED (RELEASE TO DECREASE SPEED)
RIGHT BUTTON  - FIRE WEAPON
MOVE LEFT     - BANK EPIC CRAFT LEFT
MOVE RIGHT    - BANK RIGHT
MOVE FORWARD  - PUSH NOSE DOWN
MOVE BACKWARD - PULL NOSE UP

JOYSTICK
--------
FIRE BUTTON   - FIRE WEAPON
MOVE LEFT     - BANK EPIC CRAFT LEFT
MOVE RIGHT    - BANK RIGHT
MOVE FORWARD  - PUSH NOSE DOWN
MOVE BACKWARD - PULL NOSE BACK

KEYS
----
RETURN    - CYCLE THROUGH WEAPONS
SPACE     - FIRE WEAPON
ALT       - ACCELERATE (RELEASE TO DECELERATE)
P         - PAUSE GAME AND PAUSE BRIEFING SCREEN
S         - DEFLECTOR SHIELD UP OR DOWN (completely useless)
F         - SELECT FUEL SCOOP (TO COLLECT FUEL PODS ONLY)
T         - ACQUIRE TARGET (FOR USE WITH COBALT WEAPON ONLY)
HELP      - GIVES HEADING TO TARGET OR MOTHERSHIP
D         - 3D DETAIL ADJUST
ESC       - PRESS TWICE TO ABORT MISSION
ENTER     - (ON KEYPAD) IS CHEAT MODE FOR REFUEL AND WEAPONS

THE EPIC CRAFT MAY ALSO BE CONTROLLED BY USING CURSOR KEYS.


                                 LEVEL CODES:

AURIGA
CEPHEUS
APUS    (not half meg)
MUSCA
PYXIS
CETUS
FORNAX
CAELUM
CORVUS

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