	
Fighter Bomber 	1990, Activision	
Fighter Bomber - Manual

--------------
FIGHTER BOMBER
--------------

 Prepare yourself for the most exciting computer simulation you've ever
experienced. You are about to enter the world of true 3D as you've
never seen it before.

FIGHTER BOMBER is your opportunity to experience at first hand the
trill of flying some of the world's most advanced strike/attack
aircraft and classic jet, aircraft of our time. Based on the actual
Strategic Air Command's annual bombing competition, the action takes
place above South Dakota, North Dakota, Wyoming and Montana.

FIGHTER BOMBER puts you at the controls of aircraft of devastating
power. You will feel the G-force in crease as you pull full power
turns. Each aircraft features its own unique aerodynamically accurate
flight envelope and responds just like the real thing. Each of the
seven aircraft featured has its own control and instrument panel,
gained from close scrutiny of the actual cockpits.

FIGHTER BOMBER creates a whole within your computer for you to explore,
thanks to the VEKTOR GRAFIX environment control system. View the world
from an infinite number of points using the unique 'free spirit' view
or use the other 11 view points (all with zoom) to gain different
perspectives on the action. Fly over rivers, highways, mountains,
pastures, farms, cities, lakes - the list of objects featured on the
ground is endless.

FIGHTER BOMBER is the future of 3D simulation software - right here and
right now.


-------------
CREW BRIEFING
-------------

INTRODUCTION

 An expectant hush fell over the briefing room as the powerful figure
of Major Lance "Deadeye" Mulcahy took the stage. Glancing around the
unsually crowded room, he leant his enormous, battle-scarred frame
against the edge of his lectern. With a tap on the microphone, and a
nod to his staff officers standing at the back, he began.

 "Don't worry fellas, I ain't gonna sing." How many times had he said
that, he wondered, and at how many briefings. The War was a long time
ago, but he felt every minute of it.

"Ladies and gentlemen, and you flyers at the back there, welcome to
Ellsworth Air Force Base." A nod to his left, and a series of slides
began to appear on the screen behind him.

"This is the annual Strategic Air Command Bombing Competition; ten
years ago, the awesome collection of firepower out there on the tarmac
would have been an unthinkable sight on a US Base. But in these days of
detente, and goodwill to all men, even the Russkies,"he paused for the
laugh befitting a man of his seniority, "ha ha - only kidding comrades;
where was I? Oh yeah - in these days when the cold war is becoming a
fading memory, we of the free world can welcome pilots from all over to
join us and test their capabilities against the best competition a
defence budget can buy. This doesn't mean we're gonna let them out
again, though, eh boys? Ha ha."

The Soviet contingent merely smiled, content in the knowledge that in a
few hours they were going to get the chance to wipe the smile of this
ageing ace's face for, good. The Major continued.

"Behind me you see an aviation legend - The Lancaster Bomber. Without
that baby the map of Europe might well be very different today. An
enormous beast, it could deliver a payload of staggering weight and
destructive power. But it had one major problem - it was just too darn
BIG. Little Messerschmitts used to creep up behind it and blow it out
of the air. So we had to guard it, with other fighters like the
Spitfire here, and the Hurricane. This was the same with all those big
guys - the Wellington, the Stirling, our own B-17 and so on. Near the
end of the war it became obvious that what we wanted was both, all in
one plane. So we had the Mosquito, and later the F-100, and the British
Lightning, that began to combine the speed of a fighter with the
pay-load capacity of a bomber, and all in a much smaller package."
Deadeye paused, for dramatic effect, and to smooth his moustache for
the ladies. Both worked - the audience was his.

"And now we have the bunch of death machines you see outside - the
ultimate in flying destruction, Multi-Role Combat Aircraft from all
over, from the Soviets' MIG 27 to our own F-15. And in a few hours you
will see just what those babies can do. They will fly against each
other in mock battle, they will take out strategic sites around this
and neighbouring states - without any warheads, I can assure you," he
added for the benefit of a few front-benchers who had begun to, look
worried about the idea of armed MIG 27s flying over the Mid-West.

"Oh, I don't know, Chief," came a voice from the back. "There's a few
parts of Montana I guess we wouldn't miss."

"OK Kowalski, verey funny - now button it, or you're peeling potatoes
the next week." One thing Major Mulcahy hated worse than a smart-ass
flyer, it was one who got a bigger laugh than himself. But he
recovered.

"So, fellow officers, welcome guests, and members of the press, prepare
yourself for a display of combat flying that'll knock your socks off,
and may the best man win," he said, peering at the Curtis E LeMay
Trophy that stood in pried of place, waiting to be won by the top team
of the day.

"As long as it's us, of course," he whispered quietly to himself.

Sitting st the rear of the briefing room was a lone pilot with a hard
task ahead of him. He knew the competition - every good pilot did - but
this didn't make it any easier. He had to prove to his superiors that
he was the best, that he was ready to go against anything the enemy
could throw at him and come out on top. And this trophy was the way to
do it.

He had already had a look around the area before landing his jet,
checking out the four US states that would be the arena for this mock
battle. Some of the most spectacular scenery in the west was here -
Mount Rushmore, the famous monument to the four historic presidents,
Devils Tower national monument (how many times had he seen 'Close
Encounters' - almost as many as 'Top Gun' he guessed), and the plains
and towns and cities of the American Mid-West, heartland to the world's
leading nation.

He knew the missions he must accomplish in order to score maximum
points, to gain the title Ace of Aces, and he knew it was going to be
tough - but then, no one ever said war was easy.

In FIGHTER BOMBER, you are that pilot. But first you must ready
yourself with a series of training missions. Sure, you've flown those
runs a hundred times, but never was the prize this big, never was the
competition this hot.

You have your pick of the best of the world's technology, and also the
choice of combat enemies. This doesn't make life any easier, through -
any one of the pilots gathered at Ellsworth could take this trophy.

It's your job to see that they don't.


--------------------------
THE CURTIS E. LeMAY TROPHY
--------------------------

 The Curtis E. LeMay Bombing Trophy, the prize every aspiring Bomber
Squadron hopes to gain, presented in honour of the retired Commander in
Chief of SAC.

Its first victor, in 1958, was the 92nd Bomb Wing of the USAF in a
B-52D. From 1977 to 1982, the USAF FB-111A stood victorious, while in
more recent years the trophy has been snatched twice by the British 617
and 27 Squadrons, both using the Tornado.


------------------
AIRCRAFT SELECTION
------------------

 FIGHTER BOMBER features seven different aircraft for you to fly. These
are:
     The McDonnell Douglas F-15E Strike Eagle - USA
     The McDonnell Douglas F-4E Phantom       - USA
     The General Dynamics F-111F Aardvark     - USA
     The Panavia Tornado IDS              - Britain
     The Panavia Tornado IDS            - Luftwaffe
     The Saab AJ37 Viggen                  - Sweden
     The MIG-27 Flogger D                    - USSR

Information on the abilty of each of these machines can be found in the
Aircraft Data section of this manual.

These planes are displayed for selection as soon as the game is loaded.
A 2D and 3D representation of the various aircraft featured in FIGHTER
BOMBER are available to you along with historical and technocal
information. We suggest you take adventage of this information as later
missions will expect you to recognise instantly the kind of aircraft
you are engaging.

Selection is made by pointing to the various control boxes on the
selection screen and 'clicking' on the appropriate box. When you have
selected the aircraft you intend to fly, click on 'SELECT'.

ENEMY AIRCRAFT SELECTION

Uniquely, FIGHTER BOMBER allows you to select the kind of enemy
aircraft you will encounter in your various missions. Each enemy
aircraft will respond to you differently and you will soon learn which
will present the greatest challenge in the various theatres of
engagement.

Again, we recommend that you study the 3D images of these aircraft.

FIGHTER BOMBER features seven different aircraft for you to fly
against. These are:
                   The F-14 Tom-Cat    (USA)
                   The F-16 Falcon     (USA)
                   The F-5 Tiger       (USA)
                   The MIG-29 Fulcrum (USSR)
                   The Su-27 Flanker  (USSR)
                   Mirage 2000      (France)
                   MIG-31 Foxhound    (USSR)

As before, make your selection by clicking on the appropriate icons.

PILOT'S LOG

Every time you fly, your progress is recorded and filed against your
flight log.

MISSION SELECTION

For your first flight in FIGHTER BOMBER, we recommend that you select
FREE FLIGHT. This will allow you to familiarise yourself with the
flight controls and become proficient at some of the more complex
manoeuvres you will need to master.

FREE FLIGHT differs to every other stage of FIGHTER BOMBER in that it
is the only option that allows you to choose where you start from.

The start-point options available to you are as follows:

 IN HANGAR        Allows you to practice taxiing
 ON RUNWAY        Starts you on the runway at Ellsworth
 AT 30,000 FT     Allows practice of high altitude manoeuvres
 ABOVE BRIDGE     Allows you to practice bombing runs
 OVER CITY        Allows you to fly low over Rapid City
 BEHIND TANKER    Allows practice of mid-air refueling
 LINED UP         Allows practice of landing proceuce

Once you are accustomed to your controls and environment, then you can
attempt the first of the qualification missions.


------------
THE MISSIONS
------------

 These missions are available in succession of completion.

COVERT
            The covert missions include:

            OPERATION 'SLEEPER'
            OPERATION 'FARM HOUSE'
            OPERATION 'BRIDGE END'
            OPERATION 'STRIKE FORCE'

TACTICAL
            OPERATION 'SPEARCHUCKER'
            OPERATION 'NAVARRONE'
            OPERATION 'SAM SMACHER'
            OPERATION 'AXE ATTACK'

STRATEGIC
            OPERATION 'TENT BUSTER'
            OPERATION 'COOKHOUSE'
            OPERATION 'BIG BIRD'
            OPERATION 'MOLESTRANGLER'

OFFENSIVE
            OPERATION 'AMMO DUMP'
            OPERATION 'BROKEN ARROW'
            OPERATION 'BIG CHIEF'
            OPERATION 'FINAL FRONTIER'

Once a mission has been completed, the mission briefing screen will
appear, allowing you to examine your route flown and your mission
report.

To continue onto the next mision, click on 'END', then select NEW
MISSION from the options given. The next mission will then be made
available on the missions menu.



----------------
MISSION BRIEFING
----------------

 This is where the actual missions will be presented to you in visual
form. You must fly each mission in order to progress through the game.


--------------
MISSION DESIGN
--------------

 When (and if) you have managed to complete all of the missions in
FIGHTER BOMBER, the game certainly does not end there. FIGHTER BOMBER
is unique in that it allows you to design your own missions and
exchange them with other FIGHTER BOMBER pilots.

NOTE: While using the mission designer all operations that require on
map positioning are performed by pointing the cursor at the desired
place and selecting.

SELECT AIR BASE

Inially you will be required to select your home base. Do this by
pointing to one of the flashing diamonds and selecting. It is not
compulsory that you return to this base. You may, if you require, start
at one base, fly your mission, then land at any friendly base
available, whether military or civilian.

ADD TARGET

Selecting this option will open a second window requesting you to
choose the kind of target you would like to place: ground forces, SAM
site, industrial, etc. Select your preference then position the
appropriate target.

REFUEL POINT

Once you have selected where to have the refuelling tanker, a small
Altitude Selector window will open. Choose the refuelling altitude by
clicking on the UP or DOWN arrows. Select when ready.

DELETE LAST

Selecting this option will INSTANTLY remove the last target positioned.

RECONNAISSANCE

Selecting this option opens up a second window that allows you to view
target areas in order to aid area and target identification. Target
information can also be obtained.

MISSION TEXT

This is your opportunity to describe the mission you have designed. A
one-page taxt editor has been incorporated for this purpose.

DISK MENU

This allows you to SAVE or LOAD a mission. Scroll through your missions
using the arrows.

TEST MISSION

This allows you to test the mission you are designing. You fly the
mission as normal, firstly, ARMING your jet before flying the mission, 
then finally entering the DE-BRIEFING section before being put back
into the designer.

END

This leaves the mission designer.



------
ARMING
------

 After the mission has been presented to you, you must decide on the
most appropriate weaponry for you to carry into battle.

Weapons are selected by clicking over the weapon icon and dragging it
to the under-side view of the aircraft. Some of the weapons, e.g. the
Maverick AGM-65, can be carried in multiple ejector racks. Simply drop
the same weapon twice at any of the available (flashing) pylons.

Alternatively, you can choose to autoarm your machine with a preset
list of weapons, that particularly suit your craft, simply by clicking
the AUTOARM icon.

The weapons available to you are as follows:

 1.23/27 mm Cannon
Used for close-in combat, many aircraft of the late 60's and early 70's
were built without a cannon. The philosophy behind this being that with
the advent of sophisticated guided missiles, an aircraft would never
get within cannon range. The experience of the Vietnam war proved the
fallacy of this. Most modern FIGHTER BOMBERS are equipped with a cannon
as either an internal permanent fixture or as a centrally mounted pod,
the latter option taking up at least one external stores pylon.

 2.Air-to-air missile (AAM)

Sidewinder - AIM-9 L Bofors-Rb24  AA-8 Aphid
Type:		Close/Medium range AAM
Weight:		195 lb (88.5 kg)
Performance:	Accelerating to Mach 2.5 in 2.2 seconds
Range:		11 miles 17.7 km
Mission Time:	60 seconds max.
Warhead:	25 lb 11.4kg blast/fragmentation with active laser IR
   		proximity fuse.

The Sidewinder AIM-9L is an air-to-air missile guided to the target by
locking on to the heat emitted by the enemies' jet pipes. Target
acquisition is achieved by activating the missile's seeker head and
listening to the missile through the pilot's headset. As the missile
locks on to the target, its distinctive growl rises in intensity to a
singing crescendo until the pilot lets the missile go. After release
the missile will follow the IR source. As it closes with the target,
its laser proximity fuse senses when it is close enough for the kill
and explodes, sending out hundreds of preformed rods into the enemy.

3.Air-to-surface missile (ASM)

AGM-65A Maverick Bofors Rb-75
Type:		Air-to-surface missile
Weight:		635 lb (288 kg)
Performance:	Classified
Range:		Up to 25 miles after Mach 1.2 release at altitude
Warhead:	282 lb steel cased blast/fragmentation or 83 lb shaped
		charge

The AGM-65 is a video-guided surface attack missile. The pilot selects
the missile causing its gyro to spin up to speed and light up a weapon
ready indicator on his panel. The image from the video camera situated
in the nose of the missile is swung round on to the target and the
pilot engages lock mode. He then uses either the video display or his
head-up gun sight to lock on to the target and releases the weapon.
After release the weapon remains locked on to the video image of the
target and intelligently tracks to it. In the event of the image being
interrupted the missile will follow its last known trajectory.

4.AGM-88A HARM

Type:		Anti Radiation Missile
Weight:		796 lb (361 kg)
Performance:	Speed over Mach 2
Range:		About 11 miles Warhead
Fragmentation with proximity fuse system

The AGM-88A is a new kind of missile which has developed as a direct
result of the ever-increasing technology used in modern warfare. This
missile uses the very radiation emitted by a defending aircraft ECM pod
to home in on. The pilot, suspecting that an enemy is in the vicinity,
can fire the missile 'blind'. If the enemy emits any kind of
elctromagnetic radiation the missile will immediately lock on.

5.Mk 13/18 Paveway II LGB

Type:		Laser-guided un-powered bomb
Weight:		1,030 lb (467.6 kg)
Performance:	Free fall
Range:		Dependent on release height
Warhead:	High explosive

The Laser Guided Bomb is a system designed to improve the accuracy of
conventional bombs. The target is illuminated with laser light, either
by the launch aircraft, a second aircraft, or even ground troops. A
ring of sensors around the nose of the bomb detect the reflected laser
light and by passing signals to the movable control surfaces of the
bomb, keep it aligned with the target. The system is cheap, effective
and requires no midification to the aircraft.

6.General Purpose Bomb

Type:		Un-guided un-powered bomb
Weight:		1,000 lb (454.6 kg)
Performance:	Free fall
Range:		Dependent on release height
Warhead:	High explosive

The accuracy of the General Purpose Free Fall Bomb has in the past been
solely dependent on the skill of the crew. With today's modern
aircraft, the computer takes over the release of the bomb calculating
velocity, altitude, wind-shear, etc. The pilot is told to press the
button and the computer does the rest.

7.JP233 MWI - Airfield Denial Weapon

Type:		Submunition dispenser
Weight:		11,200 lb (5,080 kg)
Payload:	Various bomblets

JP233 is a series of submunition dispensers for parachute retarded
payloads which include pavement cratering bomblets and anti-personnel
mines with or without delay action fuses. Its main use is in denying
enemy forces of airfield access and hampering of subsequent repairs.

8.BOZ - 100 ECM Pod - Chaff and IR Decoy dispenser

Type:		Electronic Counter Measure Decoy dispenser
Weight:		1,000 lb (454 kg)

The BOZ-100 ECM pad is slung from beneath one of the outer wing pylons
and enables the aircraft under attack from electronically-guided
weapons to defend itself. It does this in two ways. An IR guided
missile locks on to the strongest heat source it can find (this is
usually the enemy jet pipe) and followa it to detonation. If an
alternative (and more intense) heat source, an IR decoy, is ejected
from the rear of the aircraft it is possible to fool the missile into
following that.

A radar guided missile is locked on to the radar return of the enemy
aircraft. The Chaff dispenser ejects a cloud of fine strips of metal
foil into the air behind the defending aircraft creating a huge (and to
the incoming missile confusing) radar target.

9.Durandal - Runway Penetration Bomb

Type:		Airfield denial
Weight:		430 lb (195 kg)
Warhead:	High explosive

The Durandal is a simple but effective method of cratering and thus
rendering useless enemy paved landing strips.

The weapon is released as low as 185 ft and is immediately retarded by
a parachute, causing it to point the nose down. The rocket motor then
fires the warhead deep into the concrete, creating a crater of up to
2,000 sq ft.

10.Rocket Pods

This weapon has been the mainstay of the ground attack arsenal for many
years. The pilots aims the aircraft at the ground target and fires a
salvo of high explosive shells direct in the line of flight. The weapon
is particularly effective against mobile armour.

11.ALARM - Air launched anti-radiation missile

Weight:		390 lb
Performance:	Not released
Range:		Not released
Propulsion:	Two stage solid propellant motor
Warhead:	Not released

Alarm is the Brittish-built equivalent of the US HARM missile. It is
fired in the general direction of enemy positions (e.g. SAM sites) and
climbs to around 40,000 ft. It then pitches nose down and falls slowly,
under a drogue parachute, while searching for hostile radio/radar
emmiters. As soon as the enemy' switches back on', the missiles locks
on to the target and fires its secondary motor, homing in on the enemy
position.



-------------
AIRCRAFT DATA
-------------
************************************************
*THE McDONNELL DOUGLAS F-15E STRIKE EAGLE - USA*
************************************************
The United States Air Force

The McDonnell Douglas F-15E Strike Eagle

Now in its second decade of service, the McDonnell Douglas F-15 is
undergoing a major development program adapting this highly versatile
fighter into an allweather interdictor and strike aircraft to be
designated the McDonnell Douglas F-15E Strike Eagle.

It is a two-man aircraft, the pilot employing a wide angle HUD fed with
IR sensor information while the "GIB" (Guy In Back!) will have head
down CRTs for radar, FLIR, digital map and threat warning displays.

By the clever use of conformal fuel packs known as FAST packs, the
F-15E can carry an extra 8,820 lb of fuel, enabling it to carry up to
24,250 lb of ordnance on under wing pylons - a combat load comparable
to that of the F-111.

 THE F-15E

Maximum Take Off Load             24,250 lb (11,000 kg)
Maximum speed at attitude         Mach 2.5
Maximum speed at sea level        Undisclosed
Service Ceiling                   65,000 ft
Maximum Range                     3,450 miles (5,560 km)
Combat Radius (Full Load)         1,480 km
Take off distance (clean)         900 ft


******************************************
*THE McDONNELL DOUGLAS F-4E PHANTOM - USA*
******************************************
The United States Air Force

The McDonnell Douglas F-4E Phantom

The F-4 Phantom will surely rank as one of the classic fighters of all
time and is included in this simulator as a tribute to the aircraft
which above all others will always be remembered for getting the job
done.

Its is estimated that of the 5,173 Phantoms built, some 1,500 will
still be in use by the year 2000.

The F-4E, a result of the Vietnam experience, is the strike variant of
the aircraft and even by today's high-tech standards remains a
formidable weapon. Incorporating an M-61 gun under the nose, an extra
fuel cell, advanced avionic and fire control and new engines, the F-4E
has been updated to the point that it still maintains a position of
importance in many of the world air forces.

THE F-4E

Maximum Take Off Load             16,00 lb (7,257 kg)
Maximum speed at altitude         Mach 2.27
Maximum speed at sea level        Mach 1.9 (910 mph), 464 km/h
Service Ceiling                   60,000 ft (18,290 m)
Maximum Range                     2,660 miles (4,281 km
Take off distance                 3,000 ft (914 m)


********************************************
*THE GENERAL DYNAMICS F-111F AARDVARK - USA*
********************************************
The United States Air Force

The General Dynamics F-111F

The United States is equipped with an aeroplane which when in
development was almost cancelled due to air-frame and avionic problems.
The same aircraft carried out the recent bombing of Libya and is now
considered to be one of the finest long range bomber. The aeroplane is
the General Dynamics F-111F.

The F-111F is powered by two Pratt and Whitney TF30-P-100 engines
developing 25,000 lb of thrust and making it by far the most powerful
version of this aircraft.

Its maximum speed (clean) at 35,000 ft is Mach 2.2 and is capable of
carrying a formidable punch in the form of 4,000 lb. Carried internally
or a 20mm M-61 multi-barrel gun. It also has six missile pylons.

THE F-111F

Maximum Take Off Load             31,500 lb (14,288 kg)
Maximum speed at altitude         Mach 2.2
Maximum speed at sea level        Mach 1.2 (793 kts), 1,469km/h, 913mph
Service Ceiling                   60,000 ft (18,290 m)
Maximum Range 			  4,707 km (2,925 miles)
Combat Radius (Full load)	  1,480 km
Take off distance		  Under 3,000 ft


***********************************
*THE PANAVIA TORNADO IDS - BRITAIN*
***********************************

THE ROYAL AIR FORCE and the LUFTWAFFE

The Panavia Tornado IDS (Indicator Strike Variant)

The British Royal Air Force and the German Luftwaffe are equipped with
what is generally acknowledged as the world's most effective Indicator
Strike Aircraft - the Tornado IDS.

The most remarkable thing about the Tornado is its ability to fly at
tree-top height at 550 knots and deliver on to its target a laser-guided
bomb with virtual certainty of a hit. It does this thanks to a
combination of superb air-frame and power unit coupled with what is
arguably the world's most advanced avionics.

The 'hands off' flying of the Tornado is achieved by the use of a
'Terrain Following Radar (TFR)' which scans an area in front of the
aircraft detecting any obstructions and flying the aircraft over them.
It is  effective down to an altitude of 50 ft!

The other remarkable aspect of the Tornado is its navigational system
which is capable of delivering the aircraft to within 20 ft of its
target at a range of several hundred miles without the pilot ever
touching the control column. It does this without any incoming
information via satellite, ground station, etc.

THE TORNADO - IDS

Maximum Take Off Load             19,840 lb (9,000 kg)
Maximum speed at altitude         Mach 2.2
Maximum speed at sea level        Mach 1.2 (800 kts), 482km/h, 921mph
Service Ceiling                   50,000 ft plus (15,240 m plus)
Maximum Range 			  Undisclosed
Combat Radius (Full load)	  863 miles (1,390 km)
Climb to 30,000 ft		  Under 2 minutes
g limit				  + 7.5
Take off distance		  12,900 ft


*******************************
*THE SAAB AJ37 VIGGEN - SWEDEN*
*******************************

THE ROYAL SWEDUSH AIR FORCE

The Royal Swedish Air Board set the aviation world alight when plans
for the 'System 37' were announced in the early 1960's.

It was to be a standardised weapon system integrated many aspects of
air defence and attack. The central feature of 'System 37' was a manned
supersonic aircraft - the Saab Viggen.

The aeroplane is uniquely configured with a fixed 400 sq ft wing
preceded by a canard foreplane which gives the aircraft an excellent
STOL (shot take off and landing) and turn radius.

The power plant of the Saab is a license-built Pratt and Whitney two-
shaft turbo fan developing 25,970 lb of thrust enabling the aircraft to
reach 32,800 ft from a standing start in just 100 seconds. As a weapon
platform, the Viggen is outstanding with a huge variety of stores
capability.

THE SAAB VIGGEN AJ37

Maximum Take Off Load             6,000 kg (External)
Maximum speed at altitude         Mach 2(1,146kts), 2,124km/h, 1,320mph
Maximum speed at sea level        Mach 1.2 (793 kts), 1,470km/h, 914mph
Service Ceiling                   60,000 ft (18,290 m)
Maximum Range 			  Undisclosed
Combat Radius (Full load)	  296 miles (476 km)
Climb to 32,810 ft		  1 minute, 40 seconds
g limit				  + 12 (ultimate)
Take off distance		  400 m (1,312 ft)


*****************************
*THE MiG-27 FLOGGER-D - USSR*
*****************************

THE SOVIET AIR FORCE

THE MIKOYAN/GUREVICH MiG-27 (FLOGGER D)

Entering service pre- 1974 this single-seat tactical attack aircraft
with secondary reconnaissance capability is powered by a single
Turmansky R-29B afterburning turbofan rated at 17,640 lb dry and
25,350 lb with full afterburner.

Generally derided by some aircraft writers as being under-powered and
of poor manoeuvreability, the Flogger shows neither of these failings
when observed at close hand. Its characteristic sloping nose has
attracted the nick-name 'Ducknose' amongst its pilots. The reason for
the slope is to allow the pilot the maximum level view of the ground in
very low-level surface attack missions.

Contained within the nose are the advanced (and secret) avionics. The
aircraft probably has some sort of TFR along with Inertial Navigation
System which gives it a similar capability to Britain's Tornado. It is
unlikely that the Flogger will have the same level of sphistication as
the airframe dates back to the late 1960's. Upgraded avionics, however,
will most certainly have been installed and this single seat attack
would not be taken lightly by any adversary.

THE MiG-27

Maximum Take Off Weight           4,000 kg (External)
Maximum speed at altitude         Mach 1.7(975 kts), 807km/h, 1,123mph
Maximum speed at sea level        Mach 1.1 (726 kts), 1,395km/h, 836mph
Service Ceiling                   52,495 ft (16,000 m)
Maximum Range 			  Undisclosed
Combat Radius (Full load)	  Undisclosed
Climb rate			  Undisclosed
g limit				  Undisclosed
Take off distance		  800 m (2,625 ft)


-----------
WEAPON DATA
-----------

THE McDONNELL DOUGLAS F-15E - USA

Individual Weapon Data

Total external stores weight:	  24,250 lb (11,000 kg)
Number of hard-points:		  Under wing: 4
				  Fuselage: 5
Hard-point rating:		  Outer wing: 1,000 lb
				  Inner wing: 5,100 lb
				  Fuselage: 1,000 lb
				  Centre line: 4,500 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Single 6-     None	Wing-root	Nil
		barrel 20mm
		Electric M6
		1A1 Vulcan

AIM-20		AAM	      Radar	Any external	195 lb

AGM-65A		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)

GBU-12		Bomb	      Laser	Any external	1,301 lb
PAVEWAY II

GBU-10		Bomb	      Laser	Any external	2,000 lb
PAVEWAY II

Rockeye Mk 20	Cluster bomb  Free fall Any external	2,000 lb

SNAKE EYE	Bomb	      Free fall One per outer wing pylon/500 lb
					x 6 retarded per wing carried
					in tandem triplets on two
					multiple ejector racks

THE McDONNELL DOUGLAS F-4E - USA

Individual Weapon Data

Total external stores weight:	  16,000 lb (7,257 kg)
Number of hard-points:		  Under wing: 4
				  Fuselage: 5
Hard-point rating:		  Outer wing: 2,240 lb
				  Inner wing: 3,500 lb
				  Fuselage: 1,000 lb
				  Centre line: 3,500 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Single 6-     None	Under nose	Nil
		barrel 20mm
		Electric M6
		1A1 Vulcan

AIM-20		AAM	      Radar	Any external	195 lb

AGM-65A		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)

GBU-12		Bomb	      Laser	Any external	1,301 lb
PAVEWAY II

GBU-10		Bomb	      Laser	Any external	2,000 lb
PAVEWAY II

Rockeye Mk 20	Cluster bomb  Free fall Any external	2,000 lb

SNAKE EYE	Bomb	      Free fall One per outer wing pylon/500 lb
					x 6 retarded per wing carried
					in tandem triplets on two
					multiple ejector racks


THE GENERAL DYNAMICS F-111F - USA

Individual Weapon Data

Total external stores weight:	  31,500 lb (14,288 kg)
Number of hard-points:		  Under wing: 6
Fuselage:			  Internal weapons bay
Hard-point rating:		  Outer wing (swing): 6,000 lb
				  Inner wing (swing): 6,000 lb
				  Inner wing (fixed): 6,000 lb
				  Fuselage Internal weapons bay:
				  4,000 lb
				  

WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Single 6-     None	Under nose	Nil
		barrel 20mm
		Electric M6
		1A1 Vulcan

AIM-20		AAM	      Heat 	Any external	195 lb
			      seeking

AGM-65A		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)

GBU-12		Bomb	      Laser	Any external	1,301 lb
PAVEWAY II

GBU-10		Bomb	      Laser	Any external	2,000 lb
PAVEWAY II

Rockeye Mk 20	Cluster bomb  Free fall Any external	2,000 lb

SNAKE EYE	Bomb	      Free fall One per outer wing pylon/500 lb
					x 6 retarded per wing carried
					in tandem triplets on two
					multiple ejector racks


THE PANAVIA TORNADO IDS - BRITAIN

Individual Weapon Data

Total external stores weight:	  19,840 lb (9,000 kg)
Number of hard-points:		  Under wing: 4
				  Fuselage: 5
Hard-point rating:		  Outer wing: 1,000 lb
				  Inner wing: 3,000 lb
				  Fuselage: 4,000 lb
				  Centre line: 2,000 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Twin 27 mm    None	Internal	Nil
		Mauser 360
		rounds per
		gun

AIM-9B/L	AAM	      Heat	Any external	195 lb
			      seeking

AGM-65A		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)

ALARM		Anti-	      Radar	Any external	390 lb
		radiation

JP233		Airfield      None	Fuselage	4,000 lb
		denial

MARK 13/18	Bomb	      Laser	Any external	1,3011 lb
PAVEWAY

GENERAL PURPOSE Bomb	      Free fall Any external	1,000 lb


THE SAAB VIGGEN - SWEDEN

Individual Weapon Data

Total external stores weight:	  13,228 lb (6,000 kg)
Number of hard-points:		  Under wing: 4
				  Fuselage: 3
Hard-point rating:		  Outer wing: 1,102 lb
				  Inner wing: 2,205 lb
				  Fuselage: 1,102 lb
				  Centre line: 2,205 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Single 30 mm  None	Internal	Nil
		KCA Oerlikan

Rb-24   	AAM	      Heat	Any external	195 lb
Sidewinder		      seeking

Rb-75		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)
Rb-05A		ASM	      Radar	Any external	672 lb

Bofors M70X     Rockets	      None	Any external	1,000 lb

GENERAL PURPOSE Bomb	      Free fall Any external	1,000 lb


THE PANAVIA TORNADO IDS - GERMANY

Individual Weapon Data

Total external stores weight:	  19,840 lb (9,000 kg)
Number of hard-points:		  Under wing: 4
				  Fuselage: 5
Hard-point rating:		  Outer wing: 1,000 lb
				  Inner wing: 3,000 lb
				  Fuselage: 4,000 lb
				  Centre line: 2,000 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		Twin 27 mm    None	Internal	Nil
		Mauser 360
		rounds per
		gun

AIM-9B/L	AAM	      Heat	Any external	195 lb
			      seeking

AGM-65A		ASM	      Video	Any external	635 lb
Maverick				436 lb (Fragmen-
					tation shaped
					charge)

ALARM		Anti-	      Radar	Any external	390 lb
		radiation

MW1		Airfield      None	Fuselage	4,000 lb
		denial

MARK 13/18	Bomb	      Laser	Any external	1,3011 lb
PAVEWAY

GENERAL PURPOSE Bomb	      Free fall Any external	1,000 lb


THE MiG FLOGGER-D - USSR

Individual Weapon Data

Total external stores weight:	 10,250 lb (4,660 kg)
Number of hard-points:		 Inner wing: 4
				 Outer wing (jettisonable none swing):2
				 Fuselage: 2
				 Centre line:1
Hard-point rating:		 Outer wing: 1,021 lb
				 Inner wing: 1,102 lb
				 Fuselage: 1,102 lb
				 Centre line: 2,205 lb


WEAPON		TYPE	      GUIDANCE	POSITION	WEIGHT FACTOR

Cannon		23 mm 6-      None	Internal	Nil
		barrel 700
		rounds 
		
Cannon		23mm	      None	Inner wing only 250 lb

GSh-B		pod-mounted
		14 degree downward
		pointing for ground
		straffing. 700 rounds

AA-8 Aphid	AAM	      Heet	Any external	121 lb
			      seeking  

AS-7 Kerry	ASM	      Laser	Centre line	2,205 lb

FAB-500		Bomb	      Laser	Any external	1,102 lb

FAB-250		Bomb	      Free fall Any external	551 lb

UB-32-57	55mm rockets  None	Any external	1,102 lb

BETAB-250 	Bomb	      None	Any external	551 lb
Airfield denial
(Rocket)

---------------
FLIGHT CONTROLS
---------------

Cursors		-    Pitch and roll
< - >		-    Rudder
1 - 0		-    Thrust control
		-    1 = 10% thrust
		-    2 = 20% thrust etc
		-    9 = 90% thrust
		-    0 = 100% thrust
		-    Press 0 again for Afterburners
+ and -  	-    Fine Thrust Control
B		-    Air Brake
W		-    Wheel Brake


VIEW CONTROLS


F1		-    Cockpit view
F2		-    Look around view (Keys as View Plane)
F3		-    Weapon view
F4		-    Enemy Aircraft view
F5		-    Control tower (keypad + and - to zoom)
F6		-    Rear view
F7		-    Left view
Shift F7	-    Right view
F8		-    Map view (keypad + and - to zoom)
F9		-    Track view (keypad + and - to zoom)
F10		-    View plane view (keypad + and - to zoom)
		     Numeric keypad
		     4,6 = pan left/right
		     2,8 = pan up/down


WEAPON CONTROL


Return		-    Select weapon
Space		-    Fire Weapon
S		-    Select Air Target (Sidewinder, Aphid)
Backspace	-    Select ground target (Maverick, Kerry)
C		-    Chaff
F		-    Flare


INFORMATION WINDOWS


U		-    Alter window 1 mode (Weapons, Waypoints, Off)
N		-    Next waypoint


MISCELLANEOUS


Shift E		-    Eject
H		-    Release from refuelling tanker (When docked)
R		-    Change radar range (3, 6, 12, 25 miles)
P		-    Pause/Unpause game
Escape		-    Go back a level during front end Quit back to
		     level select from free flight
Alt-C		-    Select Config Screen
Alt-T		-    Accelerated Time

