
                              H A R L E Q U I N
                              ===========

SCENARIO
--------

  In  a  far-off  forgotten  corner  in the expanse of imagination there is a
fantastic  world called Chimerica.  A living, breathing amalgam of dreams and
distant   memories,  conceived  for  the  sole  purpose  of  exploration  and
discovery.   For  years  it  thrived  and flourished, fuelled by the greatest
energy  of all - the innocent wonder of a child.  Chimerica`s sole inhabitant
was  a young boy with the name Harlequin.  He spent his early years quenching
his  curisity  by  exploring the many bizzare lands which he called home.  No
locks  barred  his way and each new door led to a new and uncharted territory
ripe for his first footsteps.

  But  all  children grow and Harlequin was no exception.  Soon the fantastic
world  in which he lived began to lose it`s appeal.  He had become accustomed
to  the  unusual  and  unexpected, and they became a mundane form of everyday
normality.   His thoughts turned from those of a care-free youngster to those
of  an  adult.  He left his childhood home in search of riches, respect and a
new  life.   In  Harlequins  absence  Chimerica  slowly  fell  to  a state of
disrepair  and  the land entered an age of cold reality.  All those weird and
wonderfull  chambers which Harlequin had explored as a boy became infested by
the  powers  of  disbelief,  taking  the  form  of  creatures  intent  on the
destruction  of  imagination,  dreams  and  Chimerica  itself.   So  with the
prospect  of  no salvation in sight of Chimerica`s sadness deepened until one
day it`s heart broke and everything was silent.

  The  years  rolled  by  and  dust  settled  thick  on  the desolate land of
Chimerica,  then one day a hazy figure appeared on the distant horizon across
the  dunes  of  the Dream Mile.  His footsteps quickened as he approached the
old  clocktower  until  he was in full flight, the sand spraying in his wake.
As  he  ran  he squinted skywards stealing a glance at the clock face, before
stopping  dead in his tracks.  Behind his black mask his eyes focussed on the
unmoving clock hands.  He strained to hear the beating of the heart but there
was only silence and a shiver of realisation raced down his spine.

  Harlequin  had  returned, older and with enough wisdom to know that all was
not  well in his homeland.  His final steps up to the base of the clock tower
were filled with a gnawing anguish and a reluctance to accept what he already
knew.   He  stood  before  the  barred  bolted  door  which  led to the inner
clockworks  of  the tower.  Chained to the portal hung a rust encrusted sign.
Harlequin wiped the thick grime with his diamond pattered sleeve and read the
words  -  "  Closed - Due to Broken Heart".  There and then Harlequin decided
that  he  must  help  his old friend.  He was unsure of the risks and dangers
involved  in  this  task  but  he  wasn`t  about  to sit back while Chimerica
crumbled.   So  with  his fists clenched in determination Harlequin set forth
with all consuming purpose - to mend Chimerica`s broken heart.


GAME PLAY
---------

  The world of Chimerica is unique.  Each of the lands that make up Chimerica
are  linked  to  each  other, but the matix is not linear.  Some of the doors
will  always lead to the same world, but in other instances, the world that a
door  will  lead to will be dependant upon how the switches are set.  Mapping
it could be a Nightmare, but then, it is a dreamworld.

Harlequin  has a certain amount of energy wich is displayed as a vertical bar
at  the bottom left hand corner of the screen which will be depleted whenever
he is hit with a projectile or touches an enemy.


PERCENATGE SCORE
----------------

  Each  time  you  sucessfully  solve a puzzle, move onto a new level, find a
piece of the heart or complete a part of the game, your percentage score will
increase.   When  you leave a level the percentage score will be displayed on
an  intermission  screen  as  well  as  any pieces of the heart that you have
found.


THE ULTIMATE AIM
----------------

  You  must  find  the four broken parts of Chimerica`s heart, take them to a
level  with  bars, sheets and notes, and find the exit which has now become a
heart.


STANDARD JOYSTICK CONTROLS
--------------------------

	JOYSTICK		ACTION
	--------		------

  	Up			Jump Up
  	Up and right		Jump right
	Up and left		Jump left
	Down			Crouch
	Down and right		Crawl right
	Down and left		Crawl left
	Right			Run right
	Left			Run left
	Fire			Shoot hearts

KEYBOARD CONTROLS
-----------------

	SPACE - Pause / Unpause
	H     - Turns Space Hopper Off
	F1    - Load a previously saved game postion
	F2    - Save a game position
	F10   - Toggles music and sound effect in the game.



HARLEQUINS ACTIONS
------------------

  Harlequin  can  run  left or right and will accelerate in these directions,
which can be usefull for attaining large jumps.


JUMPING
 -------

  Harlequin  retains  any  momentum  he  has  when  jumping, thus many varied
heights and lenghts of jump can be achieved.  He can also change direction in
mid air.


SLOPE ACTIONS
-------------

  Sloping  landscapes  can  be  overcome  very  easily as Harlequin can climb
thesebe  facing  into  the  slope  and jumping forward, or slide down them by
facing down the slope.


SWINGING
--------

  Harlequin  will find it useful to swing on ropes or hang on and travel down
a  rope  at  some points during the game.  He can chose to jump from these or
simply  drop  down.   Push the joystick left or right to change the direction
that  Harlequin  is  facing when swinging.  Pull down on the joystick to make
Harlequin drop when swinging.  Push up on the joystick to make Harlequin jump
up,  this  is  done  best  at the end of the arc of a swing in order to reach
certain platforms for example.


HANGING
-------

  Hanging is simular to swinging but with no circular action to the movement.


SKIDDING
--------

  Some  patches  of  ground  are slippy, and Harlequin will skid along in the
direction  he  was  moving.  He can only overcome the movement by jumping off
the slippy area.


JACK IN THE BOX SPECIAL ITEMS
-----------------------------

  There are several Special Items wich Harlequin can find hidden in "Jack in
the boxes" around a level.  They can be opened by standing infront of them.
Each item only lasts a certain amount of time, so be careful!  On some of the
bonus obects, a timer will appear at the bottom right of the screen
indicating how much time remains until the special item disappears.


UMBRELLA
--------

  This  allows Harlequin to slow down his descent amd land safely by floating
down  a  level and steering the umbrella left or right.  When the umbrella is
activated a timer appears at the bottom right hand corner of the screen.


SPACE HOPPER
------------

  This  allows  Harlequin  to  bounce around a level.  He can use it to reach
higher  platforms  or  crush his enemies if he lands on them.  When the space
hopper  is  activated  a timer appears at the bottom right hand corner of the
screen.


ANGEL FISH 
----------

  In  this  form,  Harlequin  is  able to travel around underwater.  When the
angel  fish  is  activated a timer appears in the bottom right hand corner of
the screen.  You cannot have two angel fish bonuses at the same time.


FIREWORKS
---------

  Up  to  four  rockets can be collected which will then circle Harlequin and
protect him from enemies.  These disappear after a while.


HEART
-----

  Gives  extra firepower in the form of longer range missles.  Harlequin then
fires  red  hearts  rather than his standard pink ones.  These will disappear
after a certain time.


BURGER
------

  Refills Harlequin`s energy bar.


SPECIAL ITEM CONTROLS
=====================

ANGEL FISH
----------

  To transform from Harlequin into a Angel Fish - Pull the joystick down when
in  water.   To  transform  from  an Angel Fish back into Harlequin, pull the
joystick  down when the Angel Fish is partly out of the water with a platform
underneath.   Left,  Right, Up, and Down on the joystick moves the Angel Fish
around and the fire button shoots his hearts.


SPACE HOPPER
------------

  To  activate  pull  the  joystick  down  and  press  the  fire  button.  To
de-activate  press  the  H  key  or wait until the timer runs out.  The Space
Hopper  is controlled via the joystick.  Pushing up on the joystick will make
the  Space Hopper bounce higher, pulling down on the joystick will lessen the
bounce.   Left or right on the joystick makes the Space Hopper bounce left or
right.


UMBRELLA
--------

  To  activate,  push  up  on  the  joystick  and  press the fire button.  To
de-activate,  pull down on the joystick.  Left or right on the joystick makes
the Umbrella move left or right.


CONTINE PLAY TOKENS
-------------------

  Tokens in the form of tea cups, teddy bears and sticks of rock can be found
lying  around  the  levels,  also  shooting certain pieces of background will
cause  tokens  to  fall  until  they hit a platform.  If collected the tokens
begin  to  fill  the  face  of  Harlequin  at the bottom of the screen.  When
Harlequins face is full he will not loose a life when all his energy has been
depleted,  But  the face will have emptied and will require re-filling.  When
you  die, a screen will appear saying `Continue?  Yes/No`.  Move the joystick
to choose and press fire to confirm.


SWITCHES
--------

  Switches  play  an  important  part  in  Harlequin,  they  perform  various
functions,  just what they do is up to you to discover.  For example they may
cause a platform to appear, switch on something or build something on another
level  or  remove a blockage thus allowing access to another part of the map.
It is up to you to discover what each switch does.


CLUE SYSTEM
-----------

  If  Harlequin  stands at certain places on a level a light bulb will appear
above  his  head, this indicates that there is a clue here if it is required.
Simply  stand  until still when the light bulb appears and a clue will scroll
down  from  the top of the screen.  If you do not wish to see the clue simply
move away from the spot as soon as the light bulb appears.


LOAD AND SAVE
-------------

  Becoz  Harlequin is such a vast game which will take time and alot of skill
to  complete, we have included a load and save facility.  Press F1 to load in
a  previously saved position and F2 to save your postion.  Then please follow
onscreen  instructions.   There  are  six load/save positions for you to use.
For  both  load  and  save  you  will  be  given the opportunity to cancel or
continue the load/save.  Move the joystick left or right to select either yes
or  no,  and  press  fire  to  confirm.  Moving the joystick up and down will
increment or decrement the save/load positions.


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                             ______  
                DOX TYPED BY  /hor  ON 06 / 03 / 92  10:30pm
                --------------------------------------------

            Remember if a game is worth playing its worth buying!
            -----------------------------------------------------

            And I personally think this one is very cool indeed. 
            ----------------------------------------------------

                    C U 4  Now until I type another Doc
                    -----------------------------------


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