This is the Hero's Quest I hint section.
Please select the area in which you are having trouble.

   1 ... Getting Started
   2 ... The Town of Spielburg
   3 ... The Healer's Hut
   4 ... The Baron's Family
   5 ... Castle Spielburg
   6 ... Monsters
   7 ... Helpful Creatures, The Dispell Potion
   8 ... Magicians and Magic
   9 ... How To Enter Baba's Hut, The Brigand's Fortress
  10 ... End Game Puzzle Solutions
   X ... eXit to Series Selection Menu


Problem:
How can I best allocate my points as a Fighter?

Hint:
A Fighter is always testing his strength and courage against the
world, and  is everyone's favorite adventurer!  Add 15 points to
Strength. Add 10  points to Vitality. Add 15  points to Agility.
Add 10 points to Weapon use.

Problem:
Give me some tips on playing as a Fighter.

Hint:
It's very important to read the section on "THE FIGHTER" in your
Famous Adventurer's Correspondence  School manual. Then practice
with  the Weapons  Master and  work in  the stable  daily. Fight
monsters at  every opportunity. Buy Healing  Potions and stamina
potions. Use them. Sleep in the Magic Meadow (Erana's Peace).

Problem:
How can I best allocate my points as a Magic User?

Hint:
Ah, so  you've decided to  play as the  intellectual adventurer!
Add 5 points to Strength. Add 15 points to Agility. Add 5 points
to  Magic.  Add  10  points  to  Intelligence.  Add 15 points to
Vitality.

Problem:
Give me some tips on playing as a Magic User.

Hint:
It's very important to read the sections on "THE MAGIC USER" and
on "COMMON  EVERYDAY MAGIC SPELLS"  in your Famous  Adventurer's
Correspondence School manual. Then get all the spells as soon as
possible  and  practice  them  whenever  practical.  Avoid close
combat  with tough  monsters by  casting the  Calm Spell,  or by
running away.

Problem:
How can I learn all of the Magic Spells?

Hint:
You can buy the FLAME DART  spell, the FETCH spell, and the OPEN
spell at the  Magic Shop. You can obtain  the TRIGGER spell from
the Hermit, the DAZZLE spell from Erasmus, the CALM spell in the
Magic Meadow, and the DETECT MAGIC  spell from the Meeps. If you
are a  Magic User character  from the start  you will have  ZAP.
Other character types cannot obtain ZAP.

Problem:
How can I best allocate my points as a Thief?

Hint:
The Thief lives by his wits,  travels by night, and sneaks by or
runs  away from  monsters. Add   10 points  to Strength.  Add 10
points to Vitality.  Add 10 points to Weapon  Use. Add 10 points
to Agility. Add 10 points to Luck.

Problem:
Give me some tips on playing as a Thief.

Hint:
It is very important to read  the section on "THE THIEF" in your
Famous Adventurer's Correspondence School manual. You must think
"sneaky".  Explore the  town at  night, try  to pick  all locks.
Avoid  powerful monsters  - prey  on the  weak. Practice  dagger
throwing  at the  archery range  or in  the Thieve's Guild. Most
importantly: buy a Thief Tool Kit at the Thieves' Guild.

Problem:
I know the Brigands have something  to do with this story, but I
need more information.

Hint:
Everyone in  Spielburg seems to  be worried about  the Brigands,
and they  certainly are dangerous! Each time  you meet somebody,
ask  about the  Brigands, the  Brigand Leader,  and the  Brigand
Warlock. There  is a lot to  be uncovered... But, there  is more
going on here, and a deeper plot.

Problem:
I don't have enough money to buy the Undead Unguent, or anything
else for that matter.

Hint:
You  may  work  in  the  stables,  sell  Spell Components to the
Healer, defeat  Goblins and Brigands in  combat and search their
bodies for  coins. You can  defeat the Ogre  and the Kobold  and
take their treasure. Completing heroic  quests will also net you
a nice reward.

Problem:
I have difficulty entering/leaving rooms or buildings.

Hint:
Make sure  you are  NOT  in HIGH SPEED HERO mode. Select  NORMAL
SPEED HERO. High Speed Hero is intended for outdoors only.

Problem:
What is the REAL plot of this story?

Hint:
The Baron tried to get rid of Baba Yaga and made her very angry.
She cursed the graveyard and cursed the Baron. It is your quest,
to break the  curse, free Spielburg, rescue the  Baron's son and
daughter, and become a hero.


Problem:
What do I ask the Sheriff and Otto?

Hint:
Ask Sheriff  about brigands, Otto,  merchant, and monsters.  You
can ask about heroes too, but the best thing to do here is check
out Otto's yoyo  action. Have you seen him  do the cat's cradle?
How does he do that?

Problem:
What can I do at the Hero's Tale Inn?

Hint:
Ask Shameen  about the merchant, robbery,  wealth, and food. You
can order some food from Shema. The  Inn is also a good place to
sleep at night. The merchant comes in around suppertime. Ask him
about  robbery,  the  brigand  leader,  minotaur,  his name, and
Shapeir. The poor  merchant is down on his luck,  have a heart -
buy him a meal or give him  a ration. The merchant will be a big
help to you at the end of  the game. Believe it or not, he could
eventually help you in Hero's Quest II!

Problem:
What can I do at the Guild Hall?

Hint:
Read the Log Book and the Quest Board. Wolfgang knows a lot. Ask
him  about  the  Baron's  son,  the  Baron's  daughter,  Yorick,
Monsters, Brigands, Baba Yaga, and the Curse.

Problem:
What can I do at the Magic Shop?

Hint:
Ask Zara about the town,  the valley, aura, Erasmus, Erana, Baba
Yaga,  the curse,  magic, potions,  spells, and  scrolls. If you
have magic skills, you can buy scrolls here.

Problem:
What should I buy at the Dry Goods store?

Hint:
The Storekeeper is  engrossed with that book, but  ask him about
equipment anyway.  You can buy  empty flasks (find  something to
put in them)  and food rations in case you  get hungry later. If
you  are playing  as a  Thief, you  can buy  daggers. If you are
playing  as  a  Fighter  and  are  strong  enough,  you  can buy
chainmail armor.

Problem:
What should I buy at the Farmer's Mart?

Hint:
You  will need  to buy  50  apples  from Hilde  to bargain  with
Brauggi. Ask Hilde about Brigands.

Problem:
A beggar is asking me for money. What should I do?

Hint:
Have a  heart, begging is  his only source  of income. Give  him
some money. Ask the beggar about night.

Problem:
What should I do in the alley?

Hint:
Give the  beggar some money,  ask the beggar  about night. Don't
ever come into this alley at night, unless you are a Thief. As a
Thief you will have to meet  other thieves here to ask about the
password. You can read about the secret sign in your manual.

Problem:
What should I do in the Tavern?

Hint:
Don't  drink with  those patrons!!  You can  enter the  Thieves'
Guild  from the  Tavern, but   you must  know the  password. The
thieves in the alley know the password.

Problem:
Where is the Thieves' Guild?

Hint:
The entrance  to the Thieves'  guild is through  the Tavern, but
you must know  the password. Crusher is the  one you should talk
to.

Problem:
What can I  do at the Butcher's, the  Baker's, the Barber's, the
little old lady's house, or the Sherrif's house?

Hint:
Ignore those  locations, unless you  are able to  pick locks. If
you are  a thief, steal.  Don't overdo it  though. It is  a good
idea to save your game before entering.

Problem:
Who's this Bruno character hanging out at the town gate?

Hint:
Consider  his   character...  he  actually   SELLS  information.
Everything  he says  is suspect,   but ask  him about  Baba Yaga
anyway, and pay him the silver and gold he demands.

Problem:
What can I do at the Healer's Hut?

Hint:
The Healer is your friend -  she will buy Spell  Components from
you,  help you  make the   Dispell Potion,  sell you  the Undead
Unguent and, she makes a great Healing Potion!!

Problem:
Where can I find the Healer's Ring?

Hint:
The Healer's Ring is in the nest in front of her hut.

Problem:
How can I get the Healer's Ring?

Hint:
If you have magic skills: Cast the FETCH spell to get the nest.
If you have climbing skills: Climb  the tree to get the nest. If
you have throwing skills: Throw some  rocks at the nest until it
falls out of the tree.

Problem:
I need some information about the Baron and the Curse!

Hint:
The Baron Stefan  von Spielburg is Lord of  Spielburg Valley. He
angered Baba  Yaga when he  ordered her to  leave Spielburg. She
cursed him and he soon lost  his daughter, then his son. Now the
Baron  will not  leave his  castle or  see any  visitors. If you
rescue his son, you will be permitted to see him.

Problem:
What happened to the Baron's son?

Hint:
Five  years ago  the Baronet  went out  for a  morning ride. His
horse returned  without him and had  been raked by the  claws of
some  large animal.  This too,  was part  of Baba  Yaga's curse.
Although unrecognizable,  he is somewhere in  the valley. If you
are serious about becoming a  Hero, find the Baronet Barnard von
Spielburg  (there is  also a  hefty reward  offered for his safe
return).

Problem:
I need some information about the Baron's daughter.

Hint:
Baba Yaga put  an enchantment on the Baron's  daughter. To break
the spell,  talk to the  Dryad. When Elsa  was a little  girl, a
large winged  creature flew over  the castle wall,  grabbed her,
and   flew   off.   No   one   ever   saw  her  again.  Although
unrecognizable,  she  is  somewhere  in  the  valley. If you are
serious about becoming a Hero, find Elsa von Spielburg (there is
also a hefty reward offered for her safe return).

Problem:
What became of Yorick, the Baron's Jester?

Hint:
Yorick  was  devoted  to  the  Baron's  daughter. After Elsa was
kidnapped,  he set  out to  rescue her  and swore  he would  not
return until she  was safe. No one ever  saw him again. Although
unrecognizable, he is somewhere in the valley.

Problem:
I need some information about Karl, the Gatekeeper.

Hint:
Go to him with all of your  questions. You can ask him about the
castle,  the Baron,  the Baron's  son and  daughter, Yorick, the
stable,  brigands monsters,  heroes, the  valley, the graveyard,
Baba Yaga, the hut, the curse... Karl knows it all!

Problem:
I need some information about the Stableman.

Hint:
He's a low-looking lout, but he pays a fair wage for a days work
and  will offer  a safe  place to  sleep for  the night. You can
build some muscles with that rake.

Problem:
I need some information about the Weapons Master.

Hint:
If you  are a Fighter,  it is very  important to practice  daily
with  the Weapon's  Master to  improve your  fighting skills and
build your strength.

Problem:
How do I get in to see the Baron?

Hint:
If you lift the enchantment  and rescue the Baron's son, Baronet
Barnard von Spielburg, you can enter the castle.

Problem:
The Goblins keep attacking. What should I do?

Hint:
If you are a Fighter, the Goblins  are easy - go ahead and fight
them  to build  up your  Strength and  Weapon Use  skills before
taking on  something really scary.  Don't forget to  search your
opponent's body  after you kill it.  If you are a  Thief you can
throw daggers or  run. If you are a Magic  User, cast a spell at
them.

Problem:
I can't enter the Goblin's den.

Hint:
There is no need to do so. The entrance is too small for you.

Problem:
The Brigands keep attacking. What should I do?

Hint:
If  you  are  a  Fighter,  fight  the  Brigands!  Count it as an
opportunity to  build up your  skills and beef  up your muscles.
Don't forget to search your  opponents body after defeating him.
If you are a Thief you can  always run. If you are a Magic User,
cast a spell at them.

Problem:
I keep  dying from all sorts  of Monster attacks. What  should I
do?

Hint:
Read  about  COMBAT  in  your  technical  manual.  Save the game
whenever  you encounter  a monster.  Once you  are in the combat
screen you will not be able to save. If you are wounded, drink a
Healing potion  before entering combat. Low  stamina will affect
your  speed of  attack as  well as  start subtracting  from your
health points.  Use a Vigor potion  before entering combat. Even
as a  Fighter, not all monsters  can be fought and  defeated the
first  time around.  You can  usually type  "escape" during  the
battle.  If you  are a  Fighter, try  building up your character
statistics. If you  are a Thief you should  throw daggers before
you get into close combat. Don't  throw your last dagger away or
you  will  be  defenseless.  Try  to  sneak  past  more powerful
monsters or run  away. If you are a Magic  User you can cast the
Calm  Spell on  them until  you have  gained skill  with Dazzle,
Flame Dart, and Zap.

Problem:
I keep dying from Night Gaunt attacks. What should I do?

Hint:
Don't sleep  in the forest! The Hero's Tale Inn  is safe for a
weary traveler. You can also sleep at the Magic Meadow protected
by Erana's Peace,  the Dryad's Wood, the stables  at the castle,
or with the Hermit.

Problem:
How do I get past the Ogre near the cave?

Hint:
That Ogre is tough... and BIGGGGG! You MUST get past the ogre to
get into  the cave!!! As  a Fighter, you  need to build  up your
Strength, Agility,  and Weapons Use skills  before attempting to
take him on. Try fighting  some wimpier monsters, then come back
later. As a Thief, you can keep throwing daggers at him until he
is weak, then  fight him. As a Magic User,  cast the CALM spell.
Once you have defeated him, search his body, he has your typical
Ogre's treasure chest. Force the chest to find a treasure.

Problem:
How do I get past the Bear in the cave?

Hint:
Try feeding him or casting the  Calm spell. You may then go past
into the  cave. For an  inside joke, try  talking to the  bear a
couple of times.

Problem:
What should I do inside the Kobold cave?

Hint:
The Kobold has  a key hanging around his neck,  and you need it.
As a Fighter, you  need to kill the Kobold to get  the key. As a
Thief, sneak in at night to get  the key. As a Magic User, stand
back,  then  cast  the  FETCH  spell.  Don't  forget  to get the
Kobold's treasure!

Problem:
How do I get the Kobold's treasure?

Hint:
You  must search  the room  to find  the invisible  chest. As  a
fighter, force the chest open. As a Thief, you will have to pick
the lock. As a Magic User, stand back, then cast the OPEN spell.
The treasure is YOURS!!

Problem:
What do I do with the Kobold's Key?

Hint:
Use the key to unlock the chain on the bear's leg.

Problem:
What do I do with the Antwerp?

Hint:
Just avoid the Antwerp.

Problem:
How can I defeat the Troll?

Hint:
If you say the secret password before entering the cave he won't
harass  you (unless  you are  foolish enough  to go  through the
passage leading to the den).

Problem:
What do I do with the Fox?

Hint:
Show some kindness, free the fox.

Problem:
I would like some information about the White Stag.

Hint:
Follow the White Stag, he will lead you to the Dryad.

Problem:
I've seen the Meep's Peep. What do I do there?

Hint:
The furry little Meeps are all different colors. ASK ABOUT GREEN
FUR. You ARE  looking for some green fur, you  know! If you have
some magic  skills and you  ask at just  the right time  you can
also receive the DETECT MAGIC spell.

Problem:
How do I locate the Dryad?

Hint:
Follow the White Stag until he leads you to the Dryad, Keeper of
the Woods. She will trade her Magic Acorn for the Spore Spitting
Spirea Seed. She knows of  a DISPELL potion to disenchant people
with spells upon them - VERY important.

Problem:
I need some information about the Dispell Potion.

Hint:
The  Dryad and  the Healer  will aid  you in  making the DISPELL
potion to break enchantments. You  can pick FLOWERS in the Magic
Meadow, the  Meeps will give  you GREEN FUR,  you can get  FAIRY
DUST  at night  near the  magic mushrooms,  FLYING WATER  can be
obtained at  the waterfall near  Spiegelsea, and the  Dryad will
give you a MAGIC ACORN after  you give the Spore Spitting Spirea
Seed to her.

Problem:
Where is the Hermit?

Hint:
The  Hermit lives  next to  the waterfall.  If you have throwing
skills, you can  gather some rocks near the  waterfall and throw
them at the door until the Hermit opens up. If you have climbing
skills, just  climb up to  his door. If  you have magic  skills,
cast the DETECT MAGIC spell.

Problem:
What do I do once I find the Hermit?

Hint:
The Hermit  will offer you a  safe place to sleep  for the night
and  a  round  of  cribbage.  Ask  the  Hermit about the Brigand
Warlock, magic,  Erasmus, the magic  mirror, the REFLECT  spell,
and the TRIGGER spell (he'd also  be very happy if you asked him
about all of his family).

Problem:
I'm at the Snow Forest. What do I do with Brauggi?

Hint:
Bargain with  Brauggi. He told  you he was  hungry. Give him  50
apples and he'll give you a glowing gem.

Problem:
How do I get the Spore Spitting Spirea Seed?

Hint:
If you have throwing skills, you can gather some rocks and throw
them at the seed until you  hit it. If you have climbing skills,
climb the  rocks and catch the  seed. If you have  magic skills,
cast the FETCH spell. DO NOT DAMAGE ONE OF THOSE PLANTS!

Problem:
What can I do at the Magic Meadow?

Hint:
Travel due north  to find Erana's Peace. Eat  the magic fruit to
appease  your hunger.  The flowers  exude a  perfume that heals,
bring a bouquet to the healer.  Healing occurs when you sleep in
this Magic Meadow.  As a Magic User, you  will regain your magic
points and  health points by  sleeping here. Cast  an OPEN spell
upon the stone to reveal a spell of CALM.

Problem:
I keep getting killed at the Graveyard. Help!

Hint:
You must use the UNDEAD UNGUENT before entering the graveyard at
night. Don't fall in any open graves. The Unguent will only work
once.

Problem:
What can I do with the Magic Mushrooms?

Hint:
You can pick the magic mushrooms  during the day, then sell them
to  the Healer.  For an  interesting graphics  demonstration you
might try eating the magic mushrooms.

Problem:
How can I find the Fairy Dust? What do I do with the Fairies?

Hint:
Go to the mushroom ring at  night to find the Fairies. Ask about
the Fairy Dust,  then, go ahead, Dance with  them! You must have
an empty flask to carry the dust.

Problem:
I can't find the Mandrake root, or when I do it dissolves!

Hint:
You will  find the Mandrake  root in the  graveyard. It must  be
picked around midnight. The root  is on the centermost grave. Be
sure to use the Undead  Unguent before entering the graveyard at
night. If  you do not pick  the root at midnight  it will vanish
and regrow after 3 days.

Problem:
How do I get past the Gargoyle?

Hint:
The questions  CAN be tough! Here  it is a matter  of using your
SAVE and RESTORE options. Each time the gargoyle asks a question
that you KNOW  the answer to - SAVE  your game before answering.
If  you get  zapped back  down to  the bottom  of the  mountain,
simply RESTORE. He also has one trick question. When he asks for
the secret  password to the  Thieves' Guild, don't  give him the
right answer  - he doesn't want  any thieves in there.  You only
have  to answer  three questions  correctly. Did  you guess that
Erasmus's  favorite  color  was   purple  and  therefore  so  is
yours?... If he asks you "What  is the meaning of life?" dig out
your copy of The Hitchhikers Guide  or multiply 7 times 6. If he
asks you  for the mean airspeed  of an unladen swallow,  ask him
whether it  is an African or  a European swallow. If  asked your
name,  you  MUST  type  in  your  name  EXACTLY  the same as you
originally gave it when you named your character.

Problem:
Tell me about Erasmus.

Hint:
Erasmus  is a  wizard and  can  teach  you about  magic. If  you
already  know some  magic, Erasmus  will invite  you to play the
Mages Maze  game. If you beat  him, he'll teach you  a new spell
called "DAZZLE". Don't worry if it  takes you a few trys to beat
him, it's good practice. Ask Erasmus about Erana, the Protection
spell, Baba  Yaga, curses, countercurses,  and most importantly,
about the magic mirror.

Problem:
Who is Fenrus anyway?

Hint:
Haven't  you  been  listening?  Why,  he  is  the second half of
Erasmus's  comedy  team.  Don't  tell  me  you  didn't  like the
jokes!?!

Problem:
How can I get into the hut with the chicken legs?

Hint:
Ask the central  skull about "the deal". Then  ask it about "the
rhyme". Then give it the glowing gem. Remember the rhyme.

Problem:
Baba Yaga keeps turning me into a Frog!

Hint:
Wise  up! Answer  YES to  all  her  questions, and  get her  the
Mandrake Root. Be sure to deliver it before dawn.

Problem:
Where is the secret passage to the Brigand's Fortress?

Hint:
If  you have  rescued the  Baronet and  received your reward you
will find a note on the floor under a bar stool in the Tavern in
the morning. It  will tell you of a secret  meeting near the old
target outside  of town. Spy on  Brutus and Bruno at  high noon.
Get the  key from Brutus. The  entrance to the lair  is near the
Bouncer  that  Hops,  (the  Antwerp).  Search  the rocks for the
keyhole, then use the key. Say  the secret word HIDEN GOSEKE and
you're in!

Problem:
How do I get past the Minotaur and the gate?

Hint:
As a  Fighter, you must be  tough. Fight the Minotaur  and force
the gate. As a Thief, sneak behind the Minotaur on the left side
of  the Fortress,  then climb   the wall  behind the  rock. Once
inside,  go around  the barrier  to the  left and  go across the
right bridge. Approach the center of the last barricade area and
"Step over  the rope." As a  Magic User, cast the  CALM spell on
the Minotaur, and the OPEN spell on the gate.

Problem:
How do I get through the Brigand's cafeteria?

Hint:
As you enter  the cafeteria, shut the door.  Type BLOCK DOOR. Go
over to  the chair near the  right wall door, and  PUSH CHAIR or
BLOCK DOOR. Go over to the  candelabra and PUSH CANDLES. Move to
the center of  the table, wait until the  lead brigand starts to
pass the front corner of the  table, type CLIMB TABLE. Go to the
door on the north wall and type OPEN DOOR. Ask about Yorick.

Problem:
How do I get through the distortion room?

Hint:
Ask about Yorick. Stop, read the sign. At the dangling rope type
PULL ROPE.  At the next  door type OPEN  DOOR. At the  left hand
door to  the north (the upside  down door) type OPEN  DOOR. Move
quickly  out of  the way  as it  begins to  shake. The door will
fall. Open the next door and go through.

Problem:
What do I do in the Brigand Leader's room?

Hint:
When confronted  by the Brigand Leader  type USE DISPELL POTION.
After Elsa  leaves, go to the  desk and get the  mirror. Get the
Healing potions. Exit the room  behind the treasure chest on the
east wall.

Problem:
I want to know how to find the Baron's son.

Hint:
The Kobold  wizard turned the Baronet  into a BEAR! To  lift the
enchantment, get  the key from  the Kobold and  unlock the chain
around the Baronets (bear's) leg.

Problem:
I want to know how to find the Baron's daughter.

Hint:
Baba Yaga turned  Elsa into the Brigand Leader.  Use the Dispell
Potion to lift the enchantment.

Problem:
What happened to Yorick?

Hint:
Yorick is now the Brigand Warlock.

Problem:
How can I defeat Baba Yaga?

Hint:
Get the Magic Mirror from the Brigand Leader's room. Then, go to
Baba Yaga's  hut and type USE  MIRROR when she casts  a spell at
you.
