Another game that's useless without DOCs.....our sincere thanx to 
ALIEN and the boys..........


INTERPHASE

Doc by The Alien of The Pompey Pirates...

The story so far...

In tomorrow's almost wholly automated world, the employment-starved population
is fed by the leisure industry. Gone are today's more traditional pursuits
though. Music, cinema, the theatre - even video games - are joys of the past.
The entertainment medium of the future is DreamTracks: recorded patterns of
pure imagination produced by Dreamers. Visit foreign lands, planets or solar
systems from the comfort of your own armchair. Smell, touch, taste, hear...
LIVE the dreams of others imaginative enough to produce them. Others like
Chad, a successful Dreamer whose career was about to rocket... until he
discovered that his latest Track had been laced with deadly subliminal images
capable of destroying the minds of anyone who experiences it. Horrified by
the possibility of even greater global vegetation, Chad sets out with his
opposite sex partner, Kaf-E (complete with symbiotic appendage), to recover
and destroy the Master Track from the DreamTrack Corporation's Security
building.

HOW TO PLAY

To minimize the risk of being caught, Kaf-E's gone in on her own. Taking the
role of Chad, it's up to you to guide Kaf-E safely through the complex
security system to the top of the building. Once at the top she must collect
the correct DreamTrack from the vaults before making her way back down through
the building to the exit.

The Screen

Thanks to an interface between man and machine known as the Interphase, Chad
can influence the building's electronics with his mind, and subsequently tap
the security system for information essential to ensuring Kaf-E's safety. The
Interphase also allows Chad to intercept any messages from Kaf-E.

Chad's viewpoint of the computer is represented by an abstract three-
dimensional environment, and this is where the action occurs. Kaf-E's plight
on the other hand, is shown on a two-dimensional blueprint of the building's
floors.

The blueprint for each of the 12 floors is shown only when a floor is reached,
so you can't find out what's in store on later levels until you get there!

Access and assess each blueprint, making careful note of the security systems
present, and determine a safe route to the lift for Kaf-E to follow before
attempting to disable any security 'obstacles' in the 3D environment.

3D DISPLAY

Inside the computer, abstract three-dimensional objects relate to those shown
on the two-dimensional blueprint. The two different states and relevant
information is accessed through the blueprint (MAP) screen.

Top left is shown game time, top right is your energy level. This is reduced
when you collide with the floor, objects, the enemy or it's firepower. Energy
is replenished by either entering a Power System or better still, by flying
under red arches. To continually gain energy, try this: once you successfully
fly under an arch DO NOT change your course at all. The layers wrap around,
ie: the level is repeated infinitely in all directions, so you will soon fly
under the arch again.

Bottom left is the Message Received window which flashes whenever Kaf-E needs
to talk. She transmits information whenever she encounters an obstacle. Press
the right-hand mouse button on the message screen to get the message up
quickly without having to wait for the typing...
Above that is the layer of the floor you are on. In the 3D environment, each
of the buiding's 12 floors is split into eight layers - this number lets you
know which layer you are on. To move from one layer to another, fly through
the Communication Holes (coloured squares or gaps) marked on the floor and
ceiling. NB: some layers do not feature Communication Holes on the ceiling.
Should you pass through the floor of such a layer and wish to return, keep
flying down through the Holes in the floor, until you reach the required
layer again.

To the right of the message window and layer indicator is the Radar screen.
This doesn't show your position, but the whereabouts of the enemy (small dots)
and the Generators (large dots) out of which they appear.

To the right of the radar are a row of function icons only available in
Pointer Mode.


Game Over

The game is over when either Chad's energy runs out (thus severing the
Interphase link and condemning Kaf-E to certain death) or he's de-Kaf-E-nated
(!), ie: she is caught by a Security Droid or electrocuted on a high voltage
floor.

Tunnels

The building's floors are connected by tunnels, through which Chad travels at
a constant speed. Follow the Guide and avoid the walls and Data Lines which
horizontally and vertically cross the tunnel. The entrance to the next level
is at the end of the tunnel - fly into it.

Moving in the 3D Environment

Move the mouse left or right to bank in the respective directions. Move up to
dive and down to raise. Pressing the left-hand mouse button activates
functions, eg: cannon-fire. To change speed, hold down the right-hand mouse
button and move the mouse up or down.

Locating and destroying obstacles

Enter the map screen and select the object you intend to destroy. Rather than
fly around attempting to locate this object, use the NAVigational COMputer.
Click on NAV to lock-on to the object. When the NAVCOM LOCKED message is
given, exit to the 3D world and, following the arrows displayed in the centre
of the screen, locate the object. Use a missile to destroy it and leave a
wireframe shell.

Missiles

Whereas the cannons only destroy certain small objects, the missiles destroy
EVERYTHING. Having select missiles, press the left-hand mouse button when
the cursor is over a target. When LOCKED appears, press the button again to
lauch the missile. Don't fire again- your cannon fire will destroy the
missile!

Tractor Device

Allows you to pick up objects and move them elsewhere. Select tractor, click
left button on an object to pick it up. Release the button to drop the
object. Useful for holding elusive drones in place while you hit them with a
missile...

Docking Device

Allows you to enter certain objects and influence them from within, for
example, you can affect the orientation of turntables.

Blueprint map

This is where the strategic side of the game takes place. The blueprint shows
the layout of all the corridors, rooms, doors and other security devices
present on the current floor. Examine it carefully - important clues are often
hidden. Hold down the left-hand button and move the mouse to scroll the map.
Press the left-hand button once to centralise the map there. Press the right-
hand button to centralise on Kaf-E.
So you know what to look for in the 3D environment, click on an object in the
map and then click INFO. It's 3D representation is then shown.
Kaf-E appears as a triangle with a circle in the middle, security droids are
triangles with circles at the top.
Turntables are circles with a single line inside them. A droid entering it
exits in the direction of the line. Kaf-E will stop and ask the way. To turn
a turntable, dock with it and press the left-hand button for each turn you
want it to make. To make Kaf-E continue in the same direction, enter and exit
the turntable (right-hand button exits) without changing it's direction.
Cameras often activate security droids. Destroy the camera to turn it off.
Pressure pads also activate security droids.
Electrified floors are fatal to the touch, but are deactivated after being
used once. So direct a droid onto it, and then Kaf-E can cross safely!
Workshops are there so you can clone any object you have accidentally
destroyed. Dock with it and use the right-hand button to choose an object
and eject it. Now exit and use the tractor beam to take the object to the
wireframe remains of the one you destroyed. Position it as accurately as
you can and release it.

The Defence Systems

Generators produce security droids for Chad to deal with. The most common
droids are airborne fighters, groundbased drones and unicycling frogs (!).
Destroy a generator and then destroy it's offspring for a quiet time... for
a while at least.

QUICK START: HOW TO COMPLETE FLOOR ONE

Successfully negotiate the tunnel.

Enter the MAP.

Centre on Kaf-E, wait for her to send a message.

Read the MESSage.

Enter the map.

Zoom in to the top right-hand corner of the map. Note that the camera is ON.
Click on the camera and select INFO so you know what to look for. Exit back
to the map.

Click on NAV to receive the NAVCOM LOCKED message.

Exit to the 3D world. Follow the arrows and destroy the camera.

Enter the map again. The camera should now be OFF. Now for the door...

Centre on Kaf-E. She's behind a closed door, so lock onto the door, follow
the arrows and destroy that too.

Kaf-E will now walk down the corridor, past the deactivated camera and then
past an activated camera. This activates a security droid, but don't despair-
Kaf-E narrowly misses it at the junction.

Now destroy the door barring Kaf-E's entrance to the Clearance area, then
destroy the door to the lift room. Wait for Kaf-E to reach the lift, then
lock onto that, seek it out and fly through the iris SLOWLY. If you go too
fast, you'll miss it.

You're now on floor two!



Pointer Mode

Hold both mouse buttons down or press SPACE. Now select the function icon you
require.

Using the Keyboard

T               Activate tractor beam (TRK)
D               Activate docking mode (DCK)
B               Enter blueprint map mode (MAP)
M               Message screen (MES)
ENTER/RETURN    Activate missile mode (missile icon)

A               Acknowledge message- switch off alarm tone
P               Pause- any key to unpause
8               Forward view
6               Right view
4               Left view
2               Rear view
SHIFT+ESC       Abort game


Game Save/Load

Save/load is only possible in the tunnel section. Press SPACE, select LOAD
or SAVE and click OK. CANC is to cancel the load/save.
Save on a blank disk- and don't use the disk for anything else! Only one
save can be stored on a disk.

TIP
Save your progress at the start of a tunnel. If you get to the end without
losing much energy, save it again just before you enter the iris. If you
do badly, load back the previous position!
