Netherworld - Instructions

SCENARIO

You are trapped in another world, one completely different to
the one you know, a world of fantastic structures and strange,
wonderful beings, but you are trapped. The only way back into
the real world is to collect enough of the local currency to
pay your way out otherwise you'll spend the rest of your days
continually dodging acid bubbles, dragons and other such
creatures.

CONTROLS

Joystick
--------
Ship control is by joystick only.  Work the joystick in the
directions below to move the ship in the corresponding
manner.

          Up
          ^
          |
  Left <--+--> Right
          |
          v
         Down


Keyboard
--------
Additionally, the following keys can be used to alter gameplay.

KEY          FUNCTION
---          --------
Q            Destroy Player Ship
SPACE BAR    Pause/Unpause Game

PLAYING THE GAME

Your objective is to collect a set amount of diamonds within a
time limit and then exit through a teleport. After each level there
is an intermission. An extra life is awarded if an intermission is
successfully completed. You have to start the level from the
beginning only if the time limit runs out.

In a playing area the following features can be found:

- a brick
- a secret door: looks like a brick but has slightly different
  graphics
- demons: these spit deadly bubbles
- alien generators: spit various nasties
- alien eggs: blast them away if they obstruct your path
- moveable rocks: use them to block alien generators, change
  them to diamonds by pushing them inside a diamond squeezer
  and use them to change the course of the mines
- metamorphosis walls: if a mine hits one of these it changes
  to four diamonds
- scanner mine: follows the perimeter of any object clockwise
- bounder mine: flies in a straight line until it collides with
  a solid object when it changes direction 90 degrees clockwise
- hover mine: moves vertically (deadly to touch)
- teleport: touch a teleport and press the fire button to get a
  fast transport
- goat's head: spits acid blood (deadly to touch)
- an hour glass: pick it up to get 30 seconds extra time

After shooting the aliens some of them leave behind glowing
icons.

- extra points: 100,250,500
- extra speed: don't collect it more than three times, otherwise
  the ships fly slower
- demon killer: touch a demon to destroy it
- brick smasher: collide with a brick to blow it up
- surprise bonus (4 features can be obtained):
  1. extra life
  2. invulnerability (the ship changes color)
  3. uncontrollable ship (the ship stops spinning)
  4. reverse controls (the ship changes the spinning direction)

Avoid the surprise bonus icons if you don't want to gamble!

DISPLAY INFORMATION

1. Amount of diamonds you have to collect
2. Amount of demon killers (maximum 9)
3. Amount of brick smashers (maximum 9)
4. Score
5. Level
6. Armour (maximum 12 shots)
7. Time remaining
8. Ships remaining

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|  1                                                  |
|                                                     |
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| 2 |                     |   |   |               |   |
|   |          4          | 5 | 6 |       7       | 8 |
| 3 |                     |   |   |               |   |
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CREDITS

Designed and written by Jukka Tapanimaki.
C64 music by Jori Oikkonen
Spectrum and Amstrad version by Chris Wood
Spectrum and Amstrad music and sound effects by Dave Rogers.
Atari ST and Amiga versions by Imagitec Design.
Produced by Paul Chamberlain.
Hewson Consultants Ltd. 1988.

Typed by TheNameOfTheGame.