
   Steem 3.2 with some updates

Changes:
1. Improved floppy image creation - both FAT-s are initialized, FAT size is 3 sectors instead 5 if size is under 1M, so more space for user data

2. Small change in video code makes it acting as in different wake up state than regular Steem - according to my tests Mega STE, STE, Mega ST wake in 80-90% case in it. In any case, that assures correct displaying of cover scan intro pictures in my hard disk adaptations.

3. Emulation of STE analog joystick inputs - only port 0. So, you can use some USB game pad with paddles, for what ? - So far it seems that this is only (and even it is unfinished) - OIDS modded for analog controls. But I plan to do analog controls instead mouse in Vroom.

4. Lowering of PSG (YM) audio level is necessary for SW what plays audio on PSG and STE DMA audio at once. That's the case with my mods of Xenon 2, Uridium. for instance. Basically, you need mixing ratio like with mine MixFix HW mod for STE.
There are now 2 separated volume control sliders (in Sound Options) - upper for PSG and lower for DMA. And both work when 'Write to primary buffer' is on. Only 1, PSG level is saved when quitting Steem. By next start PSG and DMA will be set on that level. So, you may need to correct DMA level if run some SW which uses STE DMA audio.
I think that separated controls are best - there are cases when PSG audio is not too loud - for instance sample playback via PSG.

Recommended settings for sound are:  
Type: Direct
Frequency: 50066Hz
Format: 16-bit stereo

I changed title from Steem Engine to STEem engine, so user will see what version is running. You can copy it in your Steem 3.2 directory and run. Should be not problems with settings, snapshots etc.

Compiled with Borland BCC .

  PP, July 18 2017.
