                           PROJECTYLE DOC
                   Typed in by Phil Gloss of SASH

                 A Quick Guide to doing the Tribal Thing

Once the game has loaded press the fire button-from here on in known
as Hit Fire.You and your tribe will be the Eldritch Cats.Hitting
fire selects your control device.
At the GET READY screen, you will be shown the pitch layout.Your
tribes starting position is shown here.You will have 2 goals to
defend, one in your Defend zone and one inthe Frantic zone.You score
by boosting the projectyle into any of the other tribes goal mouths.
When prompted Hit Fire to begin the game.
You will begin in the Central Zone.The Central Zone has four gates
leading to Attack1,Attack2,Defend and Frantic Zones.The Attack and 
Defend zone gates have coloured markers above them to indicate whose
zones they are.A countdown will commence in the top left corner of 
the screen.As soon as the countdown reaches zero, play starts.
Move your player around the Central Zone.Hit Fire to boost your 
player toward the Projectyle.Boost and bounce the projectyle through
the gates and into your opponents zones.
Stay sweet,take time out to get the feel of play.As with many sports
the aim is to score goals against your opponents, and to prevent 
them scoring against your tribe.
Various shapes and letters will appear on the pitch these are 
special bonus objects.See the section on bonus objects later on in
this doc.
After a goal has been scored, a REPLAY box will appear on screen.Hit
Fire to skip the replay;it will automatically play up to twice if
you do nothing.If you score an own goal, the goal is credited to the
last opposing player to touch the ball.
Tribal is a game of three halves, each halve is actually called a 
set, the time remaining in the current set is reflected by the hori-
zontal bars on the right of the screen.Each set is split into 64 
time units.As the end of a set approaches, a countdown will start
in the bottom right corner of the screen.
At the bottom right of the screen are two displays.One indicates
which is the currrent zone, the other tracks the position of the 
players and projectyle in the current zone.
At the start of a new set, the position of your tribe is rotated
clockwise on the pitch, and your new positon is shown on the pitch
layout.
                               CONTROL
These are the keyboard equivalents to the joystick control.
(All the numbers are for the numeric keypad only)

                     LEFT  Q E T U O 7 9
                     RIGHT W R Y I P 8 -
                     UP    A S D F G H J K L 4 5 6
                     DOWN  Z X C V B N M 1 2 3 [ENTER]
                     FIRE   [ZERO] [SPACE] [ALT]

                    OTHER KEYS:- PAUSE = [HELP]
                               UNPAUSE = [UNDO]
                               50/60hz = F1
                               ABORT   = F10
                     ABORT MENU OPTION = [ESC]

                            MENU SCREEN
The menu is set out in a 3*3 matrix.I will describe each function
starting at the top left and working down to the bottom right.

DISK SCREEN top/left
Allows you to load or save a League or Sudden Death.To save you 
need a blank disk.The program will format this automatically and
save out your current standings in the League or Sudden Death.The
save disk can only contain one each of a Sudden Death and a League
game;any existing game of the same type will be overwritten.
TOP GOAL SCORERS top/mid
Tracks the top six goal scorers for any game type.
CREDITS top/right
The guys wot wrote it matey!
MUSIC  mid/left
Hits the vibes.Hit Fire on here again to select a differnt theme,
there are 8 in all.
GO!  middle
Start the game.
OPTIONS SCREEN  mid/right
This option contains a host of sub options which are as follows.
Simply Hit Fire to turn an option on or off.

Faces shown when goal is scored-also shows elapsed time

Player positions shown at start of a new set

Computer intelligence during solo matches-turn off to practise

Watch matches with no human players involved-demo

Sound effects enabled

League update if match is aborted-the computer will calculate the
result if you abort match if this option is enabled.

See position tables at the end of match

Goal replays

Play music-Toggles the playing of music after a game

Set skill level-Low,medium or High

Deploy/train players inbetween matches-This allows you to train
and redeploy the players in your tribe before each match.It also
means that your players are open to injury

Number of disk drives to be scanned-if you have 2 drives set to 2
in order to load and save game.Projectyle will only recognise the
second drive if a disk is inserted before the machine is switched
on

Ball/Player Player/Player sound effects-This toggles all sounds
resulting from collisions between the projectyle and the player

Buffer sound effects-This toggles the sound effects from collision
with the buffers at the corner of the pitch

Wall sound effects-This toggles the sound effects from collision 
with the walls

Parallel port joystick adapter in use-A parallel/printer port 
adapter allows you to use a third joystick

Weeks in league-This option allows you to set the length of the
season.The number of weeks cannot be changed in the sudden death 
format.

Exit-to main menu

LEAGUE TABLE bot/left
This shows the placings and overall performance of all the tribes
partaking in a league or sudden death
                               SCORING
                        8 points for a win
                        4 points for a second place
                        0 points for a loss
                        6 points for a winning draw
                        4 points for a 3 way draw
                        2 points for a losing draw
GAME TYPE bot/mid
LEAGUE-allows you to play a league of between 6 and 21 weeks with 
all 8 tribes
SUDDEN DEATH-Six preliminary games will decide which six teams will
proceed to the semi final.The winners of the two semi finals, plus
the best runner up will enter the final to decide the Sudden Death
Champion.If at the end of a semi final there is no single victor
then the game will enter extra time until a tribe is sole victor.
SOLO-is a single match for 1,2 or 3 players.

DISK EXTRAS bot/right-For future game expansion.Not used in the
standard Projectyle game

Each tribe plays best on thier home pitch.The game starts with the 
home team defending the top zone.The attack and defend zones rotate
clockwise after each set.

                         DEPLOY YOUR PLAYERS
Your tribe has eight players,each with particular attributes.Use
your joystick to select a zone and Hit Fire.Move left and right to
select a player and Hit Fire in the chosen zone.
You may then Exit or Train your tribe

                         TRAIN YOUR TRIBE
You may alter the following attributes of any member by spending
your DOSH.Values are relative to other teams, rather than absolute.
The attributes have maximum and minimum values which can't be
exceeded.
         RATE- is your maximum speed.The faster the better
        POWER- is your ability to accelerate for boosting forward
and colliding with the projectyle
        SLIDE- is your ability to decelerate.The higher the slide 
value, the slower your rate of deceleration
        BOING- is your bounce factor.This is important in collisions
         MASS- is your physical weight, again useful in collisions
         NOUS- shows the intelligence of computer players.Nous for
human players has no effect
Hit Fire on SELECT and move left and right to choose a player.Hit
Fire to pick a player and move the joystick up or down through the
various attributes.The fire button toggles between increasing or 
decreasing [+ or -] an attribute, move the joystick to the right so
that BUY is highlighted and Hit Fire.Naturally you can only buy what
you can afford so watch your CREDITS REMAINING.Collect the DOSH 
bonus objects to increase the size of your wad {credit balance}
When you have trained one player, move the joystick down to SELECT
and repeat the process with ant other players you wish to train.
On completion of training, click on DEPLOY to return to the DEPLOY
YOUR PLAYERS screen, and click on EXIT if you are ready to play.
                              INJURY
When you have selected the Deploy/Train players option in between
matches your players will be susceptible to injury.This will affect
an individual's players abilities.It is advisable to monitor 
injuries on the TRAIN YOUR PLAYERS screen, you may heal injured 
players or replace them on the DEPLOY YOUR PLAYERS screen.

                           BONUS OBJECTS
Bonuses last for 9 seconds and will end when the projectyle leaves
the zone the bonus was collected in.Only pitch effects continue 
when switching zones.

 PLAYER EFFECTS          SPECIAL EFFECTS         PITCH EFFECTS

  B+ - Boing Plus         X - Seal Exits          S+ - Slide Plus
  B- - Boing Minus        T - Teleport            S- - Slide Minus
  P+ - Power Plus         F - Free Kick           B+ - Boing Plus
  P- - Power Minus        L - Loony Ball          B- - Boing Minus
  S+ - Slide Plus         C - Chip shot           
  S- - Slide Minus        Smiley - About face   
                          Dosh - Dosh
  The token with what looks like a T on its side with a hammer laid
against it is the STAMINA+ bonus object.

 Teleport-transports all players to the Frantic zone

 Chip Shot-when hit, the projectyle jumps in the air and can't be 
           hit again until it lands

About Face-the collector will boost away from the ball when hitting
           fire

      Dosh-25 credits for use in training your team

   Stamina-during the game your power will decrease, picking this up
           will maintain your Power

Loony Ball-the projectyle will act unpredictably for the collector

THE END

