Rana Rama - Instructions


THE GAME

At the beginning of a game you are transported to one of
the rooms in the top level of the dungeon. Your aim is to
explore each room in turn and to defeat each warlock that
you encounter. Each warlock is guarded by groups of evil
creatures. You earn extra points for destroying these
creatures, but they do not affect the main course of the
game. Some of the rooms in the dungeon contain tomb-like
weapon generators which create vicious weapons such as
spinning knives. Destruction of these weapons earns you
nothing, but you can shoot the generators for extra points.
Each room lights up as you enter it. Some rooms also have
mysterious symbols embedded in the floor. The symbols are
call Floor Glyphs and are of four different types. One
type is used to weave magic spells, another may ne used to
destroy all, or some, of your enemies in the room. The
other two types are used to reveal a plan of the current
level of the dungeon or to transport you to a new level.
You must experiment to discover which Glyph does what.
When you locate a warlock, leap of him and you will lock
him in Ritual Magic Combat. (You must unscramble the
letters making up the magic word RANARAMA before the
alloted time runs out.)
When you defeat a warlock you should strive to capture the
magic runes which he release because you may use them
to conjure spells to make yourself stronger in attack and
less vunerable in defense. WHen you have cleared the top
level of the dungeon you will be strong enough to proceed
downwards to tackle the more aggressive warlocks and
their guardian creatures which lurk below.


BASIC CONTROLS

Joystick         Keyboard
--------         --------
  Up             A,S,D,F,G
  Down           Z,X,C,V
  Left           B,N
  Right          M
  Fire           H,J,K,L

To fire an Offense spell    Press FIRE with a direction
                            selected.

To case an Effect spell     Press FIRE with no direction
                            selected.

To pause the game           Press P. Press FIRE to unset.
                            (inoperative during Ritual
                            Combat)

Set auto-fire               Press W. Press again to unset.

During Ritual Combat        Press Left or Right to select a
                            pair of letters and press fire
                            rearrange the pair.


FLOOR GLYPHS

To activate a Floor Glyph, step on it, stop, and press FIRE.

Glyph of Seeing
---------------
All the rooms and door (including invisible doors) which
you have explored so far are shown on a map, together
with your position. If you obtain the See Effect spell
during the game, the position of the warlocks is shown in
red.

Glyph of Power
--------------
A magic bolt of varying intensity is released killing some,
or all, of your opponents in the room.

Glyph of Travel
---------------
A side view of the Dungeon appears and you may use Up or
Down to travel to another level (or press FIRE to abort).

Glpyh of Sorcery
----------------
This Glyph is the key to building your power and
resilience. At least five screens of information may be
accessed using Up or Down to scroll through the screens.


ALL ABOUT SPELLS

Spell Types and Levels
----------------------
There are four types of spells - Power, Offense, Defense
and Effect. You start the game with weak versions of
each spell, but as you collect runes by defeating warlocks
you may cast stronger versions.

Casting New Spells
------------------
Find a Glyph of Sorcery, step on it, and press FIRE. The
first screen shows the currently active levels of the four
types of spells. Subsequent screens show new types of
spells which you may use in exchange for one of more of
the runes that you have collected. Press FIRE to cast a
new spell.


ENERGY CRYSTALS

As you explore you will stumble across these crystals
floating in their rooms. When they sense your life force
they will close in on you, be absorbed, and boost your
power levels.


THE EVIL GUARDIAN HORDES

Each progressive level has a different, and more difficult
to overpower, opponent.

Level  Opponent       Score
-----  -------------  -----
  1    Dwarf Warrior   100
  2    Fire Gollum     200
  3    Bisect          300
  4    Guardian        400
  5    Death Serpent   500
  6    Ghoul           600
  7    Arachnae        700
  8    Gargoyle        800


WARLOCKS

Wizard - Levels 1 to 4
----------------------
These cowardly leaders of the undead will only volunteer
for ritual combat if you are of a lesser status than they
are. If they run from you they are weak. Equipped with
various missle and attack spells, and resistant to missle
attack, these warlocks are best defeated by ritual combat.
Score 500 to 4000

Necromancer - Levels 5 to 8
---------------------------
Powerful in attack, defense and magical combat, these
towering Netherlords possess powerful runes which are
your key to ultimate success. Do not tackle them without
a high Defense Spell and a Power Level of at least 4.
Score 4500 to 8000


MAGICAL WEAPONS

Weapons are mostly impervious to your attack, and their
destruction wins you no points, but you may prevent their
creation, and earn 500 point in the process, by
destroying their tomb-like generators.


CREDITS

Design and Program:       Steve Turner
Cover Artwork:            Peter Austin
