Street Fighter 2 - Manual

MOVEMENT

The controls for STREET FIGHTER II take full advantage of the
capabilities of the respective computer formats. Here are the eight
basic control positions used in the game.

                           JUMP
                            ^
             BACKWARD FLIP  |  FORWARD FLIP
                          \ | /
         BACK DEFENSE <---  +  ---> FORWARD
                          / | \
          DEFENSIVE CROUCH  |  OFFENSIVE CROUCH
                            v
                          CROUCH


FORWARD               Walk forward.
FORWARD FLIP          Jump forward.
JUMP                  Jump straight up.
BACKWARD FLIP         Jump backward.
BACK DEFENSE          Block high attacks by your opponent.
DEFENSIVE CROUCH      Block low attacks by your opponent.
CROUCH                Crouch or duck.
OFFENSIVE CROUCH      Make low attacks.

CONTROLS:             Joystick.  Keyboard.  Keypad 2 button.
N.B. Punches are obtained on the one fire button method by pressing Fire
and moving the joystick/keyboard forward and kicks by pressing Fire and
moving backward.

On the two button version, punches and kicks are obtained by use of the
appropriate punch and kick button...Punches and kicks can be executed in
all eight positions, on the joystick/keyboard.

PUNCHES AND KICKS

The three basic punches are:
Light Punch           Very quick, but does little damage.
(JAB)
Medium Punch          Produces a fair amount of damage.
(STRONG)
Hard Punch            Can create a large amount of damage, but is slow.
(FIERCE)

The three basic kicks are:
Light Kick            This kick is very quick, but does very little damage.
(SHORT)
Medium Kick           This kick is strong and fairly quick.
(FORWARD)
Hard Kick             This kick is powerful, but very slow.
(ROUNDHOUSE)

Note: To change controls use the OPTION MODE.

CLOSE ATTACKS

These are special techniques only used when two fighters are right next
to each other. They fall into two basic categories: THROWS and HOLDS.

THROWS allow you,to grab an opponent and throw them across the room.
Some fighters can execute throws in mid-air. e.g: Ryu could grab Ken and
throw him over his shoulder. For the Shoulder Throw, Ryu must push
forward against Ken and then you must press the fire button.

HOLDS allow you to grab an opponent and repeatedly smash them. e.g:
Blanka could bite Guile on the head. To do the Head Bite, Blanka must
push forward against Guile and then press the fire button.

Each character's individual close attack characteristics are listed
against their character profiles. How to effectively use them is down to
your skill and judgement.

SPECIAL MOVES
Each character's own special moves and techniques are listed in The
Character Profile section of this manual. These explain how best you can
use them.

Special moves are very powerful, and therefore very difficult to learn.
It may take weeks of practice to use them effectively. Practice hard and
don't give up, you're bound to succeed.

An example diagram for Ryu's Fire-ball follows. The arrows indicate the
required movements. If you are unsure of what the arrows mean please
refer to the movement diagram.

Example  Fireball
Using the controls, press | \ --> * ? in one continuous motion and press any
punch button.             v  v

(Using the controls execute crouch, offensive crouch, forward in one
continuous motion and press any punch button).

THE TOURNAMENT COMMENCES

Eight of the world's greatest street fighters have been gathered
together to see which of them has the strength, skill and courage to
challenge the mysterious Grand Masters. Each fighter has the power to
earn the title of World Warrior but which one is up to you. Select GAME
START on the title screen and select your champion for the tournament.

When the tournament commences, your fighter has to travel the world to
meet one of the seven other challengers.

When the match begins, it's down to you and your skills to defeat your
opponent. Every time you hit him, his energy meter will decrease. Send
your opponents energy meter totally red and he will be out for the
count. Win two out of three bouts to win.

USING THE V.S. BATTLE

The V.S. Battle allows two players to compete and automatically keep
track of the results. When the title screen appears, move the controls
up or down to move the marker next to 1 or 2 player and press the Fire
button. On the next screen, each player can view each character's
results. When each player has selected their character, press the Fire
button to continue to the next screen.

Two options are displayed; HANDICAP and STAGE SELECT. Player One can
move the joystick/keyboard up or down to highlight either option.

HANDICAP - When the HANDICAP option is highlighted, both players can
press left or right to select an attack level which determines the level
of damage a player's kicks and punches will do. The higher the attack
level, the greater the damage. This option allows two players of
differing skills to contest an even match.

STAGE SELECT - Upon highlighting this option, Player One can select the
match location by moving the joystick/keyboard left or right.

After all of the selections have been made, Player One can start the
match by pressing the FIRE button. The first player to win two bouts
wins. When a match is finished, a screen displays each player's record
against each character. At this time, Player One can press FIRE to
continue, quit, or erase the records. To continue, both players return
to the Player Selection Screen and repeat the process.

The Option Mode allows you to modify certain parts of the game. When the
title screen appears, press the joystick/keyboard up or down to move the
marker next to OPTION MODE and press the FIRE button. When the next
screen appears, move the joystick/ keyboard up or down to highlight the
option you wish to change.

DIFFICULTY - This option changes the difficulty of the computer
opponent. Push the joystick/keyboard left or right to select the option.
At Level 0 the computer controlled opponents are easy to beat and at
Level 7 they become very difficult. The difficulty level also determines
if you will see an ending upon completion of the game.

TIME LIMIT - This option allows you to turn the Time Limit ON/OFF. Move
the joystick/keyboard left/ right to highlight either ON/OFF. If you
select on, the fighters will have 99 seconds to knock each other out. If
you select OFF, the fight continues until one player is knocked out.

KEYBOARD CONTROLS - All keys are user definable/redefinable. ie. A = up,
B = Down etc.

To exit the OPTION MODE with your new settings, simply press the FIRE
button.

To become a true street fighter requires patience, practice and
dedication. Here are a number of hints to help you survive your first
few matches.

1. Back Defense and Defensive Crouch positions are used to block attacks.

2. Wait for your opponent to make a mistake and then attack.

3. Use your Special Moves as little as possible. They will often leave
   you vulnerable to attack.

4. A Fireball nullifies a Fireball.

5. To make your opponent dizzy will require at least three strong hits.
   When your opponent becomes dizzy, inflict as much damage as possible.

6. Practice using all of the characters. You will learn quickly their
   strengths and weaknesses in battle.

7. Use Back Defense and Defensive Crouch positions to block Special
   Moves, but be prepared to lose a little energy.

8. Set the difficulty level in the Option Mode to O to learn how to use
   your punches and kicks.

9. In the V.S. BATTLE mode, knock your opponent out with a Special Move
   to earn a special K.O.

CHARACTER PROFILES

RYU
---
Date of Birth: 7-21-1964
Height: 5'10"
Weight: 150 lbs
Blood Type: O

Ryu, a pure warrior taught by Master Sheng Long. He has forsaken
everything in life to perfect his fighting skills. He has no home, no
friends and no family. He seeks to test his skills against other
fighters.

Cool and calculating, Ryu is cool in combat. When Ryu sees weakness, he
will dispatch his opponents with his awesome Dragon Punch.

Close Attacks         SHOULDER THROW, BACK ROLL.

Special Moves

FIREBALL - By channelling all of his will through his hands, Ryu can
create an energy wave or "HA-DO-KEN". This move drains most of his
energy and takes a few seconds to recover.

Using the controls execute | \ --> in one continuous motion and press the
punch button.              V  v

DRAGON PUNCH - As he leaps into the air, Ryu's Dragon Punch is virtually
unstoppable.

Using the controls, press --> | \ in one continuous motion and press the
punch button.                 v  v

HURRICANE KICK - As he spins into the air, Ryu can create a small
hurricane by saying "TATSU-MAKI-SEN-PU-KYAKU". Using the hurricane to
accelerate his spin and can often knock his opponent down with three
quick kicks.

Using the controls, press | / <-- in one continuous motion and press the
kick button.              vv

EDMOND HONDA
------------
Date of Birth: 11-3-1960
Height: 6'2"
Weight: 304 lbs

Edmond Honda has been trained since birth to be the greatest Sumo
wrestler ever. Upon receiving the title of "Yokozuna" or Grand Champion,
Honda learned that the rest of the world did not consider Sumo wrestling
a true sport. Outraged, he has vowed to prove that Sumo wrestlers are
the greatest fighters in the world.

Quick and extremely powerful, Honda's great advantage is his size. He
loves to pound his opponents into corners and then knock them out with a
series of quick punches.

Close Attacks         SHOULDER THROW, BEAR HUG, KNEE BASH.

Special Moves

HUNDRED HAND SLAP - Through years of training, Honda has been able to
build up his punch speed. His hands move so quickly they appear a blur.
By using this move he can quickly defeat his opponent.

Press the punch button repeatedly.

SUMO HEAD BUTT - Using his great leg strength and traditional Sumo
grunt, he can propel himself head first into his opponent. Best at short
range, Honda's Sumo Head Butt only inflicts a fair amount of damage.

Using the controls, press <-- and hold it for 2 seconds.
Then press --> and push the punch button.

BLANKA
------
Date of Birth: 2-12-1966
Height: 6'5"
Weight: 218 lbs
Blood Type: B

A little known, bizarre fighter from the jungles of Brazil. For years,
the natives have reported seeing a half-man, half-beast roaming in the
rain forests. But, only in the last year the beast named Blanka appeared
in the cities of Brazil and challenged any fighter who would dared fight
him.

Blanka uses his speed and agility to inflict maximum damage.

Close Attacks         HEAD BITE, DOUBLE KNEE, HEAD BUTT.

Special Moves

ELECTRICITY - Using a technique he learned from electric eels, Blanka
can channel up to 1,000 volts through his skin. Anyone who tries to grab
him during this time is in for a shock.

Press the punch button repeatedly.

ROLLING ATTACK - Rolling into a ball, he can launch himself like a human
projectile. Blanka's rolling attack can inflict huge damage on an
opponent, but if he is hit during the attack, he loses a great deal of
strength.

Using the controls, press <-- and hold it for 2 seconds.

Then press --> and push the punch button.

GUILE
-----
Date of Birth: 12-23-1960
Height: 6'1"
Weight: 191 lbs
Blood Type: 0

An ex-member of an elite Special Forces team, Guile and his friend
Charlie were captured during a mission in Thailand six years ago. After
months of imprisonment, they managed to escape from their jungle prison.
During the perilous trek to civilisation, Charlie died and Guile has
been consumed by vengeance ever since. Guile is a definitely a force to
be reckoned with.

Close Attacks         BACK BREAKER, KNEE DROP, SUPLEX.

Special Moves

SONIC BOOM - By whipping his hands and arms through the air, Guile is
able to create an energy burst called the Sonic Boom which speeds
towards opponents and momentarily stuns anyone it hits.

Using the controls, press <-- and hold it for 2 seconds.

Then press --> and push the punch button.

FLASH KICK - Guile is able to cause a momentary wall of energy by
whipping his feet into the air while doing a backflip. This energy
barrier is virtually unpenetrable.

Using the controls, press | and hold it for 2 seconds.
                          v

Then press ^ and push the kick button.
           |

KEN
---
Date of Birth: 2-14-1965
Height: 5'10"
Weight: 169 lbs
Blood Type: B

Another disciple of Master Sheng Long, Ken is a natural athlete.
Unfortunately, Ken's natural fighting skill fuels his giant ego and he
constantly reminds his opponents that he is the greatest fighter ever.
Brash and arrogant, Ken loves to show off during a fight. After knocking
opponents senseless with his Fireball, Ken loves to gloat over his
opponents.

Close Attacks         SHOULDER THROW, BACK ROLL.

Special Moves

FIREBALL - By channelling all his will through his hands, Ken can create
an energy wave. This move drains most of his energy and he takes a few
seconds to recover from it.

Using the controls, press | \ --> in one continuous motion and press the punch button.
                          v  v

DRAGON PUNCH - Using the ancient word, "SHO-RYU-KEN", Ken can call forth
the power of Dragon and channel it through his punch. As he leaps into
the air, Ken and the power of the Dragon Punch are virtually
unstoppable.

Using the controls, press --> | \ in one continuous motion and press the punch button.
                              v  v

HURRICANE KICK - As he spins into the air, Ken can create a small
hurricane by saying "TATSU-MAKI-SEN-PU-KYAKU". Using the hurricane to
accelerate his spin, Ken can often knock his opponent down with three
quick kicks.

Using the controls, press | / <-- in one continuous motion and press the kick button.
                          vv
CHUN LI
-------
Date of Birth: 3-1-1968
Height: 5'8"
Weight: Unknown
Blood Type: A

Unlike many of the other contestants, Chun Li has not entered the
tournament for personal glory. Instead, she has been secretly tracking
an international smuggling operation know as Shadoloo. The trail has
lead her to the tournament and she now believes that one of the Grand
Masters may have been responsible for the death of her father.

Stunned by her looks, opponents often underestimate her ability and find
themselves flattened by a few well placed kicks.

Close Attacks         SHOULDER THROW (Air and Ground), HEAD STOMP.

Special Moves

LIGHTNING KICK - Extensive training has allowed her to develop these
powerful kicks.

Press the kick button repeatedly.

Whirlwind Kick - Chun-Li uses this move to confuse her opponents.

Using the controls, press | and hold it for 2 seconds.
                          v

Then press ^ and push the kick button.
           |

ZANGIEF
-------
Date of Birth: 6-1-1956
Height: 7'
Weight: 256 lbs
Blood Type: A

Many believe that Zangief entered the tournament out of his fierce
patriotism, but they are only partly correct. Zangief loves his country,
but he loves to stomp on his opponents even more.

Totally fearless, Zangief will walk into a punch as long as he can grab
his opponent and drive them into pavement with his Spinning Pile Driver.

Close Attacks         POWER SLAM, PILE DRIVER, ALLEY OOP.

Special Moves

SPINNING CLOTHESLINE - Copied from the famous professional wrestler Mike
Haggar, Zangief uses it to clobber opponents and to avoid fireballs.

Press the punch button repeatedly.

SPINNING PILE DRIVER - After seeing the boring pile driver used by
professional wrestlers, Zangief decided to add his own twist and grind
his opponents into the ground.

Using the controls, press / | | \ on the control pad and press the
punch button.            v  v v  v

DHALSIM
-------
Date of Birth: 11-22-1952
Height: 5'10"
Weight: 107 lbs (he can change height and weight to some extent.)
Blood Type: O

Throughout his life, Dhalsim has sought to unify his mind, body and soul
through Yoga. As he nears his goal, he must test himself and his skills
before rising to a higher state of consciousness. Dhalsim's greatest
skill is his patience. He concentrates on using his abilities to keep
his enemies at a distance and slowly wear them down.

Close Attacks         YOGA NUGIE, ARM THROW, HEAD BUTT, SPINNING ATTACK.

Special Moves

YOGA FIRE - Inspired by mystical energy from deep within himself,
Dhalsim can hurl a flame ball that will incinerate anything.

Using the controls,press | \ --> in one continuous motion and press the
punch button.            v  v


YOGA FLAME - Used for close attacks, Dhalsim can spew forth a cloud of
flame.

Using the controls, press / | \ --> in one continuous motion and press the
punch button.            v  v  v
