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for running from hard disk, gamestate saving, TOS 2.06, Falcon, TT compatibility

   Would be good to read instructions about how to use all this in best way - on following pages. Of course stays mostly for beginners in this, with Atari ST family.

  One of things what people asked over last years was compilation of all games here, in single download - like archive with all games here. Indeed makes things faster and easier. And I made diverse compilations, over 1000 DLs of some, and sadly with very poor feedback. Here to mention that some people made self some compilations, without any asking and consulting with me. Like they made good thing. Sure - just few 'little problems' - not crediting me (who did huge work on it, thousands of hours, buying diverse equipment for testing it with real Ataris, newer storage HW, Flash cards, etc. ) .Then making really silly mistakes: like double DIRs for game - When you open DIR DEJAVU will see another subDIR DEJAVU instead files :-)  
There were 4 compilations available for DL in last year, and all they contain same games (depending on available space) - but because of TOS version differences it can not be all in just one, while keeping efficient space usage (images are of size 1, 1.6 GB, so can use them with adapters limited to 1 GB, or with 2 GB Flash cards (real capacity is always less)) . TOS 1.00-1.02 need little different partitioning, so I took effort and time to make special image for users with those TOS versions.

Currently working on new images, which will contain about 1600 games (all adapts I did), some in multiple versions, and to add there are some game compilations too in all this - which were on floppy - like DISK15, or some other with 20 games - sure, simpler games.
There will be new Game Menu, with GUI, what works in all TOS (regular and iTOS) versions. And even aka game names included in game list.
It means that will be title Driller and title Space Station Oblivion - both pointing on same DIR, because it is same game. There are about 25 games with 2 English titles - mostly US release names differ from UK, Eu releases. That will help people to easier find desired games. 

Compilations which will be available for DL:
Note: they are hard disk image files (RAW images, so 100% org content). They contain multiple partitions, like 8 - C, D, E, F, G, H, I, J . And hard disk driver with low RAM usage, optimized for specific TOS versions. You don't need to create anything on SD cards. Just to write whole image to SD card with USB reader, as image, not as simple file copy. It will of course overwrite what is there, so only write where nothing is to keep .  This mine Win program can serve: drimus.phpdrimus.php

1. Special for iTOS - 1400 games + couple latest releases in 1 GB long image, so good for Mega STE internal adapter too.
Only with iTOS is possible to put so many games in 1 GB (more efficient space usage). It is with special driver too. 8 partitions. Game start menu for easier usage . https://www.youtube.com/watch?v=thnASI5rQ54
Special for iTOS - 1600 games (1660 DIRs), incl. latest releases in 3.5 GB long image. It was not possible to add more in 1 GB image, so this needs ACSI adapter capable over 1 GB. Emulators: will not work in Steem, because regular one with aid of pasti can max 1 GB. Steem SSE still does not work well with hard disk images over 1 GB.

2. Special for TOS 1.00-1.02 . Those TOS versions are not so good with hard disks, so need special partitioning.
About 1660 DIRs, special autoboot driver (includes Foldr 100 too). This can be used with later regular TOS versions too.
Image size is 3.2 GB.
3. For usual TOS versions, so 1.04 and later.
About 1660 DIRs - some games are with multiple versions, audio track(s). 12 partitions. Image size is  3.5 GB. That is because fit on 4 GB Flash cards, which usually have about 10% less capacity than indicated (what stays for other size cards too).

Above 4 images are hard disk/Flash card image files, with autoboot driver, so ready to use with real Ataris equipped with mass storage. And drivers used are optimized for game playing. For instance Timer-C is not used in driver at all, because some games take control over it (Space Harrier for example). Other popular drivers usually use Timer-C for time-out check. If it changes machine may stuck instead loading files from disk.
In all 4 cases partitions are DOS FAT16 compatible, so you can access them with modern OS, computers. Doing file transfers.

For details, how to get link, please write e-mail (link at bottom of this page).

Note for those who want to put game adaptations from here on their sites, or doing some other way of distribution. Instead it, use link to this site. Ask for permission and explanations about how to use this - result of my hard work over many years. I saw really shameless things - like not crediting author of all it at all. This is not so simple as with 8-bit computer games - like just run it's file. This games were on floppies, not on tapes. Much more ways for loading, running them. Then TOS versions, how to set computer, hard disk driver, copy protections in hundreds of ways  ...

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